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Showing results for tags 'sidewalk override'.
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Version 1.0.0
682 Downloads
Functional Cul-de-sacs, SIDEWALK OVER-RIDES VOL1, by Mattb325. --------------------------------------- Firstly, a massive thank you to BartonThinks who provided the texture pieces that enable this mod to be compatible with CP SCILT, and hence, many varied sidewalk over-ride mods. Ever since SimCity 4 was released, suburban cul-de-sacs have been problematic. The base game just terminated streets with a little yellow and black barrier, until quirlix made the cul de sac textures that formed the basis of the way the NAM terminates dead end streets. There are other mods, like the larger cul-de-sac mod, by Marsh, but this also overrides the street roundabout textures and all such mods are typically both an over-ride and a blunt instrument that has an "all or nothing" type set up. Don't get me wrong, each of these mods is fantastic and I use them, and love them. But one thing the mods cannot do is unify the street trees along the length of the cul-de-sac, nor can they get the arrangement of houses to align around the cul-de-sac end. That is where this download is useful. --------------------------------------- WHAT THIS DOWNLOAD DOES: This download provides functional cul-de-sacs and is for users who have use various SIDEWALK over-ride mods. A set of near-identical lots for those who use MAXIS sidewalks is available separately. This download provides ten new growable lots of a 5x8 size. Each of the lots is network enabled to connect seamlessly to the surrounding streets and roads. Each lot is restricted to grow ONLY on low-density zoning and will not grow on medium or high density zones. Each lot has a different arrangement of medium wealth houses and a uniformity of street trees. The streets are named after the tree which grows on them. Each lot is restricted to one (or more) of the four tilesets giving you control over what grows where. Apart from the tileset, all of the lots have identical stats meaning that the game will not favour one type over the other. The population numbers of the lots conform roughly to Maxis' low-density formulae of approximately 12-20 residents per house. These lots cannot accidentally grow; you must use the CTRL key while zoning. The lots and tilesets are grouped into styles: Gascooker's UK suburban series; CP's 19th Century American suburban series and my predominantly 20th Century suburban houses with attached garages. --------------------------------------- HOW TO USE THIS DOWNLOAD: There is nothing especially tricky to get this to work. Just make sure you have the dependencies, unzip and install to your plugins and then use the CTRL key while zoning low density residential to get a lot that is 5 tiles wide and 8 tiles deep. Then, depending on what tileset you have selected, the lots will start to appear and will all be connected to the broader network. --------------------------------------- WHAT THIS DOWNLOAD DOES NOT DO: This is not a mod, so it will not alter the standard street ends that either come with the base game, are installed with the NAM or are installed with any other cul-de-sac mod. This will not interfere with, nor conform to, SAM street types. The standard light grey street texture is what each of these lots will grow with. --------------------------------------- IMPORTANT NOTES - READ!!!!!: With anything new, it is important to spell out a few caveats: * Because these lots are network enabled, these lots will never upgrade. I recommend using them in conjunction with standard zoning to achieve vibrant, realistic suburbs that are sustainable. * Because these lots are network enabled, if they abandon, they will not recover: you will need to correct the issues that caused abandonment (crime, jobs, commute, demand), bulldoze the lot and let a new one grow. * I have chosen the 5x8 lot size deliberately to be a unique lot size that doesn't compete with other custom lots, but if you have other 5x8 low-density medium residential lots in your plugins, they may grow instead of these. * I have chosen the 5x8 lot size deliberately to ensure that the network enabling doesn't interfere with the NAM drag patterns for creating curves, fractional angles and so on. My testing so far has indicated that this is unlikely to happen, however, in certain situations and placements you may find that the game attempts to draw FAR or curved streets. In the highly unlikely event event that it occurs, it's not a big deal, just bulldoze the surrounding streets to alter the pattern. *PLEASE NOTE that your sidewalk mod may not be supported. The following sidewalk mods are supported by this download. And, because of the way CP designed his textures to be interchangeable, you can switch between any of these mods, get the correct SCILT file and my cul-de-sac lots will automatically upgrade to the new mod. *The list of supported sidewalk mods are: *JRJ Sidewalk Mod *Gobias 19th Century Cobble Sidewalk Mod *Gobias Boston Brick Sidewalk Mod *Gobias