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Rikujo

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Everything posted by Rikujo

  1. Zenebach

    Awesome, dude. As for the "traffic generator so called plan" to add more cars, maybe you should just consider installing the NAM_automata_plugin_radical24,..it adds more cars and more persistent automata to make your roads a lil bit crowded and realistic. But it will also eat your system a bit unfortunately.
  2. Another inspiring updates here. What type of terrain mod are you using and where can i download those wooden fences btw?
  3. Just a quick question. If i change my terrain mod into a new one, The Appalchian terrain mod in this case. What jagged edge mod should i use? The older by Pjot and newer by Ennedi are limited only to certain terrain mods as we all know. In simpler words, if any member here is using this terrain mod, what DJEM are you using?
  4. DJEM and new terrain mod

    Actually,i've found the thread related to my problem at Simpeg not long ago, But thanks again for the replies guys.
  5. Show us your Industrial Areas!

    I've seen these at your CJ still i'm amazed. Where did you get those big brown heavy industrial buildings btw?
  6. Can't find it?... Ask here!

    I have been looking for that one to. here's a site for the Allianz Areana http://27.pro.tok2.com/~chilitomato2/ Yeah, that's not gonna help 'cause the download link for the Allianz arena is broken for some unknown reason for what? nearly a year? Maybe some other member here know how to get it or would be so nice to share their Allianz arena, because i too want it.
  7. Can't find it?... Ask here!

    The Boats (not the green one) are probably part of NBVC's collection, as for the water mod i can't think of others but the
  8. I posted this before but it seems to be in the wrong forum, so i'm just gonna repeat my question. I have these mod the SFBT Street Tree mod and Gobias sidewalk mod. The title is already self-explanatory, so my question is, can i do that? The SFBT as we all know (for anyone who uses it of course) only add CP's trees, can i change those trees into another trees? As for Gobias' mod, can i somehow add custom trees into it? Thanks in advance.
  9. I have these mod the SFBT Streetside mod and Gobias sidewalk mod. The title is already self-explanatory, so my question is, can i do that? The SFBT as we all know (for anyone who uses it of course) only add CP's trees, can i change those trees into another trees? As for Gobias' mod, can i somehow add custom trees into it? Thanks in advance.
  10. Wendys Old Fashion Hamburgers

    No, judging by the numbers u're using in your username, YOU are the real evil here. :P
  11. Durell Stone Building

    My goodness, your city is always inspiring! Just curious, is this building available to download or just a self making bat for own use? It's beautiful.
  12. Residential Grand Palms

    Great building. Too bad it's lack of stats.
  13. I tried to import my several cities into a newly created empty region that i downloaded somewhere in the stex, but everytime i tried to develop the surounding new cities, i got CTD. Any idea what's the problem? Is it really save to import city? I never done this before. Just curious...
  14. Importing Cities, is it save?

    Problem solved. Indeed, the custom mods (not sure which one) surely mess with my imported cities and the surroundings, cause them to ctd. I did what Indiana suggest and the problem gone. Well, i kinda think doing it before but, just wanna make sure and ask the experts here first before moving any step forwards. Thanks for all the help.
  15. Importing Cities, is it save?

    Thank you for all the reply and sorry for the late reply. All response seems interesting, well, to sumarize the answer, all the importing cities were doing fine, but as i mentioned above, only when trying to develop new surounding cities did the game crash. Apparently, the game crash when some buildings start to develop. But i'm not really sure, several minutes before, the game run just fine. Anyway, Indiana Joe's reply seems interesting to me, the fact that i import the neighboring cities with several connections with them seems to cause the problem. Maybe the regional play (or what is it again?) can't just easily recognize the old imported neighbor connections?. I don't know, that's why i'm here. Well, for the time being, i should go and do what he suggested and get back to confirm the conclution afterwards. Note: I use this by Izidor44. Not sure it'll really help though.
  16. Hai there, So, i intended to re-install the NAMv32 when i read the instruction in the nam installer window about datpacking the file to decrease the loading time and bla..bla... I just wanna make sure that this sentence actually mean datpacking the NAM file or what? 'cause i remember reading somewhere in the forum that you should NOT datpacked the nam? Or am i wrong?
  17. BSC-VIP Girafe Carpack vol03 v2

    No they won't. It is a prop not a mod. which is mean it won't change any in-game cars automata.  
  18. NAM and Datpacker

    Nonny: Even if the nam files are already in Dat form, to me, Datpacking does not only mean to convert files into DAT., but also to save space and turn files into a one single file that will help reduce the game loading time. I think that is the main goal of this Datpacker tools. Is it not? Anyway, thank you for all the clarification guys, it was a big help. So literary you can still datpacked the nam. Well, i don't think the next release would be in the near future so, guess i'm gonna go and datpacked it while keeping the original un-datpacked nam file. Even if i'm not, i still keep the earlier nam installer, just in case.
  19. NAM and Datpacker

    How confusing. Two members here have different answers. Maybe someone from the NAM team would know the best answer?
  20. Hello, So, i'm trying to make my own ploppable ship out of Pegasus cargo ship i found in PEG CDK3-SP_Container-Fleet_RESOURCE. I understand that to be able to do so i'll need at least a model file to be used in the PIM, what i don't understand is how am i going to do to take the ship's model out of the resource .dat file. Is there any possible way to do that? Any help would be appreciated
  21. Melbourne Star Observation Wheel, Melbourne, Australia

    Known conflict: Some users have reported a conflict with Dirty Industry Freight Station uploaded to the STEX in 2004. If you have this BAT installed........   How come this newly created Bat has conflict with a random station created back in 2004? Just sayin... 10/10 for the BAT though. :D
  22. Custom ploppable ship

    Now that's a bummer. I thought there will be model files include in that dat file. Oh well, guess i'll have to try my luck in another way. Thank you for your little explanation, it was a big help for me.
  23. Before Zooming After Zooming Out Based on the topic title and pictures above, i hope it's clear enough what my problem is. Also, this strange colored boxes appear in Maxis original fountains when i zoom out. These two pictures are enough, i suppose. Anyone knows what the cause of this? I'm using the old but useful windows XP SP3, somehow this game won't work in my newer system and i just don't know how to set. the graphic card is SIS Mirage 32mb graphic card. I know this is a quite low GPU capacity but this is also a ten years old game, so i don't think the graphic card would be the culprit here. Or am i wrong?
  24. Well. umm, sorry, i just don't know exactly where to put the file. I guess i'll try to uninstall the game instead. Thanks for all the help.
  25. After reading thoroughly the link you gave, i'm 100% sure that i'm not using any custom screen resolution and custom shortcuts command. I never touch and/or change anything to the game original setting (except the in-game setting), because i don't want to mess around with it. Esspecially, when i don't know exactly what it does to the game. You have any other thoughs about my problem?
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