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-Residential zones built 4 tiles (acres) in from roads
-Commercial built 3 tiles (acres) in
-Industrial built 5 tiles (acres) in In SC4, however, zones typically build in at around 3 tiles deep, and even then, the game's still pretty picky. In 3K, you could cheat, and push the limits to an extra tile deep, but, you'd have to have made it pretty far in city advancement (skyscrapers, massive demand, etc). And, if you're super lucky, you could pull off going yet another tile further in, but, that's plenty difficult to pull off (but not impossible). But, in regards to 4, you've got directional zones, alongside the fact that now we're having to manually cover acres of land, vs just drawing out an 8x8 square for homes, we'd now have to fill up 32x32 tiles. Unfortunately, going by the default zoning rules in 4, you're actually going to be coming up rather short on your full 8x8 acres (you'd probably be at 5.5 x 5.5) due to all of the side streets you've got to lay down as well. Only 2 zones in SC4 are free of that limitation, and that's Industrial and Landfill (and Industrial's already proving difficult due to still drawing in streets). Couple this with the sizes of reward buildings and other ploppables changing between the games, where some actually got bigger, and of course even more unlockables as a result, and we're now faced with a 256x256 tile city, that can hardly hold 30-40% of what we used to have. Now, personally, I'm not saying that SC4 is bad, or worse than 3K in general, it's an absolutely incredible game imo, and loads of fun to play. But, for many people who were on 3K for a long period of time, upon switching over and discovering that your biggest sized city is 1/16th that of what you previously had access to, you suddenly learn that, the environment you're playing in, is considerably smaller than before. Unfortunately, along with this, comes the added problem of being unable to work out how SC4 works, in comparison to that of 3K, as many of the tactics you can use in 3K to build up and out quickly and rack up the profits, are suddenly causing you to suffocate, even on the easier levels. And it gets even more complicated when you're staring at both games and see that they're the same game, yet, are functionally different enough that they're almost not even related. However, with everything I've seen with both 3k and 4, and even many of the comments, topics, articles, etc, about how 4 functions, and it's many bugs, I feel that the devs started off with 3K's rules/system, and then just scaled it up, but, never completed the adjustments. An example would be the landfills: I believe they're actually working as intended, but, due to the scale of the game being vastly different (tile sizes, garbage production, etc), it's unable to handle it properly. So, I think many of the issues that plague 4, that didn't exist in 3K (not accounting for newly added features), result from many of the in-game settings being left untouched from 3K. That all said, I still love both games to death, and still love playing them. I thought I'd just expand on why anybody would think/feel that SC4 is "smaller" in size compared to that of 3K. It's primarily a scaling thing, and what we've now got access to that we never had before.
Insightful info comparing SC4 and SC3K map sizes.
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