Brooklyn Brick Sidewalk Mod *Gobias Central Park Sidewalk Mod *Gobias Mediterranean Mortar Sidewalk Mod *Gobias Modern Cobble Sidewalk Mod *Gobias New England Cobble Sidewalk Mod *Gobias New York Slab Sidewalk Mod *Gobias Queens Cobble Sidewalk Mod *Gobias Suburban Cement Sidewalk Mod *SMP Sidewalk Mod *Paeng Sandstone Sidewalk Mod *Moonlight Super Light Asphalt Mod *CP White Block Sidewalk Mod *CP Brick Sidewalk Mod *CP Orange Mosaic Sidewalk Mod *BSC Old Stone Pavement Sidewalk Mod *BSC Old Beige Mosaic Sidewalk Mod *BSC Little Dark Pavers Sidewalk Mod *BSC Gray Pavers Sidewalk Mod *BSC Fieldstone Sidewalk Mod *BSC Earthy Cobbles Sidewalk Mod *BSC Diamond Brick Sidewalk Mod *BSC Diagonal Tile Sidewalk Mod *BSC Cobblestone Sidewalk Mod *Maxis Light Dirt/Plank or Light Asphalt Sidewalk Mods Even if your sidewalk mod is on the list, please make certain that you download the correct SCILT mod and the new texture pack from BartonThinks. If your mod is not on the list, then it is because it is not supported by CPs SCILT packs. Specifically, the base texture id 0xdddd2560 does not have every single sidewalk mod that has ever been made. In that case, just use the alternative Maxis sidewalk set of Functional cul-de-sacs. Each of the folders in the download is descriptively labelled. If, say, you only want UK style houses, then delete the other two folders (CP and Mattb325), and so forth... --------------------------------------- Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below. --------------------------------------- STATS R$$ CP 19TH CENTURY HOMES (Cottonwood Close, Dogwood Place, Magnolia Way): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied: R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: Chicago Occupant Group: Medium Wealth Residential Building STATS R$$ GASCOOKER UK HOMES (Chestnut Grove, Hackberry Rise): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied: R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: Euro Occupant Group: Medium Wealth Residential Building STATS R$$ MATTB325 20TH CENTURY HOMES (Sycamore Lane, Hickory Close, Oak Close, Maple Court, Elm Place): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied: R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: New York, Houston Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This file contains a series of lots only. However, some of the dependencies will require you to select either a maxis nite version or a dark nite version. If you use the dark nite models, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins. Please note that while most dependencies are very common-place and most folks will have these already, a few are brand new, or have been updated. Make sure you get them all! TEXTURE PACKS *SCILT-compatible Cul-de-sac Textures.dat (https://community.simtropolis.com/files/file/34197-scilt-compatible-cul-de-sac-textures/) *SCILT PACKS. Note: this link is to all of CPs Texture files - scroll until you find your sidewalk mod (https://www.sc4devotion.com/csxlex/lex_search_00.php?query=eyJsZXhfdHlwZSI6IjEwIiwiY3JlYXRvciI6IjI1Iiwib3JkZXJfYnkiOiJyZWNlbnQiLCJvcmRlciI6IkRFU0MiLCJleGNsdWRlX2xvY2tlZCI6IjEiLCJleGNsdWRlX25vdGNlcnQiOiIwIiwicXVlcnkiOiIifQ==) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Textures - Vol03.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806) PROP PACKS *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Mattb325 W2W Prop Pack Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1439) *Mattb325 BAT Props Vol04.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) *C.P. Victorian Houses - Medium Wealth.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3498) *BSC MEGA Props Gascooker Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397) INDIVIDUAL FILES *Mattb325 Hotondo Alpha237 (https://community.simtropolis.com/files/file/33169-hotondo-homes-alpha237-series/) *Mattb325 Hotondo Alpha237 diagonal (https://community.simtropolis.com/files/file/34179-hotondo-homes-alpha-237-diagonal/) *Mattb325 Hotondo Airlee 199 (https://community.simtropolis.com/files/file/33168-hotondo-homes-airlee-199/) *Mattb325 Hotondo Airlee 199 diagonal (https://community.simtropolis.com/files/file/34173-hotondo-homes-airlee-199-diagonal/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 6 Reviews
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- cul de sac
- sidewalk override
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Custom sidewalk appearing on AC Team Runways
Artimus posted a topic in SC4 Modding - Open Discussion
Hello! As of right now, I am not sure what is causing this tarmac to gain a sidewalk texture instead of the usual concrete tarmac one. I am trying to pin down the root of this problem, but if anyone knows any potential solutions, I will appreciate the help. By the way I am using the AC Team's airport sets. Additionally, I might be overlooking a particular pack I am missing somehow? I'm browsing the dependency list to see if this is the case.- 6 Replies
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- sidewalk override
- ac team
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