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7 hours ago, rsc204 said:

Whilst we're on the subject of your parking... I've also used the idea of expandable parking, using your great textures for some re-lots of Ill Tonkso's stations:

ITSReLots_zpshityp5eb.jpg~original

 

quick question - Those streets texture? Where can I find that?

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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine, as children do. It's not just in some of us; it's in everyone. And as we let our own light shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.

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That's Rivit's Urban TSR streets, although I've a custom version with TGN grass which is as-yet unreleased.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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51 minutes ago, feyss said:

Working again on Yvoir, an industrial neighbourhood at the edge of the city.

My idea is to create something that will look like a Belgian industrial neighbourhood with low-health housing directly built next to factories and abandoned plots.

Looking good already. Where can I find those blue railways sheds?!

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On 3/1/2016 at 5:13 AM, Belfastsocrates said:

I've finished an area of Passau known as West Illford, it's primarily large retail and social housing with the odd private residential development thrown in. It's also adjacent to the University of Passau's new sporting complex, that's been finished also and will be shown at a later date :D 

 

I know I'm using the maxis highways but I haven't quite found the patience to build compact RHW just yet in my urban areas. I will however be using RHW in some new city tiles this year.

 

ep2K86.jpg

 

 

It looks pretty good to me.  :thumb:

Don't apologize for the highways. 

Just because they are the newest evolution of a game function -- does not mean they are right for you.  :party:

Remember -- the game is SimCity.  NOT SimHighway.     ;)

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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feyss

I like your progress. I find a lot of places that you mentioned when I was living in Antwerpen during the last year. I think those places are really cool. Maybe you can try to create a small dock somewhere in that river, it will gives a nice touck to that area.

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52921863727_e6820624fa_o.jpg52922443566_95f91e5bfb_o.jpg 

Discover Japan like never before - Saitama Prefecture V2.0 (埼玉県)

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Great, great work shown in this page. With so many mods every post looks so different and unique.

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Dear sir/madam/whoever will read this!

This profile is now defunct.

Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

Apologies for the inconvenience and for the lost pictures.

But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

The URS is a spiritual successor to the SC4 CJ Scrapbook.

With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

 

With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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Some of you veterans may remember me as FrndofYaweh. I gave that name up. Of course, I also preached about the efficiency of gridding all your cities, for maximizing every aspect of the build. This is my current region, with one capital city about to hit 1 million simizens.

Things of note: Not using any traffic mods, such as the NAM, because it will actually destroy the games algorithms and grids will become less efficient and the population will stall. Industry should NEVER be put in your residential city - You may notice, that I have surrounded my capital city with industry only cities. My mayor rating is above 100%. Transit is all avenues in the core city and only using buses for mass transit, which garners $7000 a month profit, above other transit costs. traffic is always manageable using this method.

 

Fitworth-14dd80_zpsxqxxonk3.jpg

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15 hours ago, CrybKeeper said:

Some of you veterans may remember me as FrndofYaweh. I gave that name up. Of course, I also preached about the efficiency of gridding all your cities, for maximizing every aspect of the build. This is my current region, with one capital city about to hit 1 million simizens.

Things of note: Not using any traffic mods, such as the NAM, because it will actually destroy the games algorithms and grids will become less efficient and the population will stall. Industry should NEVER be put in your residential city - You may notice, that I have surrounded my capital city with industry only cities. My mayor rating is above 100%. Transit is all avenues in the core city and only using buses for mass transit, which garners $7000 a month profit, above other transit costs. traffic is always manageable using this method.

 

Fitworth-14dd80_zpsxqxxonk3.jpg

Very interesting !!

I like a guy that does everything that everyone else says won't work -- and then comes up with a 1 million population. :thumb:

I find of special interest the statement that Nam causes city populations to stall.  I have experienced this "stall effect" on numerous occasions. :party:

I am about to embark on a large map more than capable of holding 500k in a much more realistic and artistic layout. :]

Anyone got comments on how to avoid "the stall" ??  :kitty:

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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Some useful references:

  • Big city tiles have 16 sq kilometers of available area, assuming they are 100% emerged land.
  • I'm not sure about PIM-X, but I've observed that maxis residential lots follow a trend of triplying the population that their real life counterparts could house
  • Considering cities (and not metro areas), european capitals (relatively dense urbanizations) goes from 20.000 to 8.000 people by sq. km. 500.000 sims in a large tile would be close to 10.500 by sq.km, and that is a reachable population with the NAM, in a well mantained city. So, the stall is close to real cities' densities, even if with a more extensive use of high-rises or very dense mid-rises you could reach more population (consider that in-walls Paris is almost uniformly built in 12-15 storeys residential buildings, and the CBD is outside the traditional limit of the city).
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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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So i made this beast of a map:

Rip%20City.jpg?psid=1

Now I'm working on rendering it out.  All 900 tiles.  I just might get it finished by the end of the year. :rofl:

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@blunder OMG , 900 tiles . Your image is not showing for me , but I can still imagine how massive it must be . My PC would probably start to smolder just after the game intro . :lol:

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Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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8 hours ago, blunder said:

So i made this beast of a map:

Rip%20City.jpg?psid=1

Now I'm working on rendering it out.  All 900 tiles.  I just might get it finished by the end of the year. :rofl:

Can't see the image - i'm late 8 hours, show us!!! :)

 


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine, as children do. It's not just in some of us; it's in everyone. And as we let our own light shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.

