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Guys, a little help if you kindly don't mind. *;)

I'm looking for the draggable path modification which basically allows one to paint stone or dirt paths onto a map. Just as if it was a brush.

I am 100% sure I've seen something like this on SC4 devotion, but have lost sight of it since. I will also be grateful for pointing me to any other simmilar solution! :thumb:

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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8 minutes ago, TheMurderousCricket said:

Guys, a little help if you kindly don't mind. *;)

I'm looking for the draggable path modification which basically allows one to paint stone or dirt paths onto a map. Just as if it was a brush.

I am 100% sure I've seen something like this on SC4 devotion, but have lost sight of it since. I will also be grateful for pointing me to any other simmilar solution! :thumb:

Hi

They are called MMP's

I made a couple of them, 1 stones based the the other sand based. Both have many choices within. Enjoy!

 

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There are those who lead and those who follow. Don't look too far...

Visit my lots and BATs thread here at ST https://community.simtropolis.com/forums/topic/71467-simmer2s-lots-and-bats-lab/?page=3#comment-1663504

Or at SC4D https://sc4devotion.com/forums/index.php?topic=17211.920

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13 minutes ago, TheMurderousCricket said:

Guys, a little help if you kindly don't mind. *;)

I'm looking for the draggable path modification which basically allows one to paint stone or dirt paths onto a map. Just as if it was a brush.

I am 100% sure I've seen something like this on SC4 devotion, but have lost sight of it since. I will also be grateful for pointing me to any other simmilar solution! :thumb:

List seriously needs updating, but...

 

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So many choices for this, some of my favourites are Heblem's Sand and FrankU's "Smaller" versions of them. RRP Draggable Paths and a set released by SFBT on the LEX as part of the Advent thing a couple years back. I really don't have time to dig out links for them all right now, but Google is your friend.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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20 minutes ago, TheMurderousCricket said:

Guys, a little help if you kindly don't mind. *;)

I'm looking for the draggable path modification which basically allows one to paint stone or dirt paths onto a map. Just as if it was a brush.

I am 100% sure I've seen something like this on SC4 devotion, but have lost sight of it since. I will also be grateful for pointing me to any other simmilar solution! :thumb:

A couple of other options, in addition to the paths from Simmer2:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3455

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1885

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🚜 Get well soon, Cori! 🚜

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Sorry if this is the wrong place....  I saw the "All 3 City Halls Mod Reward fix" by @MrTruesage and the "Real Upgradeable City Halls" by @simmaster07 and downloaded both.  Which to use?  They both say they allow growable City Halls.  Do they function the same?  HELP! *:???:

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5 minutes ago, jbkone said:

Do they function the same?

The All 3 City Halls Mod Reward fix mod uses three separate lots. While the Real Upgradeable City Halls will let you upgrade the City Hall lot when prompted. It uses only original lot and upgrades are done on that lot.

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12 minutes ago, jbkone said:

Sorry if this is the wrong place....  I saw the "All 3 City Halls Mod Reward fix" by @MrTruesage and the "Real Upgradeable City Halls" by @simmaster07 and downloaded both.  Which to use?  They both say they allow growable City Halls.  Do they function the same?  HELP! *:???:

They work slightly differently.

The Mr Truesage mod upgrades the City Hall automatically. The Simmaster07 mod allows you to choose whether you want to upgrade your City Hall when you meet the reward conditions.

Each file also triggers the upgrades under different conditions. The conditions required to upgrade the City Hall for each mod are explained on the respective download pages and in the readmes.

Edit: I was unaware that the Mr Truesage mod uses three separate lots and doesn't upgrade the original City Hall. Thanks @Kloudkicker for clearing that up!

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🚜 Get well soon, Cori! 🚜

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3 hours ago, Tyberius06 said:

It's quite funny, it was asked like four weeks ago, that time I collected some of them into this post:

Though I've forgot about the 

FrankU Heblem Sand addon

The rest (from that post) was already listed above by others:

SBFT Draggable Paths by RFR Team

RRP Draggable Paths ChrisAdamas3997

SM2 Sands

SM2 Stones Vol1

Oh and since I'm here, @TheOlympics, you were looking for the MCK Warehouses, now it's become officially available during the last weekend:

Also some of the regulary requested AC Saturn power plants and industrial creations (created by Aras) were released as well, check out the SimCity Polska section of the STEX

https://community.simtropolis.com/files/category/64-simcitypolska-files/

- Tyberius

Thank you! 

