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Is anyone aware of rather or not any mod already exists which replaces the vanilla Maxis street signs that show up along streets and I think roads? I have one for stop-signs, but I haven't been able to find one which does the same for these signs. For some reason they cast messed up shadows up my PC and it's a major eyesore. So do the vanilla stop-signs, everything looks much nicer with the HBS HD stop signs which cast the correct shadows.

If not, I was thinking of trying it out myself by making a T21 mod, but it'd be a first for me.

Thanks.

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6 hours ago, Tyberius06 said:

I think the second one of the winner with the lots. And now "Huston we have a problem". @Cyclone Boom and @CorinaMarie the above linked CopaBacana Park Beach upload does contain prop packs from other authors.

Thanks for the heads up. *:)

Looks like those 5 dependencies being included somehow slipped under the radar.

As you say, they really should be referenced only in the description as is common practice, and so we agree those are best taken out from the archive. Aside from the author not having permission to bundle them with their lot files, it might cause conflicts otherwise as well (given 2 of them are obsolete).

So feel free to use your STEX editing powers to upload a new version (from the File Actions menu). Then update the description to add the links for those dependencies from your research with an edit note. We'll then remove the original version from being available. For the new file archive and it's probably worth packaging this up in a standard .zip file instead of the .rar as done presently. That way everyone who downloads can open it from their computer with not needing a file management program like 7-Zip.

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1 hour ago, Cyclone Boom said:

Thanks for the heads up. *:)

Looks like those 5 dependencies being included somehow slipped under the radar.

As you say, they really should be referenced only in the description as is common practice, and so we agree those are best taken out from the archive. Aside from the author not having permission to bundle them with their lot files, it might cause conflicts otherwise as well (given 2 of them are obsolete).

So feel free to use your STEX editing powers to upload a new version (from the File Actions menu). Then update the description to add the links for those dependencies from your research with an edit note. We'll then remove the original version from being available. For the new file archive and it's probably worth packaging this up in a standard .zip file instead of the .rar as done presently. That way everyone who downloads can open it from their computer with not needing a file management program like 7-Zip.

I'm glad this was brought up because I've had some issues with this plugin conflicting with other sets. This conflict first happened after downloading Peang's Park set when all my beaches turned to brick. There are two texture files I take out from Peang's Park plugin before switching to cities with the Copacabana Beaches. Recently, the Copacabana pavement graphics has become completely illegible due to a recent download, but I haven't figured out which one yet. It is a fantastic beach set when working properly. Any chances of someone resolving and updating this? It sure would up the beach vibes for Simtropolis if there's a way to keep this on STEX *:8) *:thumb:

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Just now, ByeByeBayou said:

@Cyclone Boom and @Tyberius06, any suggestions on resolving this? Are there superfluous files I can remove from the plugin or replace them with more updated patches?

Have you tried his original update? It's under the download button. He is refering to some kind of IID changes... not tomorrow, but in the next two days I will take a look onto the problem. Also will make the proposed update on the upload and remove the included dependencies...

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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6 minutes ago, Tyberius06 said:

Have you tried his original update? It's under the download button. He is refering to some kind of IID changes... not tomorrow, but in the next two days I will take a look onto the problem. Also will make the proposed update on the upload and remove the included dependencies...

Awesome! Also, there's no rush. I like this mod, but it's just been a pain in the butt for a while. I'm just glad someone is working on in it *:8)

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12 hours ago, ByeByeBayou said:

That image is way too tiny, but it from my city journal, so I can help you out.

 

Thank you! I tried to enlarge but it was very low res. I knew tagging you would get me the answer as I saw it in your CJ. Take care.

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23 hours ago, gwada971 said:

@Firefightergosa  the file TNT Building is on the dropbox of Yarahi (see p463 of this topic for the link)

Name of the file: mck_warehouse.zip

The TNT building has also been modified in Lot Editor @Firefightergosa. I expanded it and added more trucks and fences etc.

