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Everything posted by Tim The Terrible
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Beardmonkey's stuff
Tim The Terrible replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
Amazing assets, really great addition! Can we expect some trash decals too, as seen in the first screenshot? -
Mods and Natural Disasters
Tim The Terrible replied to simfanheatermayor's topic in Cities: Skylines Modding - Open Discussion
A lot (100+) props are not serialized/loaded for me. Anyone else have this?- 66 Replies
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- mods
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We need new Time Warp mod
Tim The Terrible replied to ImpactUHD's topic in Cities: Skylines Modding - Open Discussion
It doesn't have the feature to set Time Speed (1x - 12x) to get a more realistic lenght of a day (needed for Rush Hour) -
Additional Public Transit
Tim The Terrible replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Use Advanced Vehicle Editor mod- 1,259 Replies
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Lee Towers' assets
Tim The Terrible replied to Lee Towers's topic in Cities: Skylines Modding - Open Discussion
Don't be afraid to add more tris. 2.500 may seem a lot, but it really isn't for something that big. You can check vertex density with Mesh Info mod. I'd say you can go up to 5.000 tris at least. (One of the vanilla buildings is 10.000 while only being 32x32m) -
Additional Public Transit
Tim The Terrible replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
I still haven't made my own thread so I'll keep posting these here: @Ronyx69 As promised some more work on custom rail textures and meshes. To be honest, these are just props and decals because I was lazy and was actually making screenshots for upcoming assets, but you get the idea- 1,259 Replies
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Additional Public Transit
Tim The Terrible replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Yeah of course. But it will only be useful once the foundations are in place (Network Skins). Meanwhile I can try some more looks etc.- 1,259 Replies
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Learning asset creation - American House
Tim The Terrible replied to barcasam7's topic in Cities: Skylines Modding - Open Discussion
Try 0,0,0 and take a screenshot (Asset Editor) -
Learning asset creation - American House
Tim The Terrible replied to barcasam7's topic in Cities: Skylines Modding - Open Discussion
I think you might have used a wrong value for neutrol/non-illumination because it looks oddly bright to me. -
Bach2Baroque's Stuff (New Release 29/04/2018)
Tim The Terrible replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Try playing with the Specularity map, try some values. Maybe a low value works? Also maybe change the colors of the windows in the Diffuse, although I'm not sure if it will have any effect. I hope you'll manage something because it looks great!- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Tim The Terrible replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Seems like a different image is used for the reflection (default is a skyline). Save the asset anyway and see how it looks ingame- 164 Replies
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Judazzz' C:SL Goodies - Update: American Roadsigns v2.0.0 (complete overhaul)
Tim The Terrible replied to Judazzz's topic in Cities: Skylines Modding - Open Discussion
Oh cool! You can ask @Bipin if you can use one of his models, or I can make you a new one -
Judazzz' C:SL Goodies - Update: American Roadsigns v2.0.0 (complete overhaul)
Tim The Terrible replied to Judazzz's topic in Cities: Skylines Modding - Open Discussion
Hey @Judazzz, are you still planning to replace the highway sign with a more realistic version? I remember we talked about it a long time ago but I forgot the conclusion -
HELP! My vehicle doesnt display correctly.
Tim The Terrible replied to leon31's topic in Cities: Skylines Modding - Open Discussion
Isn't it 0,0,0 for buildings? Anyway, I had this problem with a train of mine and that fixed it for me. It's highly dependent on the software you use. What works for Photoshop might not work for GIMP and vice versa. -
HELP! My vehicle doesnt display correctly.
Tim The Terrible replied to leon31's topic in Cities: Skylines Modding - Open Discussion
Typical case of not having the correct Neutral color on your illumination map. I believe it's supposed to be 192,192,192 if you use GIMP (works for me) -
Additional Public Transit
Tim The Terrible replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Don't forget about yards (rail yards) or other complex multi-track hubs! I'd rather add fences where I like them anyway, but that's just a city-painter speaking ^^- 1,259 Replies
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Avanya's buildings (Update 7/1: Cargo rail stations released)
Tim The Terrible replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
You can anlge the depot tracks inward, instead of leaving them 90 degrees. So as soon as the track goes in the door, make them cross like an X. I hope you know what I mean- 800 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
Tim The Terrible replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Awesome work! They look great! Too bad about the leaning though. I hate it when trains go through a corner and clip the catenaries.- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
Tim The Terrible replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
I love them! But can you turn off nodding and leaning for the real-life version?- 159 Replies
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Mr_Maison's Creations [Metropolitan depot 2, 5/21/2021]
Tim The Terrible replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
Awesome trees! And love that picture with my bridge in it! May I use it for the asset page?- 402 Replies
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pauliaxz's modding projects (Škoda Yeti [WiP])
Tim The Terrible replied to pauliaxz's topic in Cities: Skylines Modding - Open Discussion
I hope you know it's supposed to be mirrored All emergency vehicles have/had that, so drivers read it correctly in their rear-view mirrors.- 81 Replies
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(collaboration) Lets make an oil refinery! Anyone know anything about the petroleum industry?
Tim The Terrible replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Hmm, interesting. I think that also works with the vanilla pink pedestrian paths (in the editor), have you tried that? -
(collaboration) Lets make an oil refinery! Anyone know anything about the petroleum industry?
Tim The Terrible replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Still a bit confused on why NExT is required? Other than that you did an amazing job! -
Amazing mods! Keep it up!
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Additional Public Transit
Tim The Terrible replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Thanks everyone! Up next are the segment textures. But first... lemme take an exam in physics Might be possible by making custom node meshes, but nodes are tricky since they stretch in every direction, depending on the angle of the intersection. Another way would be to automatically place certain props on intersections only (can be done with 'flags' I believe) with a mod.- 1,259 Replies
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