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crazyjat

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  1. (Offline Only) Water Enhancement Pack

    Love the mods, but the biggest problem with all of these "Enhancement" mods is that they don't increase the power pool of the building, so any building that has more than the default max plopped additional modules will run out of power repeatedly. Is there a fix coming for this by chance?
  2. Please make regional compatible and 4 directions (north, south, east, west)!   Thank you for great mod!
  3. The Extended Worker Data Mod

    Nice mod. Doesn't seem to work though. Playing in offline mode. The population data screen shows no available low wealth jobs. However, most buildings I hover over have plenty of available low wealth jobs! Why do I have unemployed sims? Why is the population detail screen wrong? Or is this mod wrong?
  4. Kayaba's Patch (Debug) (FULL Offline Mode)

       Java is, yes. But JavaScript is a very different language and is "mostly" secure, and in 2015 most websites would not work without it. You should enable it.
  5. (Offline Only) Police Enhancement Pack

    [Fixed] Same disappearing modules here. Tried to add them to an existing police station I had before I installed the mod. Bulldozed the police station and built a new one and can plop 6 patrol cars.    Why is there 10 slots for signs? Why so many signs? How does that help?
  6. bus lot disappears after plopping. What's wrong?
  7. Love the mod. Thank you. However, is it possible to fix and are there plans to fix the following issues:   1. Water, power, sewage, etc won't travel through the interchange. Kinda useless without this.   2. Rotation. Since SimCity simply doesn't support rotation, how about 4 total variations? North, South, East, West.   3. Trees grow on top of the interchange. Can this be prevented?   4. Since the structure is essentially a building, bridges can't be built over top of it and tunnels cannot be built below it. In addition, the non build radius around the interchange is a lot of wasted space. Is it possible to 'trick' the game into thinking the radius around the interchange is much smaller than it actually is?   Thanks again for a great mod.
  8. Regional Bridge And Tunnels

    The picture shows a highway interchange, but I don't see that in the custom roads menu.
  9. I am unable to connect a freeway or freeway ramp to the ground if I make the freeway any higher than the default elevation. Anyone have any suggestions on how to fix this issue?
  10. Project Akar : UI Enhancement

        As far as the All RCI Plop thing, I figured it out. The file is included with Project Avalon, not Project Akar. That was not clear at all.   Also, the Regional Freeway mod isn't working, as I stated above. It is plopping high density streetcar avenues. How is this different from just putting down a high density streetcar avenue from the regional roads menu? I assumed this mod was supposed to add buildable regional freeway roads. This does not seem to be the case.   Is there anyone who knows how to get the regional freeway mod to work correctly? Or does it just look like a streetcar avenue? (Because that is just kind of worthless)
  11. Project Akar : UI Enhancement

    All RCI Plop 2.0 doesn't seem to be included with the mod. Where can I find it?   Also, how do I get this mod working with Skystorme's Regional Freeway? When I try to plop this road, it is just a high density street car avenue.    What am I missing?
  12. Tunnels do not work in my version. I am on latest and have Cities of Tomorrow expansion. I can not go lower than 2 units of depth with a road on any region. Therefore I cannot create tunnels under a flat surface. Is there a fix?
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