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City-building game(s)

Found 8 results

  1. Let's talk about how we like our downtown areas best.... HIGH LAND VALUE DOWNTOWN AREA: LOW LAND VALUE DOWNTOWN AREA: Pictures are just my examples. But how do you prefer your downtown area - low or high land value? Or a mix, perhaps? For many, this might seem like a stupid question.... because the answer seems obvious. Historically, many creators of cities in SC3K have been obsessed with creating high land values in downtown areas. This is understandable, since very high skyscrapers only will occur if you have very high levels of land value in the area. However, I think downtown areas with only astronomical levels of land value are boring. They all look the same and they just seem rather.... soulless. Conversely, I think downtown areas that are filled with all kinds of seedy looking (low land value) skyscrapers mixed togehter with very tall (high land value) skyscrapers are more realistic - and more aesthetically appealing also. Another thing: Parks. I think having too many parks is boring. Many city creators (including myself) have a tendency to build endless amounts of parks in order to reach atronomical land values in downtown. Filling endless blocks with parks is a quick and easy way to reach very high land values - but it just looks..... wrong. It feels fake and unauthentic. And most important: They take up important space, and makes your city look too much spread out between open areas. High density cities just looks better. Sure, you need parks. Don't get me wrong - and of course, a certain amount of higher land value is nice to have - mostly because those very tall skyscrapers look cool. But my advice (if you would like to create realistic cities) is to go for a mix between low land value and high land value buildings in your downtown area. Also, do put some residentials into the mix also - these elements will boost some soul into the ocean of concrete filled commercial buildings. So, how can you build authentic and realistic looking downtown areas without building an insance amount of parks? You need to focus on aura and the map center effect. * Aura: Almost self explanatory. Having high levels of aura is a sure way to sucess for any city. Museums, libraries, good coverage of police, healthcare, and education etc. are all elements that makes your city dense and happy, and high levels of aura itself will also increase land value. Make your sims happy. You can easily reach high aura levels without building too many parks - but of course you do need some parks. * Map center effect: As many of you probably know, when you progress through the game, the land value automatically increases the closer the zones are situated towards the center of the map. So, in many cases, it is a good idea to plan out you downtown area in the very center. In this manner, you can create downtown areas with soul without building an insane amount of parks. And with a little bit of residential buildings too, you all of a sudden have a realistic inner city area. Maybe something like this: But in the end, this is of course a matter of taste. What do you think? How do you like your downtown area?
  2. Hi, I wrote on my website a tutorial that includes several new ways to get Sim Broadway back in SimCity 3000 Unlimited, but I'm not sure if it's advertising... Edit: The correct configuration for most SimCity 3000 Unlimited/World Edition users (with filenames corrected) is: 0x01="SIM Broadway",0,"Music\3kg2.xa","",0,1,0,1 0x02="Updown Town",0,"Music\3kj1m.xa","",0,1,0,1 0x03="Night Life",0,"Music\3kj2m.xa","",0,1,0,1 0x04="South Bridge",0,"Music\3kj3m.xa","",0,1,0,1 0x05="Central Park Sunday",0,"Music\3kj4m.xa","",0,1,0,1 0x06="Building",0,"Music\3kp1.xa","",0,1,0,1 0x07="Magic City",0,"Music\3kp2.xa","",0,1,0,1 0x08="Illumination",0,"Music\3kp3m.xa","",0,1,0,1 0x09="New Terrain",0,"Music\3kp4.xa","",0,1,0,1 0x0a="Concrete Jungle",0,"Music\3kp5m.xa","",0,1,0,1 0x0b="Power Grid",0,"Music\3kt1.xa","",0,1,0,1 0x0c="Infrastructure",0,"Music\3kt2.xa","",0,1,0,1 0x0d="Urban Complex",0,"Music\3kt3.xa","",0,1,0,1 0x0e="Window Washer's Dream",0,"Music\3kd1.xa","",0,1,0,1 0x0f="SimCity 2000 Theme",0,"Music\SC2KBug.xa","",0,1,0,1 0x10="The Howling Wind",0,"Music\3kse1.xa","",0,1,0,1 0x11="Sixth Floor",0,"Music\3kse2.xa","",0,1,0,1 0x12="Desert Sand",0,"Music\3kse3.xa","",0,1,0,1 0x13="City Lights",0,"Music\3kse4.xa","",0,1,0,1 0x14="City of Dreams",0,"Music\3kse5.xa","",0,1,0,1 Site is dead
  3. Nový Liškov

