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Regional Airport V.1 (Road Enabled)  1.0

   (54 Reviews)

1 Screenshot

About This File

Hello Simtropians, Today I Present you my first file.

Tired of always wanting to have an realistic and detailed airport but you need to built it piece by piece in which takes a long time. Therefore I created a pre-made airport than consists of 8 parts instead of lots of pieces to build an airport.

All lots that I have used are Bats, Lots, and Textures from Voltaire and ace_bovenopdeberg and Tabi in which I give credit for creating all those amazing and realistic lots and bats.

 

Installation: Just put it in SimCity 4\Plugins

Dependencies:

SW77 Train Generators

AC MEGA Textures Vol01

AC MEGA Textures Vol02

AC MEGA Props Vol02

AC MEGA Props Vol03

AC MEGA Props Vol05

AC MEGA Props Vol06

AC Cargo Planes Vol01

BSC Textures Vol03

BSCMegaProps jestarr Vol02

BSCBATProps RT SNM Vol01

BSCBATProps RT SNM Vol02

SFBT Essentials (Dec 2015)

SFBT Street Tree Mod

WMP_Props.dat

Buildings as Props

Uniform Street Lighting Mod  OR  Light Replacement Mod (LRM) v4.0 Mega Pack

Bus Prop Pack

SimPeg Agricultural Mod (SPAM)

(From this only the PEG-SPAM_TEXTURES_RESOURCE_b200.dat file what you can find: c:\Users\.......\Documents\SimCity 4\Plugins\PEGPROD\SPAM\SPAM_Super_Resource_Pack\SPAM_Textures\)
 

Dirty Industry Freight Station

Large Functional Freight Yard

(From this you only need the TrainCar_Props_Families_E-V1.dat)
Also to avoid brown boxes, for this you need the Maxis_Traincar_Props_G-V3.dat from Gizmo's old prop set from simcitykurierThe newer Maxis Train Props v4.0.dat will NOT work with this lot (although it has the same contents but with new IIDs, while this lot is still using Gizmo's old props with the old IIDs), so you need the older prop for sure.

Further investigation about apearing brown boxes on one of the lots led me to the conclusion that you actually don't need this dependency if you want to avoid those brown boxes. SimCityFuturist used 3 props from his prop set from the above mentined *.dat file, based on really old ancient and outdated gizmo prop/models, but the original model files had been re-IID'd in the past by Gizmo and made into separate updated (v2, v4 etc...) Gizmo rail car prop packs. The 3 props on the lot are positioned on a wrong place anyway (not on the tracks, but on the cargo platform), that's why the brown boxes showed up as possible cargos on the platform. Removing the above mentioned *.dat file will solve the Brown Box issue. I wouldn't touch the lots themselves, since the whole set is a bit confusing with the multiple duplicated lots. 
There is a more recent relot and kind of expanded version of this Regional Airport and you can find
HERE

WideRadius Curves T21 Mod


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Lots Location: Rail Menu
Plopping instructions: See the map


Lot History:

One rainy day I was playing SC4 and I reached to the point where an airport was needed, therefore I had two decisions either to pick the original Maxis airport (unrealistic) or to make one custom airport by myself (Time Consuming), even though I am an expert building customs airports I noticed that building an airport takes a long time. So then I wondered what if there was already a pre-made airport so you can just plop it and done.

Furthermore, with this idea I went to lot editor to build this pre made airport, next when I was in lot editor the first thing I noticed that the base textures and overlay textures where all around in a ocean of textures. It took ages to find every single texture but it was worth it. Later on after finishing the first part of the airport I checked if it was working in SC4 and I got a lot with blank textures and missing props. Therefore I came back to lot editor and re created the airport.

Soon I found out that I had to made a decision to divide the airport in parts due to limitations of lot editor and also I dint noticed that I built the airport with a blank train generator building and I was already almost done, therefore I just keep train generator as a building to my airport. Meanwhile, after 10 attempts of creating this airport I finally finished it and test it in SC4 I put it straight here since many of you people may find it useful.

 

Functional Airport?

Yes you can actually make this airport or any custom airport a functional airport, use this file that makes functional airports.

Note: Check for the last icon of this file in SimCity and read the description of it, In which would tell you that works as an airport with a capacity of 100 000 in a 1x1 lot.

Any concern just PM me and I would try my best of what I can do.
 

58612373318eb_SouthFulton-01.jpg.60cc6ea585b58915a48923cf797cf3d9.jpg

 

Mod edit: August 10, 2017 - Updated list of dependencies. A huge thanks to @Tyberius06 for providing it.
edit: August 14, 2019 - clarified dependency by Tyberius06
edit: April 30, 2020 - solution and explanation of a possible brown box issue by Tyberius06
edit: July 25, 2020 - Added WMP_Props.dat as an attachment to the description - by CB

  • Like 8



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WaldoButters

   3 of 3 members found this review helpful 3 / 3 members

SimcityFuturist has obviously put in a lot of time and effort (and probably some eyestrain) to make this wonderful set of lots. I have attached a screenshot of my first attempt of building the Regional Airport in South Fulton, Tennessee.

South Fulton-01.jpg

  • Like 2

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hobbywerker

   0 of 4 members found this review helpful 0 / 4 members

Ich habe mehrmals alle Abhängikeiten heruntergeladen. Ich weiß nicht ob es da noch eine Datei gibt. Ich werde wohl das Projekt wieder loschen.

Der Grund:   Es sind viele Bodentexturen zu sehen - aber keine Flughallen und Terminals - wie auf dem Bild. Schade eigentlich.  Das Ganze scheint wohl doch nicht so ausgereift zu sein

 

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One of the dependencies is missing

WMP Props.dat

It greets me with that 404 error, care to send mirror file to that file pls?

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