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Everything posted by Jamonbread
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It's dead when I say it's dead!
Jamonbread commented on emgmod's City Journal Entry in U-Build-It (110% Interactive)
Sounds awesome can't wait to see more! -
Thanks TekindusT appriciate your help... from a while back.
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- simcity 4
- custom content
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Thanks TekindusT appriciate your help... from a while back.
- 21,239 Replies
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- simcity 4
- custom content
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Wow! Seriously splendous! The first picture is my farourite, its really quite amazing and the port blends so well together... nicely done avoding repitition! I spotted the yellow apartments ...really like what you did with them! Ive gotta ask what set the crane and containers are part of, Ive got one final part of my own port to complete and have been looking for a set like that. Thanks daan!
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Its impossible to capture rome, but I admire you for even attempting it. I really enjoyed this entry, brought back some great memories thanks!
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^ Allstillwell- No, I'm almost certain there isnt... there are water taxis though I beleive included in the NAM. Can someone help me find a beach mod... preferably one which makes the beach muddy or rocky. I can't find any!
- 21,239 Replies
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- simcity 4
- custom content
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Carleton, in the west of Prince Edward Island, Canada
Jamonbread commented on drunkapple's file in Maps
- 22 Comments
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- map
- accurate scale map
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The photoshopping helps so much with the snow effect! I don't like snow effects usually either but you did a great job with them well done!
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Tarusaia - North African Outpost
Jamonbread commented on panthersimcity4's City Journal Entry in San Pedro & Mesias
Great little villages and impressive fortress! -
Excited about the future of this CJ, lookin good!
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Kostelec - Old Town and Old Harbour
Jamonbread commented on Daan300's City Journal Entry in The Illyrian Empire
Looks great! Nice to see youve been busy make such awesome stuff! I really like the harbour but also the glr and harbourside railline, looks very natural in its surroundings. Again fantastic work! -
Awesome CJ, love the detail! And nice use of special effects too! 5/5 when I can rate!
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Update 9: Urhillian Mountain
Jamonbread posted a City Journal entry in Callahorn Empire V2 - Capitol District
To the South of the Greater Capitol Area sits Urhillian Mountains, a vital close by source for raw materials such as coal, iron, barium, and gravel for concrete. It is one of the last locations in the district which is home to heavy industry and as such also has the lowest property rates in the district. The small city is home to 50,000 people and most jobs are blue collar but the number of white collar jobs has been increasing lately and a few new offices have gone up in the last ten years. Also, in a attempt to get more buissness and tourism, many hotels have been put up and tours are being offered of many old mines in the area as well as new laws protecting remaining greenspace on the mountain. The centre of town features an old drainage system for one of the old iron mines converted into a pleasant lake and parkland since 1923 and has helped to add some allure to the city. However because of its reputation, air quality and ugly skyline and factories scattered here and there, the city has not been able to enjoy the strong real estate market the rest of the district enjoys. Despite this many residents still take good care of their properties and the cities appearance is better then ever. OVERVEIW DOWNTOWN NORTH SUBBURBS SOUTH SUBBURBS AND SMALL BUISSNESS AIRPORT SURROUNDING RURAL EXPANSE THANKS FOR VISITING THE EMPIRE! SPECIAL NOTICES: - Firstly, thanks to the simcity4 Community Magazine for their feature of the Callahorn Empire in their third and latest edition. I'm am greatly flattered. - Second, I apoligize for the standard of this update, I have just completed a whole new town for the next update so it will be of higher quality but I thought I would show this old stuff anyway. Hope you enjoyed it! -
Update 10: Aquonijor
Jamonbread posted a City Journal entry in Callahorn Empire V2 - Capitol District
