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Back into SC4

Abrams

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Mrsmartman:Thank you! :D

 

 

Update 21:Back into Sim City 4

Welcome back!I'm playing Sim City 4 again,today we visit the city of Cedar Rapids.

I'm going to show you from stage to stage,how the city evolved.

1.

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2.

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3.

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4.

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5.

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10.

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11.

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12. New sidewalk textures

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14.

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15. Charing Cross

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That's it for today's update,i hope you enjoyed!Expect lots of more sc4 coming!

 

 

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Nice use of smooth curves, Abrams!  Oh, and the snow pic is beautiful.  The 135° turn in pic #12 seems somewhat abrupt, but I suppose it can't be helped given the proximity of the river and bridge.

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55 minutes ago, metarvo said:

Nice use of smooth curves, Abrams!  Oh, and the snow pic is beautiful.  The 135° turn in pic #12 seems somewhat abrupt, but I suppose it can't be helped given the proximity of the river and bridge.

Thank you!I used the JENX weather controller for that,it is awesome!And i think it might be possible to make that turn look better,i'll look into it!

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Glad to see my predictions about town development did come to frutation;  Mid and Highrise Residential where the way ahead. Nice detailed roundebout park; some kind of community plaza in picture 2; circled nice road be access route. Instant upgrade home´s around the corner and or the new high  rise for reasonable appartments, well done !

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Fantastic work! Thank you for using my BATs. I particularly like that last image.

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3 minutes ago, Ln X said:

Two useful lot sets are chrisadams3397's fences and rsc204's diagonal fillers. The diagonal fillers will help you to get rid of the jagged squares and help to create smooth grass texture transitions.

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1888

Keep up the good work!

 

Thank you!I indeed do use it,actually you can see them a lot of places!Sadly there are some places which i can not do anything to remove the jagged edges

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2 minutes ago, Abrams124 said:

Thank you!I indeed do use it,actually you can see them a lot of places!Sadly there are some places which i can not do anything to remove the jagged edges

What you need to do is to add another tile of space, it will create wider areas but they won't look jagged. That was one of my tricks when I realised I had ran out of room.

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1 minute ago, Ln X said:

What you need to do is to add another tile of space, it will create wider areas but they won't look jagged. That was one of my tricks when I realised I had ran out of room.

That's..a great idea!I'll keep this in mind!What place in particular are you talking about!I would love some constructive criticism!

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Just now, Abrams124 said:

That's..a great idea!I'll keep this in mind!What place in particular are you talking about!I would love some constructive criticism!

In picture 15 there is a little park in the bottom left part by the roundabout.  So what you need to do is move the street a tile leftwards, on the right side add in the diagonal grass texture transitions and on the left side add in the SFBT diagonal fencing with the half transparent side.

Or if you're feeling really adventurous add in another diagonal line of 1x1 medium wealth grass tiles (they will have a darker shade of green), then fill in the left side with MMPs to hide the jagged edges.

The golden rule with diagonals is to never show the jagged edge.

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6 minutes ago, Ln X said:

In picture 15 there is a little park in the bottom left part by the roundabout.  So what you need to do is move the street a tile leftwards, on the right side add in the diagonal grass texture transitions and on the left side add in the SFBT diagonal fencing with the half transparent side.

Or if you're feeling really adventurous add in another diagonal line of 1x1 medium wealth grass tiles (they will have a darker shade of green), then fill in the left side with MMPs to hide the jagged edges.

The golden rule with diagonals is to never show the jagged edge.

Ah yes that rule,thank you!I've thought,why not completely remove that street!It's actually useless,it's only wasting space of precious parkland.

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Great entry , I'm happy to see you playing SC4 again . That triangle MMP park looks very nice . Looking forward to your next entry . :thumb:

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That looks really nice! I like your sidewalk mod.

BTW, may I ask where did you find those gasometers ?

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2 minutes ago, feyss said:

That looks really nice! I like your sidewalk mod.

BTW, may I ask where did you find those gasometers ?

Thank you!Theese gasometers are the NDEX ITS gasometers found here:

 

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On 2-1-2017 at 7:29 PM, Abrams124 said:

Ah yes that rule,thank you!I've thought,why not completely remove that street!It's actually useless,it's only wasting space of precious parkland.

Jagged edges, indeed if a diagonal doesn´t serve any purpose it´s better to left out; leave one extra space and filler is only other way GLR besides avenue obvious choice is to use the diagonal tram in avenue pieces. At the river front the embankment section works very nice; pedmall replacement nice deviation of the standard maxis one. No grass mod works nicely in a all city enviroment where that last piece need to be paved, else one might better leave it out in smaller cities as they mostly meant to feel more green. nice far highrises you have in the new city area, well done !

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