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17 minutes ago, danthaman4671 said:

Hi, does anybody know where I can find this?

02.jpg.da68d004ab507a13811a83803a611439.jpg

Needed a bit of digging, but the clue was the BAT behind it, which is a hospital from Capital SimCity, the Spanish SimCity fansite. You're looking for the submarine tunnel header, or "cabacera de tunel submarino". You do not need an account to download it. Click "Descargar 630,6 KiB" (Download, 630.6 kilobytes) below the lower left corner of the building image in the link.

http://descargas.capitalsim.net/?sitio=csc&descarga=262

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Wow, many choices indeed! Thank you for your help, I'll check them all out.

You guys rock. :ohyes:

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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Apparently, one of SOMY's cruise terminal files fails to download (cruise_terminal_set.z01) does anyone have this file, or the complete file?

 pardon if it feels inappropriate to ask for something thats already around.

cruise_terminal_set.jpg.115a6d5948061a89dae203b6ce242252.jpg

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20 minutes ago, Drack said:

Apparently, one of SOMY's cruise terminal files fails to download (cruise_terminal_set.z01) does anyone have this file, or the complete file?

 pardon if it feels inappropriate to ask for something thats already around.

cruise_terminal_set.jpg.115a6d5948061a89dae203b6ce242252.jpg

I was able to download it without any issue with two different browsers (chrome, brave), right now. All 3 files. Could it be a temporary network issue on your end? Maybe try it later.

Edit: @Drack right now these links are working for me:

http://somy.gozaru.jp/simbat/cruise_terminal_set.zip

http://somy.gozaru.jp/simbat/cruise_terminal_set.z01

http://somy.gozaru.jp/simbat/cruise_terminal_set.z02

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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56 minutes ago, Tyberius06 said:

I was able to download it without any issue with two different browsers (chrome, brave), right now. All 3 files. Could it be a temporary network issue on your end? Maybe try it later.

Edit: @Drack right now these links are working for me:

http://somy.gozaru.jp/simbat/cruise_terminal_set.zip

http://somy.gozaru.jp/simbat/cruise_terminal_set.z01

http://somy.gozaru.jp/simbat/cruise_terminal_set.z02

 

I finally did, odd that i managed to download the other two with no issues. 

Thanks

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16 hours ago, danthaman4671 said:

Hi, does anybody know where I can find this?

02.jpg.da68d004ab507a13811a83803a611439.jpg

 

15 hours ago, brancra said:

Needed a bit of digging, but the clue was the BAT behind it, which is a hospital from Capital SimCity, the Spanish SimCity fansite. You're looking for the submarine tunnel header, or "cabacera de tunel submarino". You do not need an account to download it. Click "Descargar 630,6 KiB" (Download, 630.6 kilobytes) below the lower left corner of the building image in the link.

http://descargas.capitalsim.net/?sitio=csc&descarga=262

I have this but I re-named it "Stereo Speaker", so I wasn't actually sure which site I got it from. It was a coin toss between ToutsSim and Kurier, so I went through the French STEX, all 66 pages. Naturally, I didn't find it, but I did do a bit of "shopping". Now I know what this thing is(or does). I know it's a simple park. I have it in my Futuristic Vault.

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On 08/07/2021 at 11:02 AM, Tyberius06 said:

Hi everybody,

Two things.
@TheOlympics MCK aka bad455 gave his permission for rehosting his stuff(s), so I try to make a few official polska uploads during this weekend, including this long awaited upload.

The other thing, that I'm looking for these ancient Simgoober contents. They were hosted most probably on SIMPEG around 2006-2007, before SG started compiling his model packs for LEX. These stuffs are not lost items, all of them can be found in the model packs (see the respective model pack names at the end of each bolded content). Preferably I'm not looking for just these DATs, but the full uploads/installers, though if one has only the DAT/model files, I would be happy with those as well. I need the installers for archiving and back-up purposes. @mrbisonm is it your time? These are quite specific, as I said they were most likely hosted on SIMPEG or the predecessor of the late simpeg site (anyway on some version of the PLEX)

