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Showing results for tags 'ui'.
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Two problems - one UI related and the other budgets.
Aubergine8 posted a topic in SC4 Bugs & Technical Issues
UI problem. There are times when scrolling through a building/utility menu that no icon displays and you would need to scroll down four or five items to be able to select the item that you originally wanted. There are cooling tower/smoke stacks that should be selectable in this instance but they are only selectable by scrolling down past where they would display but nothing is displaying. This is how it looks ingame; Second problem is with the budget and in particular the city beautification and utilities expenses. There have been a couple of buildings, most notably Taipei 101 that you are charged for their maintenance, however even when the building is removed the charge remains and if the building were to be subsequently built again the charge stacks on top of the existing costs that ought to have been removed. Any suggestions? Thanks in advance. -
What is Project Akar? Akar means "root" Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode. Image one : New Menus (Subject may change in future release) Currently, Akar has 5 new menus and 36 new Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu. Image two : New Sub Menus All RCI plop (Project Avalon) mod Solution. Credit to SethySquirrel for his image to be use in RCI plop New Custom Content Menu : This is where it is advisable for Modders to add new items that is not categorized in any of the in-game's directory into SimCity. Modders also able to add their own SubMenu, example such as "John Doe's Mod" or "The Simpson's Mod" or even "Gotham City Mod" etc All RCI plop wasn't crossed my mind when constructing this mod, it was intended to get Orion's regional roads, regional UDoN, UDoN, Service Roads as well as normal roads a bit organized. That is where the idea comes in, to make Akar as all around must have mod. Its not just for adding All RCI, it's also an influence for the modding community to continue create custom content and Akar has provided its place. For now, I didn't add All RCI properties in its respective directories mainly because still waiting for an advise from the original author. Will give an update on that soon. 4/7/2014 via email: All RCI plop has given a go ahead by NiclistinRedd . BoC intergration with Akar. Akar and BoC mod by Procskalone are totally two different interface. Therefore, you may choose only one. It is possible to add BoC in Akar, as above, will give an update on that soon. For Modders. How to add contents in Akar? Once you have your package ready, and wish to be added in one of Akar's menus/sub-menus. Go to your Menu2 property File and change the uiToolCategory's instanceID and replace them with any Akar's instanceID menus where you feel its a right place for your content. Method 2 : Right click uiToolCategory "Add Array Item..." for extra instanceID link List of Submenus IDs : For reference (High Res) 0xb514777a - Vanilla Streets 0xb514777b - Regional Streets 0xb514777c - UDoN 0xb514777d - Regional UDoN 0xb514777e - Custom Roads 0xb514777f - Waterways 0xb514778a - RW1D1 0xb514778b - RW1D2 0xb514778c - RW1D3 0xb514778d - RW2D1* 0xb514778e - RW2D2* 0xb514778f - RW2D3* 0xb514779a - CW1D1 0xb514779b - CW1D2 0xb514779c - CW1D3 0xb514779d - CW2D1* 0xb514779e - CW2D2* 0xb514779f - CW2D3* 0xb514780a - IW1D1 0xb514780b - IW1D2 0xb514780c - IW1D3 0xb514780d - IW2D1* 0xb514780e - IW2D2* 0xb514780f - IW2D3* 0xb514781a - CHW1D1 0xb514781b - CHW1D2 0xb514781c - CHW1D3 0xb514781d - CHW2D1* 0xb514781e - CHW2D2* 0xb514781f - CHW2D3* 0xb514782a - M.Landmarks 0xb514782b - H.Landmarks 0xb514782c - N.Landmarks 0xb514782d - C.Resorts 0xb514782e - C.RCI 0xb514782f - Misc 0xb514783a - Subway 0xb514783b - Decorations 0xb514783c - RW3D1* 0xb514783d - RW3D2* 0xb514783e - RW3D3* 0xb514783f - CW3D1* 0xb514784a - CW3D2* 0xb514784b - CW3D3* 0xb514784c - IT3D1* 0xb514784d - IT3D2* 0xb514784e - IT3D3* 0xb514784f - CHW3D1* 0xb514785a - CHW3D2* 0xb514785b - CHW3D3* 0xb514785c - Plop Anywhere - It is advisable not to add anything more into Avalon's Submenu's. * - Not included in LowRes version. Trivia :
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You can read the article here: http://www.simcity.com/en_US/blog/article/sounds-of-the-city Looks to still be very much a work in progress but you can at least you can see what they're aiming for and possibly what will be available to us. Right off I noticed the speed settings, news ticker & income now changed to an hourly basis. I can't wait to see how the finished version looks. It seems simple and the fact that it's based on HTML & Javascript should be awesome if modders are able to work with it. There is also a snippet of one of the songs from the game. Sounds pretty good so far I think.