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On 2019. 07. 23. at 1:22 AM, ByeByeBayou said:

I'm glad this was brought up because I've had some issues with this plugin conflicting with other sets. This conflict first happened after downloading Peang's Park set when all my beaches turned to brick. There are two texture files I take out from Peang's Park plugin before switching to cities with the Copacabana Beaches. Recently, the Copacabana pavement graphics has become completely illegible due to a recent download, but I haven't figured out which one yet. It is a fantastic beach set when working properly. Any chances of someone resolving and updating this? It sure would up the beach vibes for Simtropolis if there's a way to keep this on STEX *:8) *:thumb:

On 2019. 07. 23. at 1:35 AM, ByeByeBayou said:

@Cyclone Boom and @Tyberius06, any suggestions on resolving this? Are there superfluous files I can remove from the plugin or replace them with more updated patches?

Ok, so 2 things, nope actually 3. 
1. There is an existing texture IID conflict in the first version of Lots with somwthing. Could you send a picture about the changed copacabana pavements? It would be helpful narrowing down the conflicting stuffs.
2. HOWEVER in a way it had been solved by an update on the lots, what you can download on the download page. That update uses new IIDs for the copacabana textures.
3.  The conflict with the Paeng Parks is actually on you, because you might not read properly the readme of the Paeng Parking set. Basicly there is a texture charger in the Paeng Parks which allows a bunch of combinations interchanging the pathway textures on the parks. By default you have the Monument Park with Gravel paths, the Urban Gardens with diag bricks, and the White Sand paths with maxis default white sands, the same what the copacabana beaches are using. Now these texture chargers will allow you to change the pavement textures under the different park path sets, but this could cause conflicts with other mods, what uses the same maxis sand texture.
mod-combi_chart.jpg.9053af9840e8219ac3d3ece60c4a764f.jpg

This images contains the variations. If you delete these files or the complete texture charger folder:
Monument2UG_Mod.dat
UG2Monument_Mod.dat
WSP2Monument_Mod.dat
WSP2UG_Mod.dat
You will get NUMBER 1 on the above image and you will have the sand textures on the beach lots. IF you want to use the WHITE SAND Parks with the Brick (urban gardens) texture and you want to use the same time the copacabana beach lots too, you need to relot the WS Park lots, and change the white sand texture to the brick one. Lot editor or PIM-X is your friend in this task. I would recommend to make a back-up copy of the LOTs before you start messing with them ;) 

Anyway the original upload will get a little surgery in the following days when i have time, but I would like to know what it is conflicting with.

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Hi everyone. I am looking for something that will connect power between cities. Perhaps an object that allows for neighborhood power connections. Or perhaps a mod that replaces the default Maxis power line AND can connect power to a neighboring city. (I am not looking for something that connects power inside cities but something that connects power between cities.)

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3 hours ago, Hellken said:

Hi everyone. I am looking for something that will connect power between cities. Perhaps an object that allows for neighborhood power connections. Or perhaps a mod that replaces the default Maxis power line AND can connect power to a neighboring city. (I am not looking for something that connects power inside cities but something that connects power between cities.)

Not sure if I understood your explanation right, but all Powerlines can be connected to neighboring cities. There' s also a cheat for this, but I can't remember what it was/is. ;)

 

Fred

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I don't like the default Maxis power lines. I prefer to connect power between neighboring cities but without visible default Maxis power lines. I don't like using the Maxis power lines to connect to neighboring cities. If I could hide them that would be great. There are a few invisible power objects on the STEX. But I am not looking for that. Those just transfer power within cities. I need something that I can use to connect power between cities. If there is an invisible power line mod or object somewhere that would be great. 

