Jump to content

Droric

Member
  • Content Count

    170
  • Joined

  • Last Visited

Everything posted by Droric

  1. DAMN-NAM

    Version 1.0

    12,410 Downloads

    DAMN-NAM DAMN is short for Daeley's Advanced Menu Navigator This is a collection of menu's created from the NAM 31.2 installation. This is version 1.0 and includes all NAM 31.2 E-Series controller items with the exception of the following Project Symphony, Canals, Maxis Highways and Hole Diggers (These can be added later if there is a strong demand for them). DAMN-NAM includes menus for the following categories, subcategories and all associated pieces: Avenues El-Rail FLUPs (Flexible Underpasses) GLR (Ground Light Rail) HSR (High Speed Rail) Monorail NWM (Network Widening Mod) One Way Roads Pedestrian Mall Rail RHW (Real Highway) Road Street TuLEPs (Turning Lane Extension Pieces) The only dependency is Daeley's Advanced Menu Navigator or DAMN. There are special instructions for installation for full compatibility with these menu's in the readme.txt file included. **Please note that some of the menu entry's are not functional and will have a placeholder image. To use entries that have placeholder images use another nearby entry and then tab to it from there. This will most likely change in the future when a design change can be made in the NAM that will allow these menu's to be made compatible. **Also if upgrading from an older version please replace your damncontrol.dat with the new file in the zip since it allows the root menu's to function. If you don't do this the root menu's appear but are not clickable. Upgrade instructions are now included in the readme.txt file. Enjoy!
  2. rail Rail Signal Lots/Models

      The rail textures are from the NAM (Network Addon Mod).  You can use them by selecting the RRW (Real Railway) option.
  3. JP Schriefer's BATs

    Looks simtastic. I really like the texture you used for the grass. The plaza looks great as well.
  4. Letzebuerg pt.1

    Looks fantastic already!
  5. Just wondering.

    A video like you requested would be tens of hours long. The entire batting process is a lot of trial and error. A lot of time goes into testing different materials and running renders (at least for me). No two BATs I've done have been alike and I typically learn new skills each time around. I would consider signing up for a subscription at digital tutors for their 3ds max tutorials. I kind of doubt you will find someone making new gmax tutorials since the program is so dated but if you can't find tutorials for max you aren't looking hard enough. Anyways good luck in your training and just keep at it. You may also learn gmax by learning 3ds max since many of the basic concepts are identical.
  6. Droric's BATs

    Hi all. I am looking to get some advise on a El-Rail station I am currently working on. I have a few screenshots of the model but am having issues getting it to look 'just right'. I think the in game render photo listed below is much darker then it should be since I had the Final Gather turned off in Bat4Max. I am also having some issues with lines showing up in the model in game after the FSH import. It appears to be right along the edges of the individual FSH's themselves. The overall dimensions of the station will be 7x2 with the station occupying 3x2 tiles with 2 tiles overhanging on each side. Oh an yes this is for unreleased NAM content before anyone asks I am a fellow NAMite. Tools: Bat4Max v5, 3ds max, BAT, Photoshop, (also have V-ray but was unable to find a suitable lighting rig) Without further ado I present my project I have been working on for the last few weeks in hopes of some constructive criticism as well as any help to get this 'production ready'. Thanks in Advance! MAX Previews: In Game: (i think its too dark because I didn't wait the 2 hours for the FG and just disabled it): Reflections Added:
  7. VDK Trains Inc.

    I love seeing your trains pass through my city. Thanks for all the hard work you've put into this.
  8. Oil Buoy

      Fixed! Thanks for pointing that out.  I would never have noticed it.
  9. Droric's BATs

    I have completed my Oil Bouy and uploaded it to the STEX. Enjoy!
  10. BAT Request Thread

    You wouldn't happen to have a top view of that bouy would you? If you could find a single bouy (same kind) with a couple of different views i should be able to make something up fairly easily. I have completed my Oil Bouy and uploaded the file to the STEX.
  11. Oil Buoy

    Version 1.0

    2,738 Downloads

    By request from the Simtropolis BAT Request thread. I present an Oil Buoy for use in your industrial or seaport areas of your city. This buoy functions as a point for loading or offloading liquids and gasses to service large tankers. Cost: $5 maintenance
  12. Droric's BATs