SG_CottageBuildingsNew.dat
SG_CottageBuildingsOriginal.dat - Residentials vol01

SG_Fabrications18-0x5ad0e817_0x31af2acb_0x30000.SC4Model - I-M vol02

SG_Club_WildZebra.dat - Adult

SG_UrbanDeptStore14-0x5ad0e817_0xf2cf6ed1_0x30000.SC4Model - Department Stores

SG_NeimanMarcus.dat - Department Stores

BSC BAT Props SG vol07 and vol09 - BSC MEGA Props - SG vol01

Also from the same era (or even before), I'm looking for the following Citynut's contents (Newman INC) - *.sc4desc files are less important, I rather need the *.sc4model and *.dat files:

  • Newman Inc BSC Prop Data.dat
  • Newman Inc Farm Props.dat
  • Newman Inc Farm Props Vol2.dat
  • Newman Inc Logging Co Props.dat
  • cnut propane tank1-0x5ad0e817_0xd119d87d_0x30000.SC4Model
  • cnut propane tank1-0x6534284a-0x311192e4-0x111c7bd2.SC4Desc
  • cnut Security Fence 16m-0x5ad0e817_0xd114993f_0x30000.SC4Model
  • cnut Security Fence 16m-0x6534284a-0x311192e4-0x51174201.SC4Desc
  • cnut Security Fence 16m Gate-0x5ad0e817_0x91149b7c_0x30000.SC4Model
  • cnut Security Fence 16m Gate-0x6534284a-0x311192e4-0xb1174220.SC4Desc
  • cnut Shipping Office-0x5ad0e817_0x110eef7a_0x30000.SC4Model
  • cnut Shipping Office-0x6534284a-0x311192e4-0x911192fb.SC4Desc
  • cnut Shipping Open Shed-0x5ad0e817_0x511c6ce9_0x30000.SC4Model
  • cnut Shipping Open Shed-0x6534284a-0x311192e4-0x311f1e49.SC4Desc
  • cnut Shipping Repair Shop-0x5ad0e817_0xf10eef24_0x30000.SC4Model
  • cnut Shipping Repair Shop-0x6534284a-0x311192e4-0x311192e5.SC4Desc
  • cnut Shipping Sign-0x5ad0e817_0x51144709_0x30000.SC4Model
  • cnut Shipping Sign-0x6534284a-0x311192e4-0x5116eaee.SC4Desc
  • cnut Shipping Warehouse-0x5ad0e817_0x110eee17_0x30000.SC4Model
  • cnut Shipping Warehouse-0x6534284a-0x311192e4-0x11119310.SC4Desc
  • cnut barrels bunch-0x5ad0e817_0x511c5e65_0x30000.SC4Model
  • cnut barrels bunch-0x6534284a-0x311192e4-0x311f0529.SC4Desc

Any help would be appreciated. Thanks in advance!

- Tyberius

Sorry Tyb, I really had no time at all to have a look at my filecollection yet, but I hope I will be able to go through some of these this coming weekend. I recognise a few of them already, surely have some of them. ;)

Fred

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Exotic 2013 Hotel !

Seems pre 2013 as the video is released on sept 2013. Nice compact medium hotel wich fits those tight places still radiating some luxury.

 

Last highway stop area like lot editor like setup. Searching simtropolis upwards LOTS at exchange up page 101 so much variety. Sc4devotion hard aswell specify files from a certain date and older.  Someone recognize this one ?

Sincerely yours,

Kschmidt

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29 minutes ago, kschmidt said:

Exotic 2013 Hotel !

Seems pre 2013 as the video is released on sept 2013. Nice compact medium hotel wich fits those tight places still radiating some luxury.

 

Last highway stop area like lot editor like setup. Searching simtropolis upwards LOTS at exchange up page 101 so much variety. Sc4devotion hard aswell specify files from a certain date and older.  Someone recognize this one ?

Sincerely yours,

Kschmidt

It's an in-game lot. you already have it http://simcity4buildings.net/index.php?lang=eng&page=gewerbe&jobs=100&id=251#251

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Just wondering thru the game file and came across two models I don't recognize. There from the SimCity_1.dat and come with a few problems. One is their incomplete and the LOD prevents anything from being placed on them. After placing them on the same lot I noticed they both are the same height and texture. but one is longer then the other and don't line up, hence the main library for now. Here are three pictures. One with the models lined up hiding the bad spots. And two more where I turned the models to show the bad spots. 

Anyone know what they are? Or what they are based off of? Has anyone used them on a lot before?