Aquonjor, meaning "city in the water" in the ancient language of celwynian is one of the oldest settlements in the district. It was established as and has remained for the most part a fishing village and hub for the surrounding farming communities. Although Its castle was battered by pirates in the 1600's and the stone moved to the capitol or the surrounding stone buildings of that time period, the main gate still remains and is the largest tourist attraction in the now small town. Only a small watch tower was ercted where the castle once stood. After the collapse of the castle and subsesquent ransacking, the town darstically reduced in size and the population is now locked at 5000 after the district government declared the peninsula a protected heritage site. Since then, all the old wooden houses that survived have been rebuilt, a new church has been constructed in 1891 and small editions to the town have been made along the main street along the water. The last edition to the town was the Aquonijor Hotel in 1966 and the wind turbines powering the whole peninsula built in 1997. Today agriculture is still the major employer, and all aquonjor produce is known for its quality around the district. However there is still a decent sized fishing industry and tourism industry, which can no longer expand due to development restrictions. It is also the most important ferry hub in the capitol, servicing almost every town in the bay islands. Peninsula road runs through town connecting it with Scully, Hailington, and to the mainland (Armendka). Here is modern Aquonijor. OVERVEIW THE VILLAGE THE MILLS THE COVE FARMLAND THANKS FOR VISITING THE EMPIRE! ---REPLIES--- IrvingTwoSmokes- Well I’m glad you liked it, the posterization hid some of the imperfectios I didn’t really like. Thanks so much for the rating! Monay- Thanks a lot for your support! Tigera- I don’t usually posterize, but it made it easier to photo manipulate and hid some imperfections. Don’t worry future updates are all going to be back to normal. Daan300- Of course old friend. https://www.simtropolis.com/stex/details.cfm?id=11130 Least I can do for directing me to those awesome rocks! Glad you liked my older stuff, hope you liked my new stuff today as well. Thanks for your continued support. TekindusT- Read tigera’s response as well but thanks very much for your kind words. The farm limits were more unique with this city because I was trying to simulate a more slow growing city that hadn’t totally been taken over by suburbia yet. Thanks again. Gogojcia- Welcome to the Empire and thank you! Um the rock mod is Pegasus, found on the stex here on simtropolis and believe it or not I’m just using the original maxis terrain. Any effects on the ground you see come from ploppables, I can’t give you the link because there are tons of sets collected over a long time but they can all be found on simtropolis. Sorry I can’t be much help. -
Looking Back: Was SCS really that bad?
Jamonbread replied to pcgamer2's topic in City-Building Games
Not my thing at all, still hate it just because it was meant to replace SC4 otherwise I wouldnt care and just not play it. But for that reason I still hate it. Everyones got their own opinion though, just not the type of game I enjoy playing is all. -
Your Regions and their Population
Jamonbread replied to Jimmyneutron's topic in SimCity 4 General Discussion
Bostonv2 aka Callahorn Capitol District- Got 1.5 million and nowhere close to done hoping to reach at least 5 million looking realistic. Maybe in ten years... haha -
And you do it again... your "old stuff" is great The addition of all the boats really livens it up. Well done. @kolnikov inc- a good substitute to photoshop is paint.net which is legal and free, just google it. I looked into photoshop and couldnt find any free download. I wish I found a copy on my computer haha.
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- hkabt
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I hope to see more asthetically pleasing curves for NWM, they work so beautifully for grids but other then that curves with them are ugly and its a shame except of course for the great work with a few of the narrower NWM. It would also be great if some of the wider realistic highways also got sweeping curves as I feel this to be the only hurdle I encounter anymore playing simcity with looks anyway. Also though, I know you guys have ditched the maxis highways understandabley but most people still use them a lot especially in dense cities and since there is a smooth curve for ground highways I was wondering how much harder it would be to create a smooth elevated maxis highway curve. That would be beyond awesome! Anyways great work so far, the last update had some fantastic curves!
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I hope to see more asthetically pleasing curves for NWM, they work so beautifully for grids but other then that curves with them are ugly and its a shame except of course for the great work with a few of the narrower NWM. It would also be great if some of the wider realistic highways also got sweeping curves as I feel this to be the only hurdle I encounter anymore playing simcity with looks anyway. Also though, I know you guys have ditched the maxis highways understandabley but most people still use them a lot especially in dense cities and since there is a smooth curve for ground highways I was wondering how much harder it would be to create a smooth elevated maxis highway curve. That would be beyond awesome! Anyways great work so far, the last update had some fantastic curves!
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Downtown Redwood & the capitol
Jamonbread commented on panthersimcity4's City Journal Entry in The State of New Loreto
Everything was really well done! Everything works together wonderfully. -
Haha wholeheartedly agree with TekindusT. Your mayor rating must suck but cool intersections all the same!
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Haha wholeheartedly agree with TekindusT. Your mayor rating must suck but cool intersections all the same!
