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wouanagaine: Thanks for your answer! Yes, the archive was unzipped including subfolders. But I unzipped it over an older version of your program, because I wanted to keep my old lot images. Extracting the file in a new, clean folder worked. no more problems!
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Hi Wouanagaine! LIG does not start up and produces the following log: Traceback (most recent call last): File "SC4LotInfosGenerator.py", line 21, in ? ImportError: No module named xmlP I already tried renaming the template files (replacing the small original template.py one with templateFull.py), but changed nothing else in the folder. Any ideas?
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No, I'm not talking about a pirated copy :-) I'm just too lazy to reinstall the game after reformatting my hard drive or switching the computer, so i just copy the game directory. You still need the CD to run the game. Saves a lot of hassle... until yesterday! Since some posts of others explain that they use the game in the same way, I wrote the above post for anyone who runs into the same problem as I did. Just wanted to help :-) EDIT: Of course, you could just reinstall the game to solve this issue.
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Some information about the LIG: I got this error message: Traceback (most recent call last): File "SC4LotInfosGenerator.py", line 927, in OnClose File "SC4LotInfosGenerator.py", line 930, in ShowMain File "SC4LotInfosGenerator.py", line 840, in __init__ pywintypes.error: (2, 'RegQueryValueEx', 'Das System kann die angegebene Datei nicht finden.') The last sentence in the message is german and means: "The system cannot find the specified file." This sentence probably would, in case of this error, pop up in your local language. This message means that your installation of the game ist not correctly registered, and the LIG can't find your game directory. To solve this you have to create a new string in the following registry entry: HKEY_LOCAL_MACHINE\Software\Maxis\SimCity 4 Label this string "Install Dir" and edit its value to your game directory, e.g. "C:\Program Files\Simcity 4". Since the game actually does run fine without an installation, this probably happened because of just copying the game files from another computer or disk. And, of course: A BIG Thankyou, Wouanagaine! Definitely a great toolset!
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Though I might have to work with Dirk & co. if we have to re-compile a few thousand stex entries. Moving all the paris buildings (which are fantastic) to their own set would require a crazy amount of work. Worth it, but crazy!quote> I did this once for my whole plugins folder, redefining the building styles (seperation between CO and CS, between W2W and non W2W and finally between old-looking and new-looking BATs, including all the Maxis stuff and all mayor quality BAT contributors). Using the tilesets this way allows building with more freedom. Other combinations are thinkable, like mediterranean, arabian, asian, etc. I'd do it again (even with more content), if there were - More definable tilesets What else to think of (codewise)? - Better (redefinable) UI, especially the menu system - Improved zoning tools, especially seperate CS from CO - Fully functional RCI plops, especially R - Resolve the mentioned water bug aka overlay-texture bug - Networks under bridges The following falls under "probably not happening", but just to mention it: - Framework to allow additional networks - Draggable networks => visual path editor, probably exists at Maxis - Useful transit-enabled lots near each other And finally: - UNDO Button !
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