Just need to figure how to adjust that LOD and they would be real cool. 60f27d48cb387_Newfoundmodel.jpg.277618d5e65cf07531d900735dd9d729.jpg60f27d61bf4da_Newfoundmodel2.jpg.5a469aca13f3f560b5cd0e69e8cedc20.jpg60f27d719cb71_Newfoundmodel3.jpg.4723908b724041020db318ee275dd956.jpg

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16 hours ago, Yarahi said:

Thank you, for your assistance, indetifying this lot ! I realize that back the day all lots where less sofisticated then now. Vanilla gameplay, something wich at present with overwhelming custons is even harder to come by. Growing stages a lot of patience is required without any thing else  replaced afther 5 years, getting to level 4 hard; everytime you destroy a building the process starts  all over again. Fortunaly you have the  Buildingplop way to add Commercials or Indutries much more easely !

Sincerely yours,

Kschmidt

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I don't know the proper terms to describe what I'm looking for but will try to explain.

It's not Seawalls, but it's basically these Park sidings that overhang around the edge. It blends in well with Maxis default tiles and MPS Modular Plaza System.

These overhanging pieces are pretty fancy, some have some sculptures and even some large bird/eagle.   It's a collection of puzzle pieces you can build around elevated ground edges as an Overlook Park.  For Water, Canals..etc or any overlook

https://www.sc4devotion.com/csxlex/images/beximg/JRJSeawallsLEX01a.jpg

 

I checked RebaLynnTS stuff, but none by her.

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28 minutes ago, Max4k said:

I don't know the proper terms to describe what I'm looking for but will try to explain.

It's not Seawalls, but it's basically these Park sidings that overhang around the edge. It blends in well with Maxis default tiles and MPS Modular Plaza System.

These overhanging pieces are pretty fancy, some have some sculptures and even some large bird/eagle.   It's a collection of puzzle pieces you can build around elevated ground edges as an Overlook Park.  For Water, Canals..etc or any overlook

https://www.sc4devotion.com/csxlex/images/beximg/JRJSeawallsLEX01a.jpg

 

I checked RebaLynnTS stuff, but none by her.

Hm... maybe PEG RTK3?

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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The concept is the same but it's not PEG stuff.    It looks kinda like RebaLynnTS  stuff in the sense it's got that funky pink and layout for display of the plugin.  Once installed some of the icons are pinkish, and in parks menu.

There is also a 2nd plug-in parks pack  download that separate for this set and some water streams, like 2-3 pieces.

 

Im going to look at these files but kinda looks like this but I don't see the bird design in photo, there were bunch of pieces but was mainly for the edge that overhangs

 

 

>>> No this not it, when download the photo is not it

 

There isnt any physical wall for this set. It just plops at the very top along the edge and everything extends out transparent.

It blends in perfect with Mas71 Walls, and have that covered

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18 hours ago, Kloudkicker said:

Just wondering thru the game file and came across two models I don't recognize. There from the SimCity_1.dat and come with a few problems. One is their incomplete and the LOD prevents anything from being placed on them. After placing them on the same lot I noticed they both are the same height and texture. but one is longer then the other and don't line up, hence the main library for now. Here are three pictures. One with the models lined up hiding the bad spots. And two more where I turned the models to show the bad spots. 

Anyone know what they are? Or what they are based off of? Has anyone used them on a lot before?

Just need to figure how to adjust that LOD and they would be real cool. 60f27d48cb387_Newfoundmodel.jpg.277618d5e65cf07531d900735dd9d729.jpg60f27d61bf4da_Newfoundmodel2.jpg.5a469aca13f3f560b5cd0e69e8cedc20.jpg60f27d719cb71_Newfoundmodel3.jpg.4723908b724041020db318ee275dd956.jpg

Those look like props for the Lincoln Center landmark. Unfortunately, it's virtually impossible to edit LODs. You would need to redefine the model's dimensions and then manually edit the FSH files so that they're accurately remapped onto the new wireframe.

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🚜 Get well soon, Cori! 🚜

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25 minutes ago, Max4k said:

There isnt any physical wall for this set. It just plops at the very top along the edge and everything extends out transparent.

It blends in perfect with Mas71 Walls, and have that covered

 

Hi @Max4k

By chance do you mean this set by Sorchin?

Observation Deck Puzzle Pieces - SimCity 4 Buildings - Simtropolis

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50 minutes ago, BartonThinks said:

Those look like props for the Lincoln Center landmark.

You are correct, thank you. I over looked that one. https://wiki.sc4devotion.com/index.php?title=Lincoln_Center

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