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Tim The Terrible

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Everything posted by Tim The Terrible

  1. @Avanya Big buildings are the way to go! They do look huge next to vanilla assets, but only until there are more big buildings on the workshop and no one uses vanilla industry anymore Making big buildings like these might inspire other asset makers to follow in you footsteps, and before we know it the workshop will be flooded with huge buildings. I will be on of those! (Thinking about bulk industry linked to rail transport e.g. Oil, Coal, Ore, Cement, Containers)
  2. Squirrel Goes Nuts with Asset Building.

    You can change the placement mode on any asset to OnWater (default is either Roadside or OnGround) so there is no safe way of telling which buildings will be affected by floods before the DLC is released.
  3. I always check this site to see what's up with Steam: https://steamstat.us/
  4. Additional Public Transit

    As promised, a screenshot of a custom rail mesh. It's a simple test version made in 5 minutes. Default segment textures. Comparison (left is vanilla)
  5. When importing, click Rotate Y-axis once (or 3 times) when in the viewport (where you see a 3D preview of your model)
  6. Hmm, strange, and bad job from CO. Maybe only use the 2 center doors?
  7. You can also scale when importing it into the Editor, but you'll have to guess a bit, place some props to check the scale (I usually plop a bench)
  8. Catenary Replacer

    What he meant is the rail is not high poly as in 'not too many tri's than it should be'. The rail itself has enough poly's to look curved in the vanilla game. So enough, not too many
  9. Additional Public Transit

    Yes, I already showed it in my Expo Line thread (although that were only the actual rails) so it's possible. I might make a new 'Rail Overhaul' mod or 'Rail Theme' mod, similar to Catenary Replacer, but for other stuff than just the catenaries. I will do more tests and share them on the forums soon.
  10. REV0's Train Stuff

    Use Sharp Angle Junctions mod
  11. Catenary Replacer

    That's because the wires consist of only a few faces, and thus don't curve. If you make the rail from a lot of pieces, it will curve. Long story though.
  12. Catenary Replacer

    @agunter999 & @bsquiklehausen: When Network Skins supports network segment meshes, I can make a rail mesh with the third rail from the Metro Overhaul mod. But it might be interesting to indeed try to substitute the overhead wires with third rail. I'll test it when I have time. The next problem will still be how to use it. Using it with CR, you will have 3rd rail on your whole rail network, including freight yards. So in the end we will still have to wait for a Network Skins update...
  13. Additional Public Transit

    Use this mod to set the spawn points, that might fix it. @andreharv Looks awesome! My only comment is that the steel is a bit to bright & saturated for my taste. I'm aware this is not the final product, so just saying. If you ever need help modeling, I got your back.
  14. Catenary Replacer

    If I had a dollar easy time someone asked that... 3rd Rail is not a catenary, it's a power supply. Someone is already working on tracks with 3rd rail, check out 'Additional Public Transport' thread
  15. Additional Public Transit

    It's depended on the m_Class value. Use this mod to change it easily
  16. Additional Public Transit

    Made a station for One-Way Tracks mod: Arrowhead Junction Edition A public version will be released in December Check out the playlist on YouTube
  17. Who here is ranting? I tried to put a stop to the complaints with my post, and then you came. But I agree with you.
  18. I think @Matthias King sums it up pretty good, so I'd like to make a conclusion so we can drop this discussion and talk about the actual mod or something. Yes, it is just a function made available from the editor. I'm sure he did it by request, so he's making people (like me) happy and I'm thankful for that. Yes, there are players and painters. I myself am a painter. I played the game for real in the early day, but soon got bored (lack of challenge) and the amount of detailed & realistic assets and mods that were release I soon began to 'paint'. Where some people see challenge in making a functioning city, I now see challenge in making a as realistic city as possible. Which by the way also requires having a functioning city (otherwise no growables grow nor people on the streets). No @boformer, you're not . You may think it's weird spending hours placing individual props etc. but the results can be stunning. I find a beautiful scene just as impressive as having a functioning city of 100.000 cims. It may not be game-changing, but it is definitely 'experience-changing' for some of us, and opens up many options for asset makers. What @Delta2k5 describes as game-changing is near impossible and would most likely mean making a whole new game (then we have to 'change games' he he). But most important I feel like the tag 'Game-Changing' is very personal and depends on how you play the game, and what aspects you like most. Let's just enjoy the game and the Workshop content, and be thankful that so many people spend their free hours making the things that the community wants, even for the smallest groups of enthusiasts. (You may have already guessed I'm focused on Rail Transport ) No hard feelings, love you all.
  19. Catenary Replacer

    I have many plans, just not enough time. Yes I would like the make NJ and NYNH&H styles, but they look better with all those extra wires. I know how to get them, I just don't have the code ready to make it into a mod/add it to Catenary Replacer. I can make versions without extra wires (vanilla) but I'm just really busy with other projects. I hope I can find some time soon to make more styles (incl. UK, RU & DK) Long story. PM me if you really want to know how to make them and use them. I hope you have experience with modding (and ModTools) then. Sure you can have the model, but what do you want to use it for?
  20. Modular Buildings Mod thoughts

    So you place the main building + modules once, after that there is no way to delete separate modules? And who decides the layout: author or player? How many variations of layout would be possible?
  21. Modular Buildings Mod thoughts

    Wouls this be similar to SimCity 2015 modular buildings? (placement-wise)
  22. Lee Towers' assets

    Has been possible for a long time now: http://steamcommunity.com/sharedfiles/filedetails/?id=691602861 I guess you can ask @GC_Vos since he made one as well.
  23. Lee Towers' assets

    Sorry, will get to it as soon as I can, been very busy lately. To make up for it, here is a preview of the 60% finished Delft Station
  24. LA Expo Line (WIP)

    Thanks.. :'( (just kidding)
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