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Pheonix Rising

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About Pheonix Rising

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  1. Salesforce Tower

    No Maxis Nite??
  2. HK Fab 1

    Second dep link is to a deleted or unavailable file. Anyone know the name? As old as this is I might already have it.
  3. b62 Remastered: Shopko Stores Inc.

    Thanks for the links.
  4. b62 Remastered: Shopko Stores Inc.

    Link for Neko props didn't work, is there an alternate?
  5. Retro Tower

    Ugly as sin, but not everything needs to look pretty. Come comrade, we have block party now. Come, grab block, we make new building for socialist dream in Moscow. Wait, where you going, we have vodka!
  6. Electronic Toll Booth

    This was released in 2004, it will only really work with the original Maxis roads. I don't even think the NAM was around when this was released, let alone all the new toys included in the NAM. ***CHECK UPLOAD DATES BEFORE POSTING***.
  7. Tileset mod farms

    already done, but variety is always welcome. And yes, someone (not sure who) has done the same for commercial, residential and I think industrial
  8. DuQuesne Heavy Shipyards

    After a second look, the ship looks like a lego set lol Still love the bat though.
  9. MALAYSIA AIRLINES & AIRASIA darkblue

    Any chance you can reskin some as props? Would make for some nice airport additions other than straight replacements.
  10. REPAINT MAXIS FERRY

    prefer the maxis ferry skin, but excellent job on the reskin. Looks a little too shiny though, maybe release a different reskin with a tad dirtier look?
  11. Updated Trailer Park V2

    @farquhar92 The rating is low because the quality isn't there. It is getting better slowly (very very slowly) but does not have the quality of say SG trailer park or the rollerhomes bat/lot. And since it is a trailer park it should be lotted as R$ and growable, not in the parks menu.
  12. Small Trailer Park

    To say this is a decent lot means you have no eye for quality or you are trying to be nice and know its crap. There are other trailer park lots (and props) that can be used as a reference on the STEX. Search for rollerhomes for one of em. Best advice.. Stop wasting storage space on the STEX for incomplete lots. Start a thread to showcase your work and get help with it.
  13. Harbor pack

    If anyone finds this file can you email it to me darklastat at yahoo.com
  14. DuQuesne Heavy Shipyards

    noooooooo please we must have more 10/5 drydocks/seaport lots are lacking in sc4. Another great port lot to add.
  15. The New Official Next Generation Sim City Wish List

    Quick add on the grid. If you look at some of the pictures of how non-grid cities or rural areas are setup for a new SC5 or clone you could actually use a hex or octagon grid system to make lining things up much easier, though a hex grid would conform much better than an octal grid pattern. If any of you have played any wargames you know how many of the maps (if not all) use a hex grid for movement and placement of nearly everything. Going freeform while nice may not be practical on even current high end systems. The graphics cards could handle it but it would require a huge amount of floating point calculations to actually zone and grow a city, at least in some ways. If on the other hand you have the roads and zoning done as more of a paint application where you would draw your roads on the terrain then you could use a fill object to fill zoning around the roads. This leads to the prolem of not having much control of what grows where and possibly being limited to having few plop options. I may find the grid in SC4 clunky and irritating, but I owuld much rather have that than a lot less control on plops. As for a linux port, hell yeah! It wouldn't take much to convert it anyway especially is you build it around OpenAL and Opengl. Tempting.. Ok, somebody petition EA for the source to SC4 already lol
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