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[POWER, WATER, AND SEWAGE UPDATE] Ploppable Road Interchange Mod
crazyjat commented on CapTon's file in SC13 Roads & Traffic
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Nice mod. Doesn't seem to work though. Playing in offline mode. The population data screen shows no available low wealth jobs. However, most buildings I hover over have plenty of available low wealth jobs! Why do I have unemployed sims? Why is the population detail screen wrong? Or is this mod wrong?
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(Offline Only) City Wide Distribution Enhancement of School Vehicles
crazyjat commented on CapTon's file in SC13 Game Mods
- 7 Comments
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[POWER, WATER, AND SEWAGE UPDATE] Ploppable Road Interchange Mod
crazyjat commented on CapTon's file in SC13 Roads & Traffic
Love the mod. Thank you. However, is it possible to fix and are there plans to fix the following issues: 1. Water, power, sewage, etc won't travel through the interchange. Kinda useless without this. 2. Rotation. Since SimCity simply doesn't support rotation, how about 4 total variations? North, South, East, West. 3. Trees grow on top of the interchange. Can this be prevented? 4. Since the structure is essentially a building, bridges can't be built over top of it and tunnels cannot be built below it. In addition, the non build radius around the interchange is a lot of wasted space. Is it possible to 'trick' the game into thinking the radius around the interchange is much smaller than it actually is? Thanks again for a great mod. -
- 65 Comments
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- regional bridge
- roads
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Offline-Only Mod: "UniDirectional Networks (UDoN)"
crazyjat commented on xoxide's file in SC13 Game Mods
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As far as the All RCI Plop thing, I figured it out. The file is included with Project Avalon, not Project Akar. That was not clear at all. Also, the Regional Freeway mod isn't working, as I stated above. It is plopping high density streetcar avenues. How is this different from just putting down a high density streetcar avenue from the regional roads menu? I assumed this mod was supposed to add buildable regional freeway roads. This does not seem to be the case. Is there anyone who knows how to get the regional freeway mod to work correctly? Or does it just look like a streetcar avenue? (Because that is just kind of worthless)
- 601 Comments
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- user interface
- akar
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(and 6 more)
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- 601 Comments
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- user interface
- akar
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(and 6 more)
Tagged with:
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Road ( Trench / Raise / Bridge / Tunnel ) Mod - XoXiDe
crazyjat commented on xoxide's file in SC13 Roads & Traffic
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Udon One Way Street With No Traffic Lights
crazyjat reviewed Nico Robin's file in SC13 Roads & Traffic