    Version 1.0

    215 Downloads

    Realistic European city with wide boulevards, many landmarks and parks. Extensive subway and railway system.
  4. Los Angeles.sc3

    Version 1.0

    451 Downloads

    Los Angeles in SimCity 3000. A large and flat urban area that continues way beyond the size of this map. Hollywood, Venice Beach, Sunset Boulevard, Beverly Hills and lots of highways and traffic. Population: 756.354 Created by SimCityHawk
  5. London.sc3

    Version 1.0

    464 Downloads

    London in SimCity 3000. Inlcuding City of Westminister, Trafalger Square, City of London, Canary Wharf, Hyde Park and much more. Population: 1.919.671 Created by SimCityHawk
  6. Las Vegas.sc3

    Version 1.0

    436 Downloads

    Las Vegas in SimCity 3000. Full of gambling and other crazy stuff to do. The suburbs are filled with rich gated communities with golf courses and beautiful green parks. Money and power controls this city in the middle of the desert. Population: 592.723 Created by SimCityHawk
  7. In SC3, when founding a new city, the game starts paused. In SC4, it starts at turtle speed. Is there a way change the SC4 settings to work like SC3? This will help a lot without having to use the date cheat. Cheers!
  8. Version 2.0.2

    1,115 Downloads

    There are now 2 files in this package which I will refer to as the 'original' and the 'new' file(s). The original file is still in the package. It is a file that I re-edited and works as intended, a flat blank tile with unlimited simoleons, but after I heavily terra-formed the map and began building a city, I noticed some inconsistent behaviors of the simulation which may be the result of it being optimized as a 'trainer' with all buildings and ordinances available. The original file is intended for the purpose of introduction to the complete set of goodies in the SC3U game, and to make it easy to get started using all the features, especially for focus on creativity. The original file does not have a coastline which is required for use of the desalinization water pump and for creating seaports. The new file (V2) is more for the gaming aspect, it is a fresh-started city without any of the goodies 'cheated' into the game. It is also a 'trainer' in that it starts with 1,000,000,000 in funds, but you must 'earn' the rewards as you build and manage the city. The new file is clear of any other modification which may interfere with the operation of the simulator so is a better example for those more interested in learning how to 'play' SC3U. Note: Some rewards may not appear as they are triggered by reaching a certain amount of funds. To enable all Rewards use Ctrl + Shift + Alt + C and type 'pay tribute to your king' in the cheat box. The new file includes a coastline on which the desalinization water pump will work and for creating functional seaports, includes a bit of vertical terraforming in one corner, but is otherwise flat and blank. Thanks to @CorinaMarie for generating the new file which I then terra-formed, and which she then tweaked the extra funding into. Thanks to @catty-cb for providing a directory of SimCity Knowledge Tree Cheats. To install either or both city files for Windows unzip and place the files(s) in '..\..\SimCity 3000 Unlimited\Cities\'. This is where to navigate to in the game to load or save a city file. Also included in the zipfile is a Windows icon which can be registered in the system as the icon for all '.sc3' city files. The icon was extracted from the SC3U.EXE application. The last preview is of a 3rd city file I am working on without any cheats, mods, tricks, or extra funds, starting in pure SC3U vanilla mode. The animation demonstrates how dynamic the dilapidation and abandonment can be, with the RCI demands jumping up and down rapidly. If using 'swallow' speed, watch utilities as they can wear down very quickly.
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