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Everything posted by Tim The Terrible
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Description The Expo Line is a Light Rail service in Los Angeles (USA) run by the LA Metro company and is named after the Exposition Boulevard. The line features unique artwork on every station and runs from 7th Street/Metro Central (Downtown LA) to Downtown Santa Monica and was opened in 2012. More info Joak and I decided a while ago to recreate a part of the line. He would make some stations, and I would do one or more trains. The result: Joak: Jefferson, Santa Monica & 7th Street Station. Tim: P3010 Train, Expo Line catenary, wires, rails and textures. The stations and train will be released as soon. I made the other stuff to show what Network Skins will offer in the future. See for yourself! Note: Not all segments/nodes of all networks look as they should.
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Guys, some help please! LOD looks weird, how to fix it?
Tim The Terrible replied to やばい's topic in Cities: Skylines Modding - Open Discussion
Tiling never works for LOD's. The game takes all LOD textures and combines them into an Atlas (big-ass texture containing all LOD textures). So the UV's you have there are on a random other item's LOD texture. Keep the UV's in the original texture space. -
Train Rear Light - how to do it ?
Tim The Terrible replied to Jovzin's topic in Cities: Skylines Modding - Open Discussion
Sorry, can't help you here, I never used Vehicle Effects. I will replace myself with @bsquiklehausen -
Custom station tracks
Tim The Terrible replied to BadiBasso's topic in Cities: Skylines Modding - Open Discussion
Hey there, looking forward to what you come up with. As far as compatibility with Catenary Replacer you will just have to let me know what you like. If you want your tracks to be left untouched we don't have to do anything. If you would like the tracks to work with CR you will have to let me know the name of the default catenary prop (you need to have something, CR can't just add one) and the segment and node ID's of the wires. We can discuss that in private. You need to talk to @andreharv for permission to use anything from MOM. Good luck! -
Small Problem with the Catenary Replacer Mod ( Tim The Terrible)
Tim The Terrible replied to eufl's topic in Cities: Skylines Modding - Open Discussion
For the wires I can confirm Catenary Replacer forgets to edit the node from Cargo Tracks to vanilla Single Track, which shows up even if you use the modded Single Track. For the catenary props I found out Single Tracks mod is using the wrong props for Single Tracks Two-Way, which is why Catenary Replacer fails to remove/replace them. @BloodyPenguin needs to fix the wrong prop in Single Tracks mod and then I will update Catenary Replacer with the node fix and prop update.- 9 Replies
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Small Problem with the Catenary Replacer Mod ( Tim The Terrible)
Tim The Terrible replied to eufl's topic in Cities: Skylines Modding - Open Discussion
I'm not sure what single track is used here. Unless I forgot a node from BloodyPenguin's Single Track Mod or the vanilla single tracks it's a custom track. I checked and there are no tracks included in the Single Track AI mod. Can you check which one you used exactly (include screenshot to be sure) @eufl- 9 Replies
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Small Problem with the Catenary Replacer Mod ( Tim The Terrible)
Tim The Terrible replied to eufl's topic in Cities: Skylines Modding - Open Discussion
I will update the code right away. I will also see if I should add the tracks from CoarzFlow. If wires are showing it's not a bug, this mod only works for tracks that I added to the mod, it doesn't magically work for all tracks, and since the Road Editor I think it might be better to keep it like that (I don't want to mess with other people's assets). All credits for the code go to boformer and BloodyPenguin. I just keep it up to date and make the models- 9 Replies
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Mntoes Skylines Productions
Tim The Terrible replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
The simple answer is: By uploading a square image. Judging by Pack 1, he already knows how to replace the default PreviewImage (or any other default image) -
Question about asset editor
Tim The Terrible replied to cmdp123789's topic in Cities: Skylines Modding - Open Discussion
Haha funny that you ask, and very kind of you to say. Unfortunately I have many big plans.. just not enough free time. I will open up my own thread someday so you can keep track (hint) -
REV0's Train Stuff
Tim The Terrible replied to R3V0's topic in Cities: Skylines Modding - Open Discussion
Damn, how do you make those bogies??- 618 Replies
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Question about asset editor
Tim The Terrible replied to cmdp123789's topic in Cities: Skylines Modding - Open Discussion
No, you don't need the original. Only its prop (not necessary) or mods required to place it ect. You will have to save it with a different name to be sure you don't get errors (with RICO for example) -
How to Create a line for train station or airport?
