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If anyone's interested( probably not lol, since Modtools does all of this in-game anyways), I've built a small prototype CRP unpacker, so you can extract things like meshes, textures, and some metadata out of the CRP file without having to open the game. Unfortunately, since I can't import any of the Unity libraries, whoever builds the next version should probably move this over to a unity app instead of the current solution( plain old .NET app ). In order to use this, you'll need .NET framework 4.5, and to copy Assembly-CSharp.dll, ColossalManaged.dll, ICities.dll, and UnityEngine.dll into the app folder. Once you've done that, just drag the .crp file into CrpParser.exe, and it should output a folder containing: Steam Preview images( if any )(.png files) Object Meshes(.obj files) Textures(.dds files) LOD meshes/textures( if any ) some object metadata( asset name, steamid of the author, etc )( .json files) Download link here: https://github.com/tony56a/crp-parser/releases/download/v1.0.3/CrpParser.zip Source link:https://github.com/tony56a/crp-parser Hopefully, we can get some interested people working on something for writing a standalone CRP/content packer, so we can get pack stuff like animated textures and the like.