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Netuno

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Everything posted by Netuno

  1. Modder Klyte45 created a zoning mod called Zone Mixer 0 (Beta). It mixes two zones (residential/commercial). Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1800844556
  2. Large lots and medium density, as was thought by boformer when started with the "Growable Overhaul Mod". It would be great.
  3. In my opinion, the big fault of Cities Skylines has the few options for zoning. All others games have medium zone and zoning for industrial and office areas with the exception of CS. Zoning: - Medium density for residential, commercial, industry and offices areas. - Larger lots for high density areas. - Zoning for industrial and office areas: low, medium and high densities. - Rural zoning 20 DLCs so far and nothing of Colossar Order improve zoning in the game.
  4. Big Failure: Zoning

    Moderation move this topic to the forum "Cities: Skylines General Discussion", please. I posted the topic in the wrong place.
  5. I wish this application also had the reverse operation - packer
  6. With version 0.2, some png images are not displayed and they can't be opened.
  7. I did not know this limitation. When I could plop buildings on four sides of the maps with AllRCIPlop on outside 2k?
  8. Mod Pack

    I agree with you, HyugaHinata need to put a description of mods for us to know what the function of each of them.
  9. save, exit game, and resume game., I did it, but the problem remains. Don't plop in Cape Trinity region.
  10. AllRCIPlop v2.0 (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_2_0_AllRCIPlop.package) of the Akar Project not works in the Cape Trinity region. It don’t plop buildings in three cities of Cape Trinity. In other regions, AllRCIPlop is working. What is the problem?
  11. Project Akar : UI Enhancement

    AllRCIPlop v2.0 (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_2_0_AllRCIPlop.package) of the Akar Project not works in the Cape Trinity region. It don’t plop buildings in three cities of Cape Trinity. In other regions, AllRCIPlop is working.     What is the problem?
  12. That's what I'm working on. I would just like to make one stable full release that can actually be used to an extent. It's been mostly on-and-off for me, but I'm determined. More info to come, for I would primarily like the release to be like a surprise on Christmas Day. Mod of Agriculture requires great effort, you will need help from other modders. The farm animals will demand knowledge how animations work in SimCity. The biggest challenge will be to understand how the interactions between the towns in the region work and create features such as the distribution and sale of food and integrate them into RCI. It's a whole chain of interactions that I do not know if it will be possible for a modder creates a new function as Agriculture in SimCity. Perhaps only the Maxis/EA is able to undertake such a task with a new DLC of Agriculture. Good luck in this task, CityCrafted. I wish success and you can create this Mod.
  13. Before creating icon for this, modders should create a mod to add the function Agriculture/Animal husbandry in SimCity 2013.
  14. 21 Dirt Roads: ModPack

    These textures are good for pedestrian paths. Danny50205, you could create individual files for each texture without replacing the existing files in SimCity and in other mods.   New kinds of pedestrian paths to SimCity.
  15. Large regions would be possible if there was a way to unite several regions in only one or create a new region larger than the standard of the game by means of a mod tool that could create new maps for SimCity 2013.
  16. We could have software that converts 3D models of Cities XL for SimCity 2013 Mods, including reissuing the parameters for standard SC2013? It would be nice to see the beauty and realism of Cities XL also in SimCity 2013. Is there some genius programmer would be able to create a tool would be able to import 3D models of Cities XL and turn them into Mods for SC 2013?
  17. I understand the difficulty in converting 3D models Cities XL for something compatible with SimCity 2013. That's why I said it would take a computer genius to such a challenge.
  18. Discussion about City Tile Size

    The video clearly shows that there is an empty space between the cities that can't be tweaked and/or edited.
  19. SimCity: Gameplay

    Link to the mentioned video in this topic is this:
  20. A victory for consumers. With respect to EA, I have little hope.
  21. Urban, there is an petition online of boycott EA. http://www.petitiono...natures?page=28 Facebook: http://www.facebook.com/pages/Boycott-EA-Games/109938699069414
  22. The Yahoo Games site indicates that there was a loss of 1.1 million customers in the last three months and 2 million last year for the game World of Warcraft. While the big bet of EA, Star Wars: The Old Republic had a drop of almost 1 million signatures in the last quarter. Therefore, the site asks: Is the MMO dying? Does SimCity (2013) will have the same fate? http://games.yahoo.c...-223042438.html
  23. EA and Maxis believe the majority of fans even not wanting online mode in the new SimCity (2013), we'll buy the game anyway. Most SimCity fans have to say clearly that we will not buy the SC2013 if it has only online mode. Because they (EA and Maxis) aren't crazy to lose the money invested. Without offline mode, without purchase.
  24. EA reportedly for sale

    This is the answer for those who say we have to accept all absurd changes made to the new SimCity (2013), because the gaming market today is not equal to what it was ten years ago. Not only the SimCity fans complain about the direction taken by the EA. Fans of other franchises also complain. Some people say that a company has to make money, but they forget that capitalism has another important rule is respect to the consumer for a brand to remain on the market for many years. The past doesn't matter and all the good that has been done should be forgotten, start again from scratch and discard their old fans. This is the result of its fashions, EA increasingly close to bankruptcy.
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