Tim The Terrible replied to NKZ.'s topic in Cities: Skylines Modding - Open Discussion
I think he wants to have two floors of pedestrian paths (grond floor and second/third floor). I believe the paths needs to be 8m+ apart (vertically and horizontally) to work as intended, otherwise cims will float from one path to another. Correct me if I'm wrong @R3V0 -
Experimenting with custom smoke effects
Tim The Terrible replied to Giovanni E's topic in Cities: Skylines Modding - Open Discussion
@Badi_Dea I believe Ronyx69 knows how to replace them. Not sure if that included saving them. -
Making Custom Transmission Towers and Utility Poles
Tim The Terrible replied to Conno_'s topic in Cities: Skylines Modding - Open Discussion
Just know: if you shrink the planes, the wires get thicker. -
REV0's Train Stuff
Tim The Terrible replied to R3V0's topic in Cities: Skylines Modding - Open Discussion
What are Animated articulations?- 618 Replies
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Introduction With the much appreciated help of @boformer I managed to make the beginnings of a mod that aims to add more customization to the existing Train Tracks network. I'm currently testing to see what others experience when using this mod. Anyone who has me as a friend on Steam can subscribe to the Beta. I update daily as I keep encountering small issues. With your help I can speed up the process and get the mod ready for release sooner. For your information: I don't know how to code, all current lines of code are taken for the Bus Stop Replacer mod (by @boformer) Aim The aim for this mod is to give players full control over the visuals of their rail network. I plan to do this by adding as much variety as possible. I'm thinking of all standard catenaries of most major countries. Along the way I can also make (generic) requests. On top of that I want to give you the ability to submit your own models, which I can then add to the mod. Unfortunately, you cannot do this yourself as you can for Network Skins, as I try to keep this mod simple. However, this might change in the future as Network Skins is still undergoing development. How it works The mod will include several 'Styles' you can choose from in the Mod Options. Changes are applied when loading a save from the Main Menu only (again: keeping it simple). The mod will then replace all vanilla props with custom props. This includes vanilla Station Tracks, but also all tracks from Extra Station Tracks and One-Way Tracks. Until Network Skins is updated, you cannot change props per segment. All changes are visual and will therefor not break your game. When anything goes wrong or when unsubscribing, the game will simply load the vanilla props. While it's in Alpha, I still advise to avoid testing on your favorite city, but that goes for every mod you try out. Roadmap All will be optional Add more variety to the props (example) Add random track-side junk (e.g. rails & sleepers) Add random track-side props (e.g. powerboxes) Add signals at intersections Add End-of-the-line prop (example) Add custom Buffers (per style) Add custom wires (per style) Current Issues (September 15th) When switching styles, props disappear when loading new save from main menu (prop = null) (Thank you @boformer) Changes are not applied to all neworks (inconsistent) (Fixed myself) Props big in file size (1,8mb) even when all source files together are 500kb Sometimes props have a +2m offset to the left or right at intersections (Magically disappeared) Props have an offset of 2,4m (might be from the asset editor) (Thank you @boformer and @Ronyx69) Help me please! Like I said: I'm not familiar with coding in C#, so every bit of help is much appreciated. I'm doing all I can to teach myself, but I've been unable to find CS related tutorials. At the moment I have Notepad++ and Microsoft Visual Studio. If you know any good sites or documentation, please let me know. If you can help me with testing, or know how to fix an issue, please leave a reply. I check the forums hourly. Thank you all! Screenshots
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Catenary Replacer
Tim The Terrible replied to Tim The Terrible's topic in Cities: Skylines Modding - Open Discussion
Just run the game with the -noWorkshop and -noMods startup parameters, can't go wrong. -
Catenary Replacer
Tim The Terrible replied to Tim The Terrible's topic in Cities: Skylines Modding - Open Discussion
I had that option in mind since the beginning, but I kept it for when we could change the style per segment using Network Skins, because it doesn't make sense to remove the props but keep the wires for the entire map. Best solution now would just be to take a train track (vanilla or custom) and remove the catenary props. That way you can decide where you want custom multi-track gantries. I'm working on a series of north American train tracks to explore the possibilities, hopefully I can release the first one in a few weeks. -
released Cities: Skylines - "Mass Transit" Disucssion
Tim The Terrible posted a topic in Cities: Skylines General Discussion
Release Trailer The expansion, titled “Mass Transit,” will bring new forms of transportation to the game, allowing mayor-players to offer in-game citizens new ways to get across town by land, sea, and air. With new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, Mass Transit will provide veteran players of Cities: Skylines with more choices and options to personalize their cities than ever before.Mass Transit will feature: Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails! Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train-metro station. Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city! New Hats for Chirper: NEW. HATS. FOR CHIRPER. (and also new unique buildings, policies and achievements. But HATS!) Per usual, the new expansion will arrive together with a free update to the base game upon release. This free update adds mod-inspired features to traffic management, such as an extended public transport budget, emergency vehicle overtaking and more road features. The patch will also include the much-requested ability to name roads. Screenshots- 147 Replies
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Vehicle Effects - Custom Sound Effects support added!
Tim The Terrible replied to Acc3ssViolation's topic in Cities: Skylines Modding - Open Discussion
Awesome! Great step forwards!- 37 Replies
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Additional Public Transit
Tim The Terrible replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
We are aware of the station mesh offset. The junction problom however is unknown but you seem to be the only one having it so far. Resubscribing might help. Contact me if the issue persists- 1,259 Replies
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Additional Public Transit
Tim The Terrible replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Thank you, but until further notice don't play with the mod and back-up your save files. We encountered an issue and are working on a fix. More information soon!- 1,259 Replies
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@donoteat Shame you're not using Catenary Replacer!
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Different kinds of rails OK?
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Show us your night shots
Tim The Terrible replied to Thin White Duke's topic in Cities: Skylines Showcase
Sleeping busses...
