Jump to content

Voltaire

Member
  • Content Count

    274
  • Joined

  • Last Visited

Community Reputation

52 Popular

About Voltaire

  • Rank
    Resident
  1. Hoping you can instruct me on the method for orienting building pieces to construct a custom airport, I don't know how to change the direction of runway pieces, taxiways, terminals, and aircraft. My email is jberard_mvra@yahoo.com. Your help would be greatly appreciated.

  2. I tried to download the ACB-VLT Terminals and Jets Series - Part 2, but the file is not available. Is there another location where I can download that?

  3. is RMIP 3 out cause i can't find it ?

  4. Thanks. I use your stuff in my city.

  5. Nice to see this 5-year old pack still generating interest I've just re-uploaded RMIP-2 SAE Volume 2 here: https://www.simtropolis.com/forum/files/file/26571-rmip-2-sae-vol-2/ It's odd though, because this file did survive the upgrade... I updated its catalog link (along with the others) months ago. This disappearing act is post-upgrade. As noted above, Ace's packages are still here, but the URLs have changed.
  6. @titanicbuff: Not sure why it's missing but I've re-uploaded it today:

    http://www.simtropolis.com/forum/files/file/26571-rmip-2-sae-vol-2/

    @alvinheriadi: the link has changed since the upgrade, it's now here:

    http://www.simtropolis.com/forum/files/file/14024-swap-simwings-airport-pack-v22/

  7. Version 1.0

    65,633 Downloads

    Reuploaded 29 July 2011 Original Upload 29 May 2006 This package extends the RMIP-2 airport pavement set with aircraft parking and several accessory lots. Aircraft stands on turf, asphalt, and concrete are included, plus alleyway markings, fillers, and taxiway junctions. This package pre-dates BATed aircraft -- the MAXIS regional jet, four-prop, bizjet, and single-prop are used on these stands. Other lots/props included in this package: - prefab U-Drive-It airfield - small aircraft hangars - VOR and compass calibration pads - windsock and tetrahedron props - jetbridge for MAXIS regional jet This upload is provided as a plain ZIP file, just like the original. No dependencies. For issues with this file, and to check out (much newer) airport stuff see the AC Team boards over here.
  8. I'm looking for RMIP-2 SAE volume 2. Did you remove it?

  9. Why SWAP is not available??

  10. ACE Airport Pack

    It is indeed... and it's been expanded on several times. For anyone looking for updates, we now operate the Aerospace Consortium over here. You can find our complete release list in here (scroll down a bit). Aside from this pack and its expansions, we also do functional airports; a large collection was released earlier this year. - V
  11. ACB VLT Series 2

    Thanks guys! @Strucka, we post current work, and our catalog, on the forum linked in the Description... check out the A320 family, in progress now ;)
  12. ACB VLT Series 2

    Version 1.0

    8,915 Downloads

    Aerospace Consortium present the Boeing 737NG Series, latest versions of the world's most popular airliner. This pack provides highly realistic aircraft gates for custom-made airports. The ground textures and jetway positions are designed to work seamlessly with ACB-VLT Terminals, and RMIP-2 pavement systems. Each gate features safety-area markings, an integrated jetway, and ground service vehicles -- including the new conveyor-belt loader by Voltaire. Accessory lots are included, for connecting vehicle safety-area markings between gates. Placement helpers are included on the Random Airline lots, to show orientation while plopping. Dependencies (see Readme for links) AC MEGA Props Vol02 AC MEGA Props Vol05 BSCMegaProps JES Vol01 BSCMegaProps jestarr Vol02 BSC MEGA Props - SG Vol 01 Cleanitol file to check dependencies is included. Please direct comments and issues to the AC Team.
  13. RMIP-2 Airport Lots by Voltaire

    Thanks King Titan and teddyb. hamsterTK the 737 project has a bit of a setback (see below) but it'll be up and running again soon, after I reconstruct some things. teddyb we're working in that direction; in addition to the new control tower ace has recently done new ground vehicles, including a conveyor truck. Once my gmax is back on its feet, that side of the project should start rolling again. now I have an Announcement: Two weeks ago, in an attempt to restore stability and performance to my computer, I reloaded the system from scratch. The procedure was very successful from a performance standpoint. But when I used my data backups, I found widespread corruption in the DVDs containing my SC4 library. In many cases, restoration of the master texture and model files is impossible. Due to the fact I cannot commit to the enormous amount of time needed to recreate those materials, I'm forced to shut down RMIP. It seems as good a time to conclude this project as ever, considering I've met and surpassed the goals I set in the beginning -- bringing realism and true layout flexibility to SimCity airports. I'll still be around, making new airport content with the Aerospace Consortium, but not pavement systems. MANY THANKS to all who downloaded, contributed, and commented over the last two years. This was one of the most-read, largest, and consistently-active projects on Simtropolis due to your interest and continued support. At times the work was tedious and no fun at all -- but your kind words and enthusiasm kept me going back for more. Thank You and Happy Flying! by Voltaire November 28th 2007
  14. RMIP-2 Airport Lots by Voltaire

    ccecill, the Lot you're looking for is in RMIP-2 SAE Volume 4, which was released separate from our main T&J pack due to upload size limits. It appears along with the other 747 Gate fillers here: Wade11, you can delete and re-install without FileJuicer using the .zip link, at the first page of this thread. It's the first time I've heard of that problem, anyone else have experience solving it? Thanks ShadeSlayer, The_Hutt , Duvad, colton, Seahawk_fan, Godzillaman Other AC members are working on more liveries and aircraft, some of which are un-announced, due to the fact they are very early in development. The scenery package is just for FS9 (so far), with about 30% completed over the course of two months. It's quite a change from SC4 -- there's no grid, so designing compound-curves and angles, is easy and straightforward. No restrictions on building/prop placement either. To make it right takes time though -- so it'll be awhile before I return to creating for SimCity.
×