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On 2016. 03. 04. at 6:43 AM, takemethere said:

My first application of MGB's pedestrian bridges;
hcFbeAR.jpg

I'm working on making use of it in some other unintended, but interesting ways. ;)

 

That looks very nice!I downloaded theese bridges too,soon i'm gonna start using them! :O

May i ask a linkie for the wall lots?

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blunder's was an awesome 30x30 large map region of Portland, Oregon, including the Cascadia peaks of Mount Hood, Mount Adams, and Mount St. Helens.

I am curious as to what it takes to render such a region:  which mapper/terraformer, did it need the 4gb patch, how much RAM, how much time?...

I've been sizing out a similarly scaled region of Ōsaka Bay, and skirting some previous megamap sizes I can reach from Akashi eastwards to Ōtsu and Kyōto southwards to Wakayama with 24x24, similar to drunkapple's incredible San Francisco region.  Spanning 30 I can reach past Akashi westward to Himeji and include the Naruto Strait, all of Awaji Island, and the eastern tip of Shikoku.  Of course, with 900 cities, we could build one city a day and still take somewhere between two and three years to touch them all!

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16 hours ago, raynev1 said:

@blunder OMG , 900 tiles . Your image is not showing for me ,

 

14 hours ago, Fatjuice said:

Can't see the image - i'm late 8 hours, show us!!! :)

 

 

Hmm weird.  I can still see my image in fatjuice's quote.  Looks like it's time to adopt some new image hosting. Link to file image.

 

@Odainsaker   It takes 8 gigs of RAM and the 4gb patch on all the programs involved: sc4, mapper, and tf.  I have to use all 3 for a map this big. Terraformer chokes first because it renders out that 3d view of the whole shebang, which causes problems making maps this big. 

Basically for my workflow, everything that i would normally do in terraformer, i divide my PNG in half in photoshop and then perform the identical set of operations on both halves separately.  So when you first get your satellite DEM into PNG, divide the map in half and use terraformer's compressor function on each half-map to get the scale right.  Then when the watermask is all drawn out, recombine both halves in photoshop, do your operations so your watermask is complete, then divide it back into halves to do whatever touchup work you need to do in terraformer (all the while working in PNG).  Recombine the PNGs again and use Mapper to Save it to /Regions, and/or convert a .SCM.

Performance wise in-game: this sized map is brutal even with 8Gb ram.  The game will load it and run, but the initial load will be very slow.  Also, when exiting a city tile it will frequently crash instead of successfully reloading the region if you have any kind of playing-level /Plugin load at the time, but it is playable (you can just never ever ever use save&exit.  which people shouldn't anyways to prevent file corruption).  This also means that when you switch city tiles you always have to reload the game unless just rendering out with your terrain/water/beach/rock mods and tree controller.

With my 8 Gigs of ram performance is just as crappy down to 104x120km.  Below that things start improving and the game seems to run fine for me at 88x120km or lower.  This is true on both my desktop, with a 3.8GHz AMD quad core and my laptop with a 5th gen i5 2......point something. 2.7? something like that.  Both have 64bit OS and 8 Gb of ram.

Oh, and the final PNG for this region is 118 Mb.  :P

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Thanks for that info.  Though I am running with 12GB RAM on an i7 with a 64-bit OS, I was indeed also concerned with play/loading, and there are so few players that can dare try this size that it is hard to know all the lurking pitfalls.  Though I had originally sized Ōsaka for 22x22 large maps (88x88km), had settled on 24x24 (96x96km), and was tweaking the alignments to make sure map cutoffs did not cut through important features (ie, no castles cut in half across two maps), seeing your Portland/Columbia River map suddenly made both 24x30 (96x120km) and 22x30 (88x120km) very tempting.  I will admit, a large part of me just wants to see the map, even if I never plan to spend three years exactingly recreating such a huge city, and so on a free day I may have to just do a few dry runs without finishing a fully detailed watermask just to see if and how poorly my system performs.  Still...building a rail network from Himeji to Kyōto...

It's also mildly entertaining seeing Photoshop along with some of my older GIS programs groan at the zoom sizes of the original satellite DEMs.

 

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53 minutes ago, Odainsaker said:

 suddenly made both 24x30 (96x120km) and 22x30 (88x120km) very tempting.  I will admit, a large part of me just wants to see the map, even if I never plan to spend three years exactingly recreating such a huge city, and so on a free day I may have to just do a few dry runs without finishing a fully detailed watermask just to see if and how poorly my system performs.  Still...building a rail network from Himeji to Kyōto...

It's also mildly entertaining seeing Photoshop along with some of my older GIS programs groan at the zoom sizes of the original satellite DEMs.

 

 

Do it! Getting the DEM in game is the easiest part of the process, and you can test it just fine before taking the time to draw the water.  And you can always slice off parts if it tests too slow.

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Just so everyone knows - I made it to 1 million with room to spare. No pop. mods. SC4 was designed to get you to one million and if you did this with no cheats, then you solved the games algorithmic numerals - This constitutes, "winning" the game, in my opinion.

 

Fitworth-1dood94_zpsmasdzkfn.jpg

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16 hours ago, blunder said:

 

 

Hmm weird.  I can still see my image in fatjuice's quote.  Looks like it's time to adopt some new image hosting. Link to file image.

I clicked on that link, and all I got was a blank page... :( 

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Check out my roadgeek CJ, United States of Simerica! Last updated: March 5th, 2017

NAM Associate

Cofounder of the United SimNations

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