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I'm try to add some art deco' item in my building, but there is a problem with pixel :) where i can find something, more "easy" so i can see them i sc4?

artdeco-01.jpg

artdeco-03.jpg

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9 hours ago, Barroco Hispano said:

2x4 Church

churchhc1.png

1x1 Spanish House (I still have to add the dirt mask).

 

spahouse.png

@The British Sausage I want to make an MMP version but I don't know how to make an MMP light up.

 

Love both of these, is there any chance you will release SD versions of your BATs? 

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I tried to had  something under the window, but in sc4 is impossible to see, so i use a different color

te.jpg

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31 minutes ago, Barroco Hispano said:

I can't make it fit a 1x2 lot, sorry xD

A 2x2  lot would probably be better, provided it fits

 

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Let's drop these things called egos on the floorStamp on them, and try to get on with it  --Kingslee Daley

Always ask yourself the question:  Cui bono?  Cheering vestry jolt now.

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Introducing the Reinvented series, let's reinvent Timbuktu first:

Maps courtesy of @CorinaMarie. Thanks Cori!

Don't forget to read my intro:

Journey will be started tomorrow. Hope it useful. Thanks.

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Working on second Guadalajara house. This one has some interesting diagonal walls.

Guadalajara4.JPG

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I didn't start saving regions till about 4 years ago, and taking pics till about a year or so ago. So I decided to revamp a few old regions. This one was loaded mostly with Maxis, so there was no remorse in deleting stuff. The transportation network was about all I kept. Apparently I was big on limestone and "sunken" back then. *:thumb:

5ff38768152a0_redux(1).jpg.f2a381b662c9173d8c201b7f9cfddfdc.jpg

5ff3878240335_redux(2).jpg.fe5e4b0e70c9e1e30616069f5b274f1c.jpg

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Please no road :D 

Add int into a archeological area as Rome :D

 

4 hours ago, Barroco Hispano said:

arch4.png

The only "problem" is that the lot is 2x1 but I can make it stick out of the lot with no problem.

 

 

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7 minutes ago, Simmer2 said:

A bit more populated..

uEpN5mp.jpg

huS2BFV.jpg

Looks really nice. Its coming along great. It would be funny to put the prisoners in pink jump suits so they stand out against all the gray. Punishment in its one way, LOL. Cool graffiti.

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Kloudkicker
Life's cold and I'm chillin
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53 minutes ago, mattb325 said:

The old TRW building from Los Angeles (Star Trek fans will recognise it from one of the very first Star Trek movies). The sort of building that has a decorative external concrete skeleton, but these mid-century buildings are still somewhat rare in SC4. 

eKl9qRy.jpg

JpiwmpT.jpg

When released it will also be a diagonal overhanging ploppable building to place along diagonal roads:

A2YAA68.jpg

XZeZ7QJ.jpg

 

Love this, can't wait for it. Game definitely needs more of this!

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20 hours ago, chfzdn said:

Introducing the Reinvented series, let's reinvent Timbuktu first:

Maps courtesy of @CorinaMarie. Thanks Cori!

Don't forget to read my intro:

Journey will be started tomorrow. Hope it useful. Thanks.

I promised this day but I can't post the next entry today for a reason. But, it doesn't mean I didn't nothing to my city. First, I replaced a port for a marina with helipad. Second, I'm working on a new interchange. Want to see the exact picture? Come back tomorrow.

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I recently discovered a new city game on Steam... called... well, "New City".  Anyone played it?  Thoughts?

So anyway I decided to give it a go.

 

At first it was a bit awkward and clunky but as I've played a few more hours on it now and beginning to understand how it all works, it's actually really really good.  Way less limiting than the grid system in SC4, truly free form (or you can snap if you prefer).  The graphics are all geometry, no mapping, it seems, so it's a bit boxy looking but at a macro level you don't mind at all.  And the editing capability for lots is really simple... looking forward to playing with that actually.

 

So my first ever city I called Green Phoenix.  Here's a couple of shots so far:

unknown.png

This is the overall zone I can build in.  Blue is water, warmer grey is land.  Lines are roads, of course.  As you build avenues and such they are shown as bolder white lines... my city is still too small for that.

unknown.png

This view is zoomed in a little and rotated clockwise to show the main town structure at the moment.  I'm following Natural Growth technique, so the roads and zoning is determined by the environment and how it would likely develop with sims making real world decisions.

Mornington to the West, The Foreshores to the East.  Winter is upon us!

unknown.png

The Foreshores is just a small coastal town surrounded by neighboring agriculture. It's economy is largely self reliant, all roads that lead out of town are small and poorly maintained rural roads, dotted with grazier properties and similar. No big industry here yet, just lots of horses and grass and the occasional vineyard or high irrigation crop.

unknown.png

Morningshores even more so.  A couple of nice Nursery businesses have found the weather on the West coast sheltered by the surrounding wooded areas to be great for growing profitable protected crops for the local community. Berries and seedlings for retail nurseries are the biggest crops in the area on average.

Overall I'm really enjoying the immersion of this game. It's definitely worth having a look at it, I'd love to know who else has played it and what you think?

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4 hours ago, Barroco Hispano said:

Equestrian statue of the Duke of Wellington.

WELLINGTON_STA.png

FABULOUS - !!!!!

This is going to look absolutely great -- I already have a spot in mind !!  Floodlights -- yes?

NOW -- if you could conjure up a mounted statue of Wilhelm II -- THAT would be quite the trick, my friend !!

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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9 hours ago, mattb325 said:

The old TRW building from Los Angeles (Star Trek fans will recognise it from one of the very first Star Trek movies). The sort of building that has a decorative external concrete skeleton, but these mid-century buildings are still somewhat rare in SC4. 

eKl9qRy.jpg

JpiwmpT.jpg

When released it will also be a diagonal overhanging ploppable building to place along diagonal roads:

A2YAA68.jpg

XZeZ7QJ.jpg

 

THIS is a rare treat, indeed !!

But some of us may also remember it from the long ago days of our misspent youth !!

I look forward to this one !

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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