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MushyMushy

Mushy's Random BATs

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1 hour ago, MushyMushy said:

I actually updated this thread today primarily to explain what I want to accomplish right now. I've been super busy these days (senior year, starting a job, art competitions, college apps, and managing a club) and don't have much time for modding. At the points where I actually have free time, I'm usually so burnt out I'm just ready to play a game or something... and proceed to fall asleep on my keyboard.

Lol. I have done that far too many times to keep track.

Out of curiosity (if it's OK/not too prying), can I ask what kind of college/major you're aiming for? Art? or something more sciencey/computer related?

No problem on the time release. No sense in getting Senioritis prematurely...you'll likely have less time in college, but I think we can at least wait until you feel relaxed enough to finish working on this stuff. Once it becomes a chore it's no fun for anyone, yourself or us. Wait until Christmas break or later if you need (as if your summer before college will be any more relaxed :lol:).

Also, burning the midnight oil? Wait, when did your school year start?o.O

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"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

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That Geothermal plant is truly a sight to behold! The Gridbusting with the models is exceptional! However, there's something that sticks out and I notice it with a lot of custom buildings. I know that with Lot Editor, you cannot just leave tiles blank. And with certain lots that are spread out with openings, sometimes lots can look out of place depending on which terrain mod a player has chosen.

I'd pitch the idea of making some of the base textures transparent. I know there was a tutorial somewhere on how to do it but since I don't lot very often I never had the opportunity to try it out. I notice with certain industrial buildings they tend to be conservative in their landscaping, only focusing on parts of the land they are using and then just fencing off the rest of the property. The former Rancho Seco nuclear plant is like that, with it's land blending in with the surrounding area to it's east and south side.

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@airman15 ... While it is true that base textures cannot be left transparent with the LE, you can do exactly that in the PIMX. This cuts out the need for authors to use transparent textures and just leave those tiles void of a base texture. One could achieve the effect you are looking for with just overlays, but then those tiles will be susceptible to the water bug. It is a compromise, and depends on which program one uses.

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Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

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You can also note the IID of the base texture, open the LotConfigExcemplar in iLive's Reader and simply delete the corresponding lines.

If you use the same base texture all over the lot and only want to delete it on, say, three tiles, simply add the textures on these three tiles last - the LE adds the lines for textures, building, and props in chronological order, meaning that the three last textures added will be found in the three last lines.

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Either you have no base/overlay textures and complete transparency, achieved by either method above. Or if you decide to have "some" transparency whilst including any other texture on the tile, it will cause the Water Bug in game. Using transparent base textures is a waste of time, it's no different from simply not using one and is wasting (albeit a small amount) memory.

If your lots will be used on flat land, a good solution is using S3D props, which can include transparency. It's really easy to make them, but it's worth noting you can't use LE textures with S3Ds. The big drawback is that unlike textures, these can't conform to slopes very well.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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The geothermal plant is very exciting! There's some excellent large 'dirty' power stations out there which I can't use given that I've made Perseus a country that does not use coal or oil so geothermal is something that excites me greatly as I can use them :D

Time is something we all struggle with, I wouldn't stress out too much, people have the same issues and appreciate real life gets in the way. I've been dying to get back into SC4 and start posting new contents and updates by this summer has been manic and I've had little to no free time. 

 

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Perseus_flag_50px.jpg.06052654fd8c31089019fa85ba438bc0.jpg     The Viceroyalty of Perseus     Perseus_flag_50px.jpg.06052654fd8c31089019fa85ba438bc0.jpg

A unique nation fusing technological prowess and grandeur

I can resist anything but temptation - Oscar Wilde

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I have not been following the BAT threads like I should, but the other day I logged in again and found your thread for the first time. (I'm sorry :( ) I was absolutely blown away. Your modular pipes, the school buses, those greasy oil trucks, I love it all. Wonderful work you do in here and I am so glad I decided to come back here to read some of it. I cannot wait for your 3ds Max texturing tutorial, as it would help me and a lot of others who cannot texture something to save their life. :lol: Excellent work, I look forward to whats to come! :D

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I love the little subtle details that you added to make the business feel alive. From the company branded trucks, custom base textures to imperfect parking, this is a stellar facelift! Inspiring and fantastic work!

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Noice rig, mate! :thumb: Here's to hoping it will let you proceed at full steam again. :)

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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I had a similar problem a little while back under Windows 7, I really thought for a while I was stuffed, but I did manage to recover it eventually using the tools on the Windows disk and some DOS commands. But even for someone who knows what they're doing, it was a hideous process that took a day to sort. It doesn't help that among other things, System Restore is really bad for an SSDs lifespan, so I keep it disabled on my Windows drive. Usually, system restore will get you out of trouble one way or another.

Do you have a Windows Recovery disk? If you've an OEM Windows (installed on HDD), you'll need to make one. Otherwise you can boot from the Windows disk to get to the recovery tools you need. I must say, as a long time Windows user, Windows 7 has been able to recover from situations which would have made toast of previous versions. For all the stick MS get, some things have improved hugely. As part of this suite of tools is a dedicated MBR repair tool.

At this point if you're up and running, but don't have precious data to worry about, I'd delete all the partitions (using Disk Management). Set up a new partition, then format the drive. Assuming it's not faulty, that should have the drive running again. Check the manufacturer of the drive's website for diagnostic tools too before using it though. There should be something to scan your drive and report any fatal errors, so you at least will know exactly where you stand.

If you do have data you want, your best bet to recover it may actually be using a LiveCD (or USB stick) with Linux. Often Linux can see partitions Windows can't, because it ignores the MBR and other system partitions that Windows may need before it lets you access data on other partitions.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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I'm getting triggered by that cable management! :rofl:

 

Seconding MGB's idea about a loonix live boot, helped me more than I care to admit.

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I'll take a quiet life... A handshake of carbon monoxide.

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18 hours ago, art128 said:

I'm getting triggered by that cable management! :rofl:

What cable management? :P

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Some great work going on here, especially for an area of BATs that is underrepresented on the BAT, industrial.

And boy, I'm in love with that fire station! :bunny:  Stunning work...

 

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My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

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On ‎09‎/‎10‎/‎2016 at 3:58 PM, T Wrecks said:

What cable management? :P

I couldn't afford to employ a manger for my cables either, so I let them manage themselves. :rofl:

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Even if your rig needs work, it still puts my 14" Vaio to shame.. Seriously, I couldn't even render a model in the regular BAT on High Quality without it giving a "not responding" error!

Those industrial buildings are just gorgeous! I haven't really picked up on industries lately since they all eventually turn into hi-tech sectors. That lot could very well change that!

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Mushy is back in Action!  :party:

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I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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Wow , that stuff looks amazing . :thumb:

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Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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Yup, those pipes look like the future gold standard. This is not to say that the vehicles are any less amazing, but we have seen great vehicle models before whereas practically all pipeline-related stuff out there is showing its age. It's good to see you set up and back in action!

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Welcome back to BATting, Mushy!  Those pipelines are going to be revolutionary.  Good work!  :thumb:

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Life is better when Mushy is batting, take that as an article of faith!

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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OMG the models look great, but the textures are so perfect *-*

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"If you fall I'll be there"
                     -The Floor

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Just by the way, I don't want to be picky, but I remember that the oil tanks that have mobile covers also have retractile stairs to access the cover surface. And considering there will be several versions differently filled, it would be nice to see them used as timed props!

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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