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rare_guava last won the day on
March 10 2025
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Glad I'm not the only one who feels that way about their BATs and texturing. I found this website browsing through old BAT threads that might help with seamlessly tiling textures: https://www.imgonline.com.ua/eng/make-seamless-texture.php Also, I've had decent results with expanding a texture using Photoshop's generative expand feature. You would need to update PS to at least the 2024 version though.
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rare_guava replied to City_Slider's topic in SimCity 4 General Discussion
That explains why Flora weren't showing up on my lots. TY TY -
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rare_guava replied to City_Slider's topic in SimCity 4 General Discussion
That makes sense. Thank you @brancra! -
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rare_guava replied to City_Slider's topic in SimCity 4 General Discussion
Hi everyone. I'm using PIM-X for some tree models, and was wondering what are the differences between the descriptor choices "Flora", "Flora Prop", and "Tree Prop"? Thanks -
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Coming along nicely! I don't think there are enough slope tolerant buildings, so adding foundations to these would be most welcomed
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Version 1.0.0
404 Downloads
This is based off Club Sega Building 1, in Akihabara, Tokyo. Inside are floors of all types of arcade games, claw machines, gashapon, photobooths, 3d simulators, and more. Hope you and your sims enjoy. Details: Lot Size: 1x1 Type: Ploppable (with jobs) and Landmark Purpose/Wealth: CS$$ (Ploppable version) Night Lighting: Maxis Nite and Dark Nite models included Dependencies: DarkNite version requires SimFox's Day and Nite Mod- 3 Reviews
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I think everything looks great. Your texturing rivals some of the best that I've seen. And overall, your BATs capture the charm and colors of the original art design really well. The details on the roof of the apartments are stunning. But just to nitpick, I think you could decrease the amount of roofjunk by maybe 10-20%. Due to the game's view, the roof gets a lot of attention naturally, and having that much roofjunk puts even more visual weight on the roof, therefore drawing attention away from the building's walls. I feel like the schools are perfect as is. I'm finding in my own BATing journey that details are what elevates a BAT, but for roofs in particular, it's a spot where taking artistic license instead of modeling everything as realistically as possible leads to a more aesthetically pleasing BAT. Right now you've got a really good balance. The other details in your BAT are excellent, I especially like the art on the outside walls, they remind me of the school I would walk by on my way to work when I was living in Taiwan. Can't wait for you to release these!
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Looking really good!
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Give it a shot, it's fun The BAT software is free and you can find the download link here on Simtropolis. You can also use Blender now, it's open source and an incredibly powerful tool. The learning curve for 3d modeling is steep, but there's a huge amount of tutorials aimed at complete beginners. I'm still a novice but I think it's safe to say that 20% of the tools will get you 80% of the results (the Sega building is mostly boxes with some other basic shapes here and there). I started BATing because I also wanted to see buildings that I liked be added to my cities. If you're really interested I could share some of the resources I found to be most helpful, lmk!
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Almost finished!
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