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Everything posted by Rikujo
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Awesome, dude. As for the "traffic generator so called plan" to add more cars, maybe you should just consider installing the NAM_automata_plugin_radical24,..it adds more cars and more persistent automata to make your roads a lil bit crowded and realistic. But it will also eat your system a bit unfortunately.
- 23 Comments
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- neu westfalen
- german
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(and 1 more)
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My SC4 CJ Scrapbook | Important update and news!
Rikujo replied to BLANKBLANK's topic in SC4 City Journals
Another inspiring updates here. What type of terrain mod are you using and where can i download those wooden fences btw? -
Just a quick question. If i change my terrain mod into a new one, The Appalchian terrain mod in this case. What jagged edge mod should i use? The older by Pjot and newer by Ennedi are limited only to certain terrain mods as we all know. In simpler words, if any member here is using this terrain mod, what DJEM are you using?
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Actually,i've found the thread related to my problem at Simpeg not long ago, But thanks again for the replies guys.
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I've seen these at your CJ still i'm amazed. Where did you get those big brown heavy industrial buildings btw?
- 650 Replies
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- industrial
- industry
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I have been looking for that one to. here's a site for the Allianz Areana http://27.pro.tok2.com/~chilitomato2/ Yeah, that's not gonna help 'cause the download link for the Allianz arena is broken for some unknown reason for what? nearly a year? Maybe some other member here know how to get it or would be so nice to share their Allianz arena, because i too want it.
- 21,191 Replies
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- simcity 4
- custom content
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The Boats (not the green one) are probably part of NBVC's collection, as for the water mod i can't think of others but the
- 21,191 Replies
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- simcity 4
- custom content
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Adding and changing custom trees into Street tree mod and Sidewalk mod
Rikujo posted a topic in SC4 - Custom Content
I posted this before but it seems to be in the wrong forum, so i'm just gonna repeat my question. I have these mod the SFBT Street Tree mod and Gobias sidewalk mod. The title is already self-explanatory, so my question is, can i do that? The SFBT as we all know (for anyone who uses it of course) only add CP's trees, can i change those trees into another trees? As for Gobias' mod, can i somehow add custom trees into it? Thanks in advance. -
Adding and changing trees within streetside and sidewalk mod
Rikujo posted a topic in SC4 Modding - Open Discussion
I have these mod the SFBT Streetside mod and Gobias sidewalk mod. The title is already self-explanatory, so my question is, can i do that? The SFBT as we all know (for anyone who uses it of course) only add CP's trees, can i change those trees into another trees? As for Gobias' mod, can i somehow add custom trees into it? Thanks in advance. -
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My goodness, your city is always inspiring! Just curious, is this building available to download or just a self making bat for own use? It's beautiful.
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I tried to import my several cities into a newly created empty region that i downloaded somewhere in the stex, but everytime i tried to develop the surounding new cities, i got CTD. Any idea what's the problem? Is it really save to import city? I never done this before. Just curious...
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Problem solved. Indeed, the custom mods (not sure which one) surely mess with my imported cities and the surroundings, cause them to ctd. I did what Indiana suggest and the problem gone. Well, i kinda think doing it before but, just wanna make sure and ask the experts here first before moving any step forwards. Thanks for all the help.
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Thank you for all the reply and sorry for the late reply. All response seems interesting, well, to sumarize the answer, all the importing cities were doing fine, but as i mentioned above, only when trying to develop new surounding cities did the game crash. Apparently, the game crash when some buildings start to develop. But i'm not really sure, several minutes before, the game run just fine. Anyway, Indiana Joe's reply seems interesting to me, the fact that i import the neighboring cities with several connections with them seems to cause the problem. Maybe the regional play (or what is it again?) can't just easily recognize the old imported neighbor connections?. I don't know, that's why i'm here. Well, for the time being, i should go and do what he suggested and get back to confirm the conclution afterwards. Note: I use this by Izidor44. Not sure it'll really help though.
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Hai there, So, i intended to re-install the NAMv32 when i read the instruction in the nam installer window about datpacking the file to decrease the loading time and bla..bla... I just wanna make sure that this sentence actually mean datpacking the NAM file or what? 'cause i remember reading somewhere in the forum that you should NOT datpacked the nam? Or am i wrong?
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Nonny: Even if the nam files are already in Dat form, to me, Datpacking does not only mean to convert files into DAT., but also to save space and turn files into a one single file that will help reduce the game loading time. I think that is the main goal of this Datpacker tools. Is it not? Anyway, thank you for all the clarification guys, it was a big help. So literary you can still datpacked the nam. Well, i don't think the next release would be in the near future so, guess i'm gonna go and datpacked it while keeping the original un-datpacked nam file. Even if i'm not, i still keep the earlier nam installer, just in case.
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How confusing. Two members here have different answers. Maybe someone from the NAM team would know the best answer?
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Hello, So, i'm trying to make my own ploppable ship out of Pegasus cargo ship i found in PEG CDK3-SP_Container-Fleet_RESOURCE. I understand that to be able to do so i'll need at least a model file to be used in the PIM, what i don't understand is how am i going to do to take the ship's model out of the resource .dat file. Is there any possible way to do that? Any help would be appreciated
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Melbourne Star Observation Wheel, Melbourne, Australia
Rikujo commented on Reddonquixote's file in Parks & Plazas
- 30 Comments
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- melbourne star
- observation wheel
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Now that's a bummer. I thought there will be model files include in that dat file. Oh well, guess i'll have to try my luck in another way. Thank you for your little explanation, it was a big help for me.
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Before Zooming After Zooming Out Based on the topic title and pictures above, i hope it's clear enough what my problem is. Also, this strange colored boxes appear in Maxis original fountains when i zoom out. These two pictures are enough, i suppose. Anyone knows what the cause of this? I'm using the old but useful windows XP SP3, somehow this game won't work in my newer system and i just don't know how to set. the graphic card is SIS Mirage 32mb graphic card. I know this is a quite low GPU capacity but this is also a ten years old game, so i don't think the graphic card would be the culprit here. Or am i wrong?
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Weird colored boxes when zooming out
Rikujo replied to Rikujo's topic in SC4 Bugs & Technical Issues
Well. umm, sorry, i just don't know exactly where to put the file. I guess i'll try to uninstall the game instead. Thanks for all the help. -
Weird colored boxes when zooming out
Rikujo replied to Rikujo's topic in SC4 Bugs & Technical Issues
After reading thoroughly the link you gave, i'm 100% sure that i'm not using any custom screen resolution and custom shortcuts command. I never touch and/or change anything to the game original setting (except the in-game setting), because i don't want to mess around with it. Esspecially, when i don't know exactly what it does to the game. You have any other thoughs about my problem?