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5 hours ago, Hellken said:

I don't like the default Maxis power lines. I prefer to connect power between neighboring cities but without visible default Maxis power lines. I don't like using the Maxis power lines to connect to neighboring cities. If I could hide them that would be great. There are a few invisible power objects on the STEX. But I am not looking for that. Those just transfer power within cities. I need something that I can use to connect power between cities. If there is an invisible power line mod or object somewhere that would be great. 

I'm not sure if there is anything like that. Only the maxis power lines can supply electricity between neighboring city tiles. What you would need is an overwrite mod. There are overwrite mods for the power lines, but those would replace the pilons and wires. I don't think there is an overwrite mod which would hide the powerlines visually f.e. underground. 

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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23 minutes ago, Tyberius06 said:

I'm not sure if there is anything like that. Only the maxis power lines can supply electricity between neighboring city tiles. What you would need is an overwrite mod. There are overwrite mods for the power lines, but those would replace the pilons and wires. I don't think there is an overwrite mod which would hide the powerlines visually f.e. underground. 

- Tyberius

I just found this. It's close to what I am looking for but the wires don't disappear though. Perhaps if there was some way to turn those invisible as well. Or perhaps replace the power lines with something else like a draggable "fake road" with electric poles.

 

 

 

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How about this:

I know it works between cities as that's what I use it for.  Disregard!  I could have sworn I had previously used this lot for this purpose, but I obviously mis-remembered!  I declare a senior moment!

 


  Edited by twalsh102  

Faulty information
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To be honest, I like it very simple, so I use the xtra cheats dll and type "fightthepower". Works well, easy and simple. And then I make myself believing it comes from the powercentral of the neighboring city....;).....Life is not complicated.

 

Fred

 

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@PHBSD, @ByeByeBayou
Ok, so an updated version of those lots has been uploaded. You can find it here:

I would recommend everybody to download the updated version, delete the old lots from the plugin folder and use the new set, and of course get the listed dependencies. The old versions contained some external dependencies which have become obsolete and/or duplicates if you use them separately anyway (like the SHK parking pack, or BSC Mega Props Misc vol.2).

- Tyberius

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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3 hours ago, Tyberius06 said:

@PHBSD, @ByeByeBayou
Ok, so an updated version of those lots has been uploaded. You can find it here:

I would recommend everybody to download the updated version, delete the old lots from the plugin folder and use the new set, and of course get the listed dependencies. The old versions contained some external dependencies which have become obsolete and/or duplicates if you use them separately anyway (like the SHK parking pack, or BSC Mega Props Misc vol.2).

- Tyberius

 

So this update seemed to fix my graphic issue. I've downloaded all of those dependencies before for other plugins, so the duplication might have been the issue. Thanks again and it looks great!!5d391b344a585_SimCity47_24_20199_56_01PM.png.26dc6f3d41ee188ddf166e08f9d5d702.png


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7 hours ago, twalsh102 said:

How about this:

I know it works between cities as that's what I use it for.

 

How does that work between cities?  They are just lots and still need lines to connect to neighbour cities

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You are correct.  My bad!.  That's what I get for trying to rely on apparently faulty memory, rather than testing before I post.

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9 hours ago, twalsh102 said:

How about this:

I know it works between cities as that's what I use it for.

 

You can't use this to connect between cities. They are just lots. They don't go underground.

 

Anyway, not much of a problem. I'm fixing the look of something I am making.

 

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20 hours ago, twalsh102 said:

How about this:

I know it works between cities as that's what I use it for.  Disregard!  I could have sworn I had previously used this lot for this purpose, but I obviously mis-remembered!  I declare a senior moment!

 

There´s also a underwater version allmost invisible !

 

 

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I didn't even know they existed, thanks Schmidt

 

Fred

 


"I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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@satria sandman

That's the Quais de Seine, available on the LEX. Make sure to check the dependencies.

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3051

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7 hours ago, satria sandman said:

R those seawall can plop on shorelines? 

Yeah, they sit on the shoreline and overhang into the water. Although for best results some terraforming is required.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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