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Showing results for tags 'the sims'.
Found 6 results
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Scion, a WIP implementation of the Maxis Gonzo-Rizzo engine
simmaster07 posted a topic in SC4 Modding - Open Discussion
What is this? Scion is a (very work-in-progress) reference implementation of the Gonzo-Rizzo game engine used by Maxis in the late '90s and 2000s. You can find the code here: https://github.com/nsgomez/scion Who is this for? This project is mainly for programmers either developing DLL mods, or digging into the internals of 3D-era Maxis games. While this framework version is specifically based on SimCity 4 Deluxe, it might still be helpful for looking at different versions of the framework that were used in other Maxis projects, like: SimCity 3000 The Sims The Sims 2 Spore Since this is an SDK and not a standalone mod, it won't immediately benefit players. How is this different from gzcom-dll? gzcom-dll is a basic SDK for writing a DLL that the game engine will load, and for plugging into different parts of the game. It's mostly meant for making as many SC4 game interfaces accessible as possible. Scion is the game engine that would be loading DLLs and tying them all together. How does it work? (This section summarizes a lot of stuff that's been written about the game engine by myself, speeder, and Null 45, so if you're already familiar with DLL modding, this probably isn't news to you.) Gonzo-Rizzo is named for Muppets characters Gonzo the Great and Rizzo the Rat. As best I can tell, Gonzo ("GZ" in code), like his name suggests, is responsible for a lot of the main functionality: the core framework, graphics, sound, resource management, and so on. Rizzo ("RZ") mostly handles utilities like string parsing, filesystem access, thread synchronization, and reusable helpers. The game engine is modeled after Microsoft's Component Object Model (COM). At the core of the engine is the Framework, which provides: A GZCOM class registry, for registering component classes and creating new instances of registered classes; A registry of system services, which are singleton classes that can be used by components and do work on game ticks; Coordination for game ticks and framework hooks. Above the COM are directors, which act as framework hooks and can (and usually do) have their own registered classes, as well as child directors. The engine comes with prefabricated directors for doing graphics, sound, UI, and resource management, among other things. If you ever checked at the Apps folder in SimCity 3000 and saw a bunch of GZ*D files, that's what those are: GZSoundD.DLL, for example is the GZ Sound Director. Games build on top of the engine by doing the basic framework initialization and registering their own directors. For example, SimCity 4 has its own cSC4COMDirector to register its 3D renderer, simulator, lot developers, etc. SC3K has a bunch of SIM* DLLs that serve the same purpose, like SimTransit.dll, a GZCOM DLL director that implements transit networks. The game also takes responsibility for loading plugin DLLs, which is where expansion functionality comes in. (Aside: for any enterprising SC3K modders, those built-in DLLs might be a useful entry point for modding that game.) How far along is Scion? As of posting, the Scion implementation has a core GZCOM implementation that's mostly done with some scattered TODO items, and a mostly-done implementation of DBPF for resource management. There's still some more work to be done on the resource manager, and no work has started on the other core directors. The README on GitHub has a table showing the latest status.- 18 Replies
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Is it possible to play The Sims 1 without a disc (legit)?
anonymous1234 posted a topic in Gaming Talk
Hello! I'm a big fan of The Sims. My goal is to play atleast all of it's 4 principal iterations. I already have played 2, 3 and 4, so I want to play the 1st one. The thing is that my new laptop doesn't have disc reader... so I need it to be digital. I browsed on Google but it didn't gave me a clear answer. I've found it on piracy sites, but I don't want to do something illegal. So I ask if the box/disc comes with an activation key that I can use or if there's a site who sell it legally in digital format. -
so I recently bought a box of old linux games from someone off reddit and I got this really huge surprise. I couldn't believe it, I can't buy it, used or otherwise, the company is gone, mandrake linux isn't really a thing anymore, and you can't download it online either. I'm thinking I should boot an older linux on thor and try to meet the dependencies, so I can try to make a compatibility lib since this is the only version of the sims known to ever work in linux. anyone have any advice or ideas? Files on disc. Manual in spoiler.
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I find it very interesting that I have the two games The Sims and SimCity 4 where in The Sims I'm living in the world and on SimCity 4 I'm creating the world. The two games have similarities in which it has the region view at the beginning, in The Sims it's more of a smaller regional view selection to build a house, and in SimCity 4 it has a larger regional view selection to build a city. I find this interesting of games creating life and The Sims and SimCity 4 are awesome.
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This thought just came to me recently, and I don't know if it's been discussed here at all or not. Has anyone cosidered the possibility of EA bringing intergration of their future version of The Sims to Simcity? I think for The Sims 2 you could import maps from SC into TS or something like that. Perhaps The Sims 4 will feature the ability to bring over a duplicate of your SC city to act as a world for your Sim? Or conversely, import Sims over into your SC maps to populate them? I dunno really.. I never could get into the Sims games for long but maybe some of you had some thoughts on it?
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Discussion about Always-On Connection to Origin
neurokirurgi posted a topic in SimCity (2013) General Discussion
http://www.vg247.com...tion-to-origin/ So basically this means no purchase for me. Such a shame, the game I've been waiting for years gets announced and it's seems awesome, and yet they manage to screw it up with stuff like this. I could live with the always online requirement (even though it's idiotic and drives people to piracy), but no mods means no purchase. edit: after hearing from you and other EA/Maxis sources, it seems like mod support is on it's way. There's still the issue of the always online requirement. While multiplayer sounds exiting (I for one would love to build regions together with friends), it shouldn't be forced on people, and I'm also a bit concerned about the global economy thing they are implementing into the game. There should always exist the option of playing completely offline, having your own fun without anyone else interfering in your little sphere of city simulation. And frankly, that's what they should be focusing on the most, traditional SimCity gameplay, just updated to be as good as possible in 2013 and the years to come.

