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TL-SCF-Heretic Modular Regional Airport

This modular aiport has three parents. SimCityFuturist is the one who did the original, which I loved and used often. And since I know many players are scared to death at the idea of making custom airports - like me -, I thought I would just relot it. And maybe add a Rail Station ? And remake the Freight Station ? And what if they were both functional, too ? And could subway be added to the Passenger Rail terminal ? That was a bit beyond my pay grade, and that’s where Tyberius, a.k.a. Heretic, intervened and did the modding heavy lifting, as well as give some TLC to parkings and general transport areas (and convince me about some props). 

This thing occupies a whole medium city tile in length and about 30 city squares in width. The airport per se is not functional, although the runways’ lights twinkle prettily and automata land and take off jauntily. You will need to add SFBT(Andreas) Airport Shuttle to your plugins in order to satisfy your citizens clamoring for air transit. But the rest is functional. You can extend the Freight rail to a much bigger freightyard if you so desire, as well as link the two double tracks of the passenger rail to more lines. And there is a subway station.

The other option is if you want to satisfy air transit demand, plop the Airport Tram and Swamper77 Air Support lot instead (they go together). 

Many thanks as usual to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help (this time with a much needed parking texture). And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Cyclone Boom, Catty-cb, Corinamarie, Andreas…). We need support when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting.

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EDIT : Was just made aware of a Planes-on-Taxiway MMP by joelyboy0911. Sharing. You're welcome.

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Installation:

IF you have a folder called TL-SCF-Heretic Airport FIX LOTS - remove it.
If you have the previous Tariely LOTS folder - then just let the new files to override the old files.
If you have a folder called Included Dependencies (most probably in the root of your plugins folder) with the following files:
                   - TL-PROPS JRJ Yellow taxis 2.dat
                   - Heretic-Tariel Airport Textures_text.dat
                   TL-PROPS Mikeseith Airport Shuttles folder with 7 additional *.dat files

you need to remove these files. In the new Tariely LOTS folder with this v1.5 upload you should still have an Included Dependencies folder with only two files: Heretic_Additional_Custom_paths.datHeretic-Tariel Airport Textures_text.dat. You must keep these files

Place/copy the Tariely LOTS folder into your plugins folder.

In any case after installation you need to replop the following lot files in game where you used them:

TL-SCF-Heretic Airport pt01 - Runway 1
TL-SCF-Heretic Airport pt05 - Terminal 1
TL-SCF-Heretic Airport pt06 - Terminal 2 Middle
TL-SCF-Heretic Airport pt07 - Terminal 3 End
TL-SCF-Heretic Airport pt09 - Cargo Rail Freight
TL-SCF-Heretic Airport pt10 - Passenger Rail

OR alternatively:

         TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal – This is a new lot, it meant to be connected on one DTR line with the new (post NAM v38) HRW network***. The other DTR line is still reagular rail. It has higher transport capacity than the original version.

On these passanger rail lots all car route are modded for the OWR network. You might experience odd custom paths at the middle top of these lots, ignore them or send a PM to Tyberious06 if you have any questions.

***To connect that TE track with this new HRW network, use the Monorail tool at the edge of the lot.

Uninstall: bulldoze all of these lots from your cities then remove all these files from your plugins.

Bear in mind, that one of the main dependency (due to the nightlights) is the Tariel-Rivit's Essentials, which has been updated to V5, and you need this new version for the updated version of these lots.

Dependencies

AC MEGA Props vol.02
AC MEGA Props vol.03
AC MEGA Props vol.05
AC MEGA Props vol.06
AC VLT Cargo Planes vol.01

BSC MegaProps CP Vol.01
BSC MegaProps JES vol.01
BSC MegaProps JES vol.02
BSC MegaProps JRJ vol.02
BSC MegaProps Misc. vol.02
BSC BATProps RT SNM vol.01
BSC BATProps RT SNM vol.02
BSC MegaProps RT vol.02
BSC MegaProps SG vol.01
EN SAAB 340 prop Set
Glenni Bus Prop Pack
JENXAIRPORT Rental Car (only AVIS)
Maxis Prop Names And Query Fix
Mikeseith 8 level Parking Garage (only Airport Shuttles)
MGB RRW to Subway Ramp (you only need the RRW Ramp_Resource.dat)
MS AU SolarisBuses (you only the bus props)
nos.17 Essentials
SM2 Mega Prop Pack Vol1
SM2 Mega Prop Pack Vol4
PEG Security Fencing Kit
Porkie Props vol.01
R6 Prop Pack 2019 vol.01
SCAG Learjet 45 Pack 1
SHK Parking Pack
Tariel-Rivit’s Essentials V**You need the new UPDATED v5 version of this Essentials (must load after any light replacement mod)
Tamorr’s Resource 2.05
TSC Orange Mega Prop Pack vol.01
WMP Mega Props vol. 02
Network Addon Mod v42 or above (for the TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal_5da36589.SC4Lot)

AC MEGA Textures vol.01
AC MEGA Textures vol.02
BSC Textures vol.01
PEG MTP SuperPack
KOSC SuperSHK MEGA Parking Textures 1.01
KOSC SuperSHK _ FA3 Parking textures
KOSC Logistics Essentials

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General warnings :
(1) This is for SC4 Rush Hour.
(2) I play with NAM36, RRW-EU selection.
(3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, some trees will just revert to Vanilla Maxis Trees ; perhaps you should use it, it is a neat mod, and yes, it allows you to get rid of palms…)
 (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lightpoles will be different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take the relevant items out of my Essentials folder (check its Readme).
(5) I like trees. I usually make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.

***Girafe trees always Necessary for Twrecks Maxis Trees HD replacement ***: Ashes - Beeches - Canary date Palms (if you want palms)- Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora


What's New 1.5   View Changelog


Released

- Updated TE switches and modding on some of the lots
- One additional Passanger Rail Terminal Lot (10b), which is supporting the new Hybrid Rail Way system (last image above) which was intruduced in Network Addon Mod v38. 

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mattb325

   2 of 2 members found this review helpful 2 / 2 members

Looks great. It is indeed a viable option for folks who just want to plop down a large, pre-made airport. Well done *:thumb:

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Turnstyled

   1 of 1 member found this review helpful 1 / 1 member

Wow! All the dependencies gave me anxiety, but it was well worth it! I assembled the airport and admired it. This airport is amazing!

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Dreadnought

   1 of 1 member found this review helpful 1 / 1 member

This is an excellent make-over with significant additions and changes and more than enough detail to please a vast majority of gamers.  But the most important aspect for me, is the ease of use.  It can be easily assembled in large modular chunks in just a matter of minutes, unlike other, more complicated systems -- and has none of the headaches inherent in the others.

If a good looking airport is necessary for your city -- but not more important than your city -- then this is the one for you !!

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