A station where trains can cross above and below one another. Would be awesome if it was modular so you could do something like add (number) of TRAIN tracks and (number) of MOM tracks on the ground and then add (number) of TRAIN tracks and (number) of MOM tracks crossing elevated above-ground. Ped connections should exist inside the station from street module to all other modules. An elevated "buffer" track with no stop would be a nice component as well.
Anybody interested in something like this? You could even go full ham and add a 3rd layer of underground stations but for me personally that would be above and beyond. It's the ground stations + crossing elevated stations that I really need for many situations.
I've never made a station, so I hope this project could be spearheaded by someone with station-making experience. I'd be willing to collaborate/help with modelling if someone would take the reigns! What do you guys think?
KOSC presents: SuperPaths Pathway Textures
Take your park pathways to the next level! SuperPaths is a brand new set of texture aimed at tackling the ever so saturated territory of pathways with... err... many twists and turns!
This set contains a total of 373 overlay textures geared towards dynamic and flowing park paths..
In additional to covering standard fare orthogonal pathways, this set deeply explores inter-connectivity with other less utilized pathing options. Diagonals and FA2 pathways are given a chance to shine with an insane amount of options. Couple that with wide radius curves and s-curves and the layout options provided are practically limitless!
The release contains 6 different base texture options for you to choose between.
NOTE: As this is a dependency package, there are no lots included.
Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X.
Lotters, copy the contents of PIMXGroups.txt into your groups.ini file located in the PIM-X install directory. This will allow easier access to these textures in the lot editor.
Thanks to rivit and rsc204 for their work on GoFSH, as well as cp for some of the base textures that I used as a template here. This set would not have been possible without their work.
LLB-Tariel Obelisk Place MODULAR
I made the original Obelisk Place for Dreadnought a.k.a. LLB, who loves obelisks, columns, statues and assorted such grand urban art. He has since brought me to the Modular side of the Lotting Force, the practical beauty of which he illustrated perfectly with this relot of the original. I added a small 1x2 addon to balance the set-up when necessary.
The dependencies are the same as in the original
REMINDER : Necessary for the lighting :
Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
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