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Quay House, by Mattb325.
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Inspired by the art deco buildings around the Portsmouth, UK area, Quay House is a large (at least by the standards of the 1930s) eight story building in the functionalist style.

The boxy building is broken up by complex massing and many terraces to allow air and sunlight to permeate the building, both of which were a very serious component of any good early 20th Century architecture. The main feature however is the off-centred granite clad staircase and lift riser with an oversized clock.


The lot comes in two flavours: a growable High-Wealth Commercial Office and a ploppable Clinic, which is found in the Health Menu and is comparable to the in-game hospital in terms of capacity and coverage radius. Both lots are 3x3.

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STATS CO§§§:

Lot size :                   3x3
Growth Stage:          4 (Medium and High Density Zoning)
Bulldoze Cost:         §481
Capacity Satisfied:  CS§§ 565, CS§§§396
Pollution:                  2 (Air)/ 2 (Water)/ 4 (Garbage )
Pollution Radius:     6/7/0
Power Consumed:  16 Mwh
Water Consumed:   184 Gal/Month
Building Style:          Chicago/NY/Houston/Euro
Occupant Group:     Commercial Offices Building


STATS CLINIC:


Lot Size:                          3x3
Occupant Groups:         Civic, Health, Strikeable Health, Hospital, Ambulance Maker
Plop Cost:                       §1,850 
Jobs:                               Jobs§24; Jobs§§60; Jobs§§§19
Bulldoze Cost:               §100
Power Consumption:   6 MWh
Water Consumption:    22 Gal/month
Pollution:                        3 (Air)/ 2 (Water)/ 1 (Garbage )
Pollution Radius:           3/4/0
Hospital Coverage Radius:                          784
Hospital Population vs. Distance:              100 / 100
Hospital Effectiveness vs. Average Age:  8 / 8
Hospital Patient Capacity:                           2,900
Hospital HQ Boost:                                       11.52
Catalog Capacity/Catalog Monthly Cost:  2,900 / § 1,200

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NOTE ABOUT DARK NITE vs MAXIS NITE:

This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!

If you use the dark nite version, you will need a dark nite mod.

 

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DEPENDENCIES:

To ensure proper functionality, make sure the following files are in your plugins:

*BSC Mega Props - CP Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790

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A NOTE ABOUT PARKING TEXTURES:

Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given yet more comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor.

Please also note, that this particular lot is only a 3x3 so what you see in the picture is a separate lot placed behind the building; you are therefore free to place your own parking lot or not (as the case may be).

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To install, simply unzip the contents of this file into your plugins folder.

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tariely

   2 of 2 members found this review helpful 2 / 2 members

Of COURSE you use the parkings you want. Any town or city has a lot of different sort of parkings, I find the diversity more verisimilitudinous, ahem. Also, your modern lots often share a family resemblance/style and if they come with the same type of parkings, that just means the contractor deals with the same parking contractor, which is fine with me.

And I like that lot. It will go into my Mattb325 city, like the rest !

Next some more of your CS $$ & $$$ perhaps ? And more medium res ? :-)

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madhatter106

   1 of 1 member found this review helpful 1 / 1 member

This is a cute little unique midrise.  We can never have enough variety when it comes to CS and CO in the game, and anything as good as this deserves to be in our plugins folder.  Great modeling and texturing, too.  Yay midrises, yay Mattb325!

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Great job!  I really like this building.  It has good character.  I especially like the rooftop.

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Will fit snugly in any kind of modern city. Generic midrises are most welcome! Thank you for your work Matt *:thumb:

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thank you again for another excellent addition to the SC4 building catalog   

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I was just looking for a high wealth, mid-rise office to fit my city and look what we have here! Brand new. You're on a roll, Thank you!

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