Jump to content

24,747 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

@alejolopez13 I knew I had seen 133% scaled automatas before, it was @BadSim that did them on SC4D:

https://www.sc4devotion.com/forums/index.php?topic=217.msg522756#msg522756

image.png.117cc32e0db15cb0721423e7982b8560.png

  • Like 9

matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The 133% scaling also kind of fits with the general height scaling advice that many BATers have used for the past 14 years, and on the width end, it seems they fit the lanes rather nicely at that scale, too.

-Tarkus

  • Yes 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
1 hour ago, matias93 said:

@alejolopez13 I knew I had seen 133% scaled automatas before, it was @BadSim that did them on SC4D:

https://www.sc4devotion.com/forums/index.php?topic=217.msg522756#msg522756

 

Did he upload them ?


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Meanwhile, I've learned how to unseason seasonal trees. I often prefer the spring version -- a lighter green ; the summer versions are all generally too mono-tone, too dark for me (of course it depends onn the background grass colour too...). I begun because I wanted to deseasonalize (?1?) Porkie Trees in Paeng's Parks, and it went downhill from there. So guess who's going on a rampage making evergreen springy versions of a truckload of trees (esp.CP) ?

I might make all summer evergreen versions of some, too, it's just to get some variety in my  greenery ; I live in a forested area, and trees are not of the same green all over.

Here are Porkie (PK) trees (but I will also have to find how to de-offset them -- it's annoying  [help ?]...)  and CP Oak and Elm :

IT%20WOOOORKS%20-%20copie-S.jpg

:evergreens%201-M.png

 

 

  • Like 7

Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Incredible stuff!

I wonder if it's compatible with rsc204's Terrain Grass NAM mod?

If it is then it's great for all non-RHW road networks which are FA. But RHW networks spawn the usual low, mid or high-wealth grass textures (Maxis ones) so either way there's going to be a clash of grass textures.

Unless of course there are two versions- one compatible with rsc204's Terrain Grass NAM mod. Though I'm not sure what kind of modding that involves.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Awesome work @kingofsimcity. To see the original IRM fillers together it gave me the idea, that it's time to update those fillers (I mean the prop what they are using)... Simmer2 basicly remade all the classic Jesstarr's props and made even more. The problem that I have a lot of other project on the line, but who knows, maybe while I'll working on the next generation of the seaport lots...

@alejolopez13Really nice car props again.  :)

Oh there was an UDI experiment to see if the paths are working fine on the rail station. Theoretically it is supposed to be working with NON-RRW set-ups also.

5b6a3c974ae86_ViaductrailpathsUDItest01STEX.jpg.24a9661ee2b0656d1443443cc769edcd.jpg

5b6a3c99540d1_ViaductrailpathsUDItest02STEX.jpg.0772ba606063db0d6a9f9bdd5e9dbb36.jpg

- Tyberius

  • Like 7

I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
49 minutes ago, The British Sausage said:

I wonder if it's compatible with rsc204's Terrain Grass NAM mod?

If it is then it's great for all non-RHW road networks which are FA. But RHW networks spawn the usual low, mid or high-wealth grass textures (Maxis ones) so either way there's going to be a clash of grass textures.

Unless of course there are two versions- one compatible with rsc204's Terrain Grass NAM mod. Though I'm not sure what kind of modding that involves.

Just a guess, but I think the lots may use some textures from the BSC Texture Mega Packs, in which case TGN support exists. Even if they are custom textures though, KOSC has typically made repositories allowing custom sets to be quickly made with automation.

However, you can't mod such things to adapt to different situations, so if you needed both TGN and non-TGN variants, the only option is to make two sets. Then you have the additional problem that TGN's texture overrides would hinder this somewhat, so you'd need a duplicate set of textures with unique IDs. It's not a great solution IMHO.

Ideally, your RHW textures would have TGN grasses, but practically speaking that's never something I plan to support. RHW textures are too many and too complex to reliably build and update as a repository. I have enough problems keeping mine up to date between NAM versions. Unless something major changes, it's pretty much off the cards. Personally, I'd like to see RHW become a S3D based network will full transparency, I'm not sure why anyone would want to see the awful mismatch of grass that tends to occur right now. Then again, just look at how many users keep the dirt under railways?, obviously not everyone agrees. But in both scenarios, there are always pieces you just can't invoke wealth textures for one reason or another, you can never make things uniform, hence I am firmly on the other side of this fence.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 7-8-2018 at 3:16 AM, Tyberius06 said:

Hi!

Stations are coming... 

1. Rail terminus with a little twist - the elevated part is passing through... Ideal in w2w enviroment. There will be more versions - probably a L2 full terminal and two L1 (terminal and pass through) and maybe a EL-Rail - RRW/ERRW terminal too.
5b68eed0b990b_NeoNoirStation02.thumb.jpg.d0daad71021432e049647f944fb8702d.jpg

5b68eed363991_NeoNoirStation01.thumb.jpg.28c08499773cb5a115432e62408732d6.jpg

2. GLR Terminus. Yepp the others will be coming as well. ( @kschmidt was there something like this in your mind as cross over switch?) 

5b68eece3f062_GLRTerminusConcept01.thumb.jpg.93c553cfa007d4334ff54c894153e2da.jpg

5b68eecb986bd_GLRTerminusConcept02.jpg.8667fc3264aed9cb5aeddcdfff0bc28a.jpg

- Tyberius

Yes, excatly, variable platform lenght maybe another, well done !

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Sometimes being in the pilot seat has many perks....

Untitled.jpg

  • Like 6
  • Yes 1

Slowly bringing new retail to life because we can never have enough strip malls....

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Prop pack Vol. 3 sneak peek

Untitled.jpg

  • Like 4

Slowly bringing new retail to life because we can never have enough strip malls....

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
6 minutes ago, RRetail said:

Prop attack....

Untitled.jpg

One question any Speedway Truck Stop? 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

(meanwhile, in my lesser and easier attempts at existing trees *:) : batch 2  ; there will be a dozen more trees, but that's it. AFter that, I believe I should be building a Tariely's Amalgamated MegaProp pack...:))

 

 

evergreens%20tes%201-XL.jpg

 

  • Like 7

Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account


×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections