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Everything posted by NCGAIO
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Just to be clear ... the link it was not about the current NAM but only as information about the need for change in the relations of address spaces for use LAA even in 32bit OS after XP (Vista 7/8) So much so that the link leads straight to a specific response. Anyway I changed the title to be no doubt about it. NC
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I think little helpful even is the fact criticizing the User to the point that feel a need to apologize for having had the audacity to name your topic like, "NAM destroyed audio game ?" Just as it seemed to be the most obvious to him in this condition. So this is my point of view and whether it is helpful or not depends on the interests involved but as this has always been a space for information to the User i'm feel free to express it. In this case let's suppose that you know something about what this talking but in doubt can read same here or across the web about the issue. --- Configure Vista/7/8 32bits to 3GB user space Unless the point is only use 64bit system for the game since there is no sense for LAA in 32bit without reducing the kernel address space This just to remember that despite the fact that " Developers decide what is best for users is nothing new " does not mean that they do in the best interest of the User or maybe of themselves. Finally ... so much quoting me that will end up thinking that maybe I'm being a victim of some kind of bullying !! Here an old link to something simpler to observe LAA. - - applications large address aware.
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Maybe put a title that does not include the sacred name. Thus the reaction may be lower and the aid to the problem maybe is greater ...
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Without wishing to engage in polemics but since it became necessary ( due to the problems that began to appear for install the plugin ) make change in the flag "large address" to the executable and the use of reduced address to the kernel in 32-bit happened discussions about it including this I attended. So It might be more appropriate a better clarification for those who have the need to use mainly the reduction of the kernel address for the causes and consequences of their use. Obviously not all users will bother to release the maximum available resources to then run the game, alias the vast majority do not even know enough to evaluate this need and therefore what works for one may not work for others due to different hardware ; environments: use of resources; etc... As the user wrote in the beginning he had installed two Dlls and the NAM so it is assumed that the Dlls are extra cheats and the last SC4Fix in this case the question above seems to have been answered. In the case of disappearance of sound only when entering city view maybe this is some of the known problem of running on multiple threads due to major change audio in later versions DX after coding of the game. The application uses a new thread when loading a city and plugins in the first inning and maybe a failure occurs, even if previously the thread for audio performance has not failed Here it is good to note the recommendation of the use of affinity for only one core by the producer in case of problems with audio maybe faced by between of the changes and existing drivers As the User does not talk about it then it would be useful to know if uses CPUCount in the game startup!
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OK!.. the suggestion for tool was to facilitate the configuration of game aspects without having to make access for exemplar files (as mentioned above) and goes back and forth of changes to test. See that "sc4config.dat" contains 17 exemplar files that configure these aspects of the game ... Obviously not fit here a working explanation of it but all the menus have help in the context as shown in the image. If by chance are not appearing in your system try adding "-style cleanlooks" for a shortcut to make the application call.
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You realize that in this situation it is only for testing? How to modify exactly the same data NAM can not use it in cities ... or just create cities without other transit mods for testing.
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Well... sometimes maybe yes others times no so it depend of what is the goal on search when reading As Cogeo said above, there are true treatises on the subject, but in practice there are many anomalies of simulation occurring that can not be explained I suggest that this tool if you want the freedom to experiment with their own research -- SC4Config - no NAM Show big visual traffic is not a good idea because, unfortunately old SC4 coding very penalizes the display of dynamic objects with sensitive delay to redraw in accordance with the need for more calculations to the simulator over the city growing. Try adding the command line "- Renderprop renderdynamicview" to call the game and will be able to notice the graphics performance difference in handling framework While Devotion does not return Simtropolis nam-traffic-simulators .
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Sorry friend but is incorrect. framework render maxis has DX7 programmed either using Direct Draw to create and manipulate surface and use d3dim700.Dll to 3D. The errors detected are exe SC4 messages that may be originate of inadequate path or libraries corrupted until to incompatibility 3D acceleration or video driver. If such claims to be hardware and need to check if driver is compatible and do not forget to uninstall the application (including keys) before new DX installation so that the reinstallation get ddraw compatibility.
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warning Microsoft continues 'bullish' Windows 10 upgrade tactics
NCGAIO replied to Cyclone Boom's topic in General Off-Topic
Unfortunately the vast majority of users have no idea what the critics say, much less interested in knowing the source of problems just run behind a tip to solve your situation. Situations like this demonstrate the ridiculous abuse of push update anyway source - Windows 10 is now ruining weather forecasts And the indignation of many, portrayed without mincing words source - https://www.theguardian.com/technology/2016/may/25/dispatches-from-the-windows-10-frontline but while this has little relevance in general ... source - http://http: //windowsreport.com/kb3035583-get-windows-10-update/ ... this one is really more than an abuse source - http://www.infoworld.com/article/3042155/microsoft-windows/windows-patch-kb-3139929-when-a-security-update-is-not-a-security-update.html Now... just to remind you of old thread on telemetry ... here Link to interesting analize. - - - Even when told not to Windows 10 just cant stop talking to microsoft UPDATES telemetry Windows 7;8.1 - kb3068708 - kb3022345 - kb3075249 - kb3080149 Without entering into the merit of being true or not Keyloger, wire-less sharing; transfer data ram ; etc .. if you do not agree try - Tip disable telemetry and data collection on windows 7 and 8 - Remove telemetry updates for Windows 7 and 8.1 Regarding telemetry that some believe to be acceptable to have a better adaptation of the system to use and more security is a thought "Think... if you do not care about losing some privacy in exchange for security maybe is no different than saying that does not care about the very freedom of expression talves because it does not even have anything to say " Save the big brother eyes- 78 Replies
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Post a daytime fault texture in same angle... if possible of course
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Mfc71.dll is missing (required for SC4DatPacker); does not work in W7 64 bit
NCGAIO replied to crishy's topic in SC4 Bugs & Technical Issues
Well ... just to demonstrate the need to inform properly in order to help effectively a User. File downloaded from the link provided in the indicated area - http://www.dll-files.com/dllindex/dll-files.shtml?mfc71 As noted with no extension which should have led the User complementary as DLL but in fact it is a Zip After decompressed (Zip) according to the instructions results in: 32bit version 7.10.6041.0 MFC71.DLL - 1,060,864 - 2012-02-01 readme.txt - 1,163 -2013-02-28 Just to clarify... the quote a part of the readme -
Mfc71.dll is missing (required for SC4DatPacker); does not work in W7 64 bit
NCGAIO replied to crishy's topic in SC4 Bugs & Technical Issues
The direct and understandable information for users of 32-bit applications on WoW are below - WOW64 Implementation Details - File System Redirector - Redirector Registry Since it already are run changes on the applicative for continue selling and profiting with it the distributors could at least be concerned with inclusion of manifest to facilitate its installation on current OS's. -
Just a suggestion ... While we certainly anybody expect technical accuracy in comments over a gaming site is always useful recommend the enhancement of knowledge so to be possible to explain about issues in the most correct way possible All the more so when it comes to matters that all seem want to dominate ... So it would be USEFULL to really understand the operation of the OS. over memory ... and others too -Windows-physical-memory/ -- -- -Windows-virtual-memory with some innocuous changes to the game in question everything is still valid - WOW64 Implementation Details
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Well ... you are not alone -- Graphics "Blades" and missing intersections - --- Is this a windows problem or a game problem? If you want to solve read the topics and if stand at Forun enough time may have the solution.
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Just for information ... all were distributing the same Origin version at the beginning of sales. The GoG facility also brought the same version 1.610 for Americas although the consultation for file properties pointed as a 1.641 version. addition to the DLL and the suppression of SafeDisk Maxis exe 1.641( GoG) & 1.610 = 7.524.352 (size bytes) Maxis exe ( RTPatch 6.50) 1.638 = 8.407.514 And with all the changes that have been made to sell the game now seems to be somewhat useless discussion about what would be cool because if taken literally what was quoted above would make many illegal mods too. So distribute support material without intended of sales for profit is something for which EA certainly would not pay any attention. For the topic - How to Switch Languages and Driving Sides
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Had to download new Simcity 4 Deluxe
NCGAIO replied to jswierc1's topic in SimCity 4 General Discussion
Sad ... There is no more new subject on SC4. For those who want to read - Here old discussion of original plugin maxis "living mall" be in Sku folder (x) - the Living Mall That generated this new discussion on loading experiments - SC4 Folder and File Loading Order But who will take the trouble to run the exe with monitoring of Process Explorer will have other surprises !! As always ... It would be nice if there was a manual for gathering all that is known about the game in simple language so would be more easy indicate a reading of the appropriate section. It is always good to remember that often those who just want to have fun does not have much patience for technicalities... simply abandon in time ... steam versions have different directories just search in the foruns!- 23 Replies
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Today telemetry is not a problem only for win10 but for all updated system.;7, 8, 8.1 remember Mintel motto - "if depends on us you will never be alone .. we are always giving a peek at you" For those who bought without reading i advise a peek in the section - " Updates to the Services or Software, and Changes to These Terms " in the link below. https://www.microsoft.com/en-us/servicesagreement/ It is not the solution to all the leaks and is subject to some problems but for anyone who is concerned can be interesting. https://www.safer-networking.org/spybot-anti-beacon/ There is only one real solution to the laity ... disconnect! in time: SC4'll be always running in a window on DWM no matter what you choose... full screen only see borderless
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In fact bug water should not be a more appropriate name for this purpose because in fact been given only because is seen more easily what happens by the lack of basic texture on the reference plane for the height of the water which is different from that used for land... beyond this in his absence the terrain plane shows the terrain texture in redraw. video best explains the construction of the water texture ... https://youtu.be/-_PY_WhIYvI
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Long-distance railroads and avoiding the eternal commuter bug?
NCGAIO replied to sizarieldor's topic in SimCity 4 General Discussion
Interesting ... I went back to your answer and now I realized that the link was cut .. again. I do not know how it happened ... again ... but all images loaded in this and other SC sites are on google photos and is the first time I see the changed link. but ultimately what matters here is the demonstration of traffic is possible between the tiles A and C which shows that there is no calculation to distance outside the city limits that is playing. my dear ... nothing in the network is free. Countless commercial interests rentabilizam ... and very well ... so it is possible to disturb me in my navigation with anything that does not interest me. besides the fact of being in circles where never i joined or have my spam box every day more crowded than the main and let's say spend my money to keep images that only serve to explain concepts to others at least would be foolish I prefer to spend with myself -
Long-distance railroads and avoiding the eternal commuter bug?
NCGAIO replied to sizarieldor's topic in SimCity 4 General Discussion
Sorry ... unfortunately we are no longer the owners on our will when we used applications it seems that automatical corrections after the upload were preventing him I miss the time when things in aplications changed only when we wanted it be changed !!!. -
Long-distance railroads and avoiding the eternal commuter bug?
NCGAIO replied to sizarieldor's topic in SimCity 4 General Discussion
images are the best explanations -
can start by pointing me where I can see this ... In fact unless you consider that scrolling. (med / high zoom) to the screen is a very important performance parameter the shadows has not itself much relevance.( The game's main objective seems be to view and monitor the entire development of the city and therefore high zomms not seem to be a critical point to this goal. ) Because him did not count on powerful hardware enough for a real positioning shadows are another one of SC4 tricks to run (up because the game has fixed angles of vision) For example unlike of terrain shadows calculated cast by the terrain , that overlap assets S3D above the shadow plane, the shadow of assets not cover because it is actually only the deformation of alpha sprite masks of the previous rotation on the LODs immediately lower , The floras and tree are particularly harmful when used in large quantities by the massive depth reading of alpha maps to display the frame. (no one does lod tight to a tree) So while it may seem shadows are not quite time consuming for positioning but they techniques employed to render the frames end up compromising any performance. (Not to mention scrolling) Certainly far less than the effects that are constituted basicaly of manipulation for planes 2d at directory effects and in this case fit the clouds, explosions, smoke, fogs etc ... Waves are a peculiar case since these are multiframes textures displayed ( like gifs for example ) and properties controlled by tuning exemplar ... pity we can not access it for the purpose. please: before critical to the terms remember that here there are also those who know very little or perhaps nothing about the issue.
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Hmm! interesting ... it is possible to develop a little more? If you think that'll be a long text can be sent by PM even! I will await eager for reading! nc.
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As said before ... his mainboard uses proprietary technologies to optimize memory performance and also there are some bugs in memory as legacy applications receive information of new systems. The error of access violation to memory is common in SC4 has some solutions and explanations. You were using core affinity ( CPUCount ) if not try and see if the results are the same I'll take a better look at descriptions more later. While we wait for it .... launched the game in windowed mode with no audio doing this ? if so then please: Clean (or rename, creating another empty) your plugins folder ( user ); loading the game in windowed mode with no audio with affinity to a single core; load the original game region named Timbuktu; load big city tutorial; exit of tutorial mode; navigate in the city dragging at most to the chosen corner (no make scrolling) and pressing <space> to center the city view in cursor. see if their textures are displayed immediately or are being drawn gradually. keep doing and if it fails post the exception report "Full" in PM to me ( besides being great ... it is of little interest here. ) tks!