    I made tight LODs and was able to sink the model into the water like I had originally planned. Here are a couple shots of it ingame.
  13. Droric's BATs

    z - fighting ??? If you really read all tutos then seems not understood very well! Not to stretch the matter inside here a hint of something similar to what you want to do. I thought this was a z-fighting issue but after reading the PEG tutorial which I admittedly didn't not read as NCGAIO pointed out correctly I thought the link was bad when I clicked it then it dawned on me that the simpeg site requires you to be logged in to view links. Thanks NCGAIO for the links as the Simpeg one seems to be exactly what I need. Z-fighting is explained in this post. https://www.sc4devotion.com/forums/index.php?topic=14332.0
  14. Never used film. I made a decision about 5 years back to go with digital due to the costs of developing and processing (glad I did). I like the ability to be able to shoot hundreds of photos and then go back and select which ones I like afterwards. Do they even manufacture film anymore? I thought Kodak stopped a year or two ago and the only film that was available was stuff in the warehouse.
  15. Droric's BATs

    I separated the model into two pieces. One piece for below water and one piece for above water. Is it possible to put 2 buildings on a lot so they both are at sea level? Or is it possible to make the prop float (searching turned up only floating building exemplars). Thanks in advance!
  16. Droric's BATs

    Thanks NCGAIO but none of those deal with Z-fighting issues and the water. I already know how to add water tiles to the lot and allow it to be floating over the surface as seen in my screenshots. I want to submerge it partially underwater but then I have the issues I was stating before.
  17. Droric's BATs

    It currently is a building and not a prop. I exported it from BAT4MAX then created a plop lot based on an elementary school (just a habit so I know where to find it in the menu). Is my method for testing the building causing issues perhaps? Is there another way I should be creating my bldg exemplar? I wanted to remove the shadow since underwater a sharp shadow like that would be unlikely due to particles in the water and light diffraction. I suppose there would always be a shadow it just depends on how spread out and diffused it is depending on the depth and water composition. If the general consensus is I should keep it in since other water lots have them then I think I will leave them in.
  18. MFP 1

    I like the solar panels. In the first image though the blue reflection looks much too deep for a normal sky. I would desaturate and maybe add some green to the deep blues. The second model looks great.
  19. VDK Trains Inc.

    Looks great! I love seeing my hometown engines cruising around in Simcity
  20. Droric's BATs

    T Wrecks: Agreed! Urban Constanta: I like alot of the ideas you have in the BAT request post. I think I may try something else you requested as well NCGAIO: Hopefully soon I just need to get back into the groove. vester_DK: Thanks for the comments. Love your trains as well! My Bouy doesn't want to sink into the water It will only submerge either all the way or partially. I am attempting to use cogeo's model tweaker to move it up and down to get it just right. Has anyone else experienced this with water lots before? Also unsure if I can remove the shadow that ends up underwater. This is the first time I have attempted to sink a model into water so perhaps I am doing this wrong. Attempts at submerging part of the building... The closest I can actually get to partially submerged. I can seem to submerge the hoses just fine though... Raised up a bit ... On the surface - I think this looks good but really the ring should be submerged. Any final comments on the model and materials are welcome. I didn't put much more time into the material since at Z5 I don't think you would see much anyways.
  21. Droric's BATs

    Technically from what I've seen in pictures and diagrams the ring portion on the bottom of the model technically is supposed to be under water (anchors connect to the ring). The bottom just sort of ends since it feeds lines that run to the oil well or rig it's connected to. I will probably stretch the model up a bit and put the ring section in the water. I will render out a preview of what it might look like. (Note: I think my modeling is better than whoever they paid to do this image ) Sunken in water.
  22. Droric's BATs

    Thanks for everyone's posts. I am will need to look into the animated signs again. I have a quick render update to add for the Oil Bouy. I am still working on the modeling and not focused on the materials yet.
  23. Droric's BATs

    Opening up the thread again as I am filling a request made from the BAT Requests Thread. I am currently working a CALM Oil Bouy and wanted to give an update to see if anyone had feedback. I think the yellow may be a bit too dirty at this point. Original Requestor References I've used http://www.sofec.com/brochure/Marine%20Terminals%202012%20Email(1).pdf http://www.sofec.com/productsbySubInfo.asp?intcategoryName=Marine%20Terminals&intsubCat=CALM%20Buoys Current Progress
  24. With OpenGL as the selected viewport driver go to Customize > Preferences > Viewports > Configure Driver... Then select a larger texture resolution.
  25. Same way you selected nitrous. Go back and select OpenGL then restart max after it asks. Then go back to the max configuration and select configure driver and set the download texture size. My previous posts have info on how to do that. I am eating right now so can't type out larger messages.
×