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44 minutes ago, davide1983it said:

I've downloaded some playground from Sketchup site and converted it in HD 

playground.jpg

OMG   I remember that pirate ship (RL) from about 20 years ago    thank you

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4 hours ago, Tyberius06 said:

Hi everybody! 

Some update some lost and restored contents after such a long time. Though I planned to do those updates sometimes last year, but then too many things happened and too many projects were on my plate so it took a while. The previously released SimCity Polska dependency packages have been updated and mostly completely reworked. You can read about the changes on the download pages under the changelog. The previously released Polish Mega Props vol01 got rebranded Polish SCP Mega Props - MISC vol01 (in the file name) and it was rebuilt from scratch once again (I'm glad that I kept the developer files and folders on a safe place so they survived my HDD crash from january). That means I removed many of the parts of it a part of those removed models and props went into a new Polish SCP Mega Props - MISC Industrials dependency pack. To make things a bit complicated (and because I was lazy enough) I reused the upload page of the formaly uploaded AC Saturn Prop Pack which is actually a mayor part of this new mega prop pack. Also the MQRS Passanger Rail Cars got a bit structural update, now all the models and props from those two wagony sets are in one single DAT file. In all cases new cleanitol and readme files have been provided.

Please in all cases run the cleanitol or remove the files from that list and replace them with these new updated versions.*

* if you are a user of DaveN Country Flags of SimsWorld, then temporary you should keep either the original Flagi_Panstw_SimSwiata.dat or the Polish Mega Prop Pack Vol. 1.dat file.
* if you are a user of kb7 Polish Road sign pack, you can still downloaded it from LEX, until I got there to give it a proper update.

Besides these changes and updates, I've also uploaded a few of the awaited Aras (AC) files and the MCK - Warehouses (TNT and Astral Warehouses). Here are the new uploads:

 

If you have any suggestion, comment on them please leave a post in the relevant topics:

SimCity Polska Organization Club
and/or 

STEX Custodian General Support Topic

Have fun and enjoy!

- Tyberius06 (STEX Custodian)

 

To, Tyberius -- !

THANK YOU so much for all the hard work.  *:thumb:  *:thumb:  *:thumb:

I know from personal experience that crashes and file "housekeeping" are the two most irritating things in the world.

But your efforts are appreciated...... 

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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8 hours ago, davide1983it said:

I need to HD some lamp, but i'm not so good for the light effect

I would recommend finding a pre-made light cone that you already like and using it instead of making your own. You'll just need to include the original light cone as a dependency.

This tutorial explains how you can combine two models into one prop. Keep in mind that you'll need your prop to be timed so that it only lights up at night:

https://www.sc4devotion.com/forums/index.php?topic=16509.0

I believe the most commonly used prop pack for light cones is BSC Mega Props Misc Vol 02. If you search the Prop & Texture Catalog for "Cone" you can find other packs that include light cones.

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🚜 Get well soon, Cori! 🚜

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14 minutes ago, EffTheGrid said:

Would anyone kill me if these got released with no night lights?

 

Yes, but it's only internet killing, which is painless. I miss your grungy former style. Luke, come back to the dark side!

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12 hours ago, korver said:

Working on some new BATs from across Rio for an upcoming CJ update that I'll try to release on the STEX eventually (still need to do lots of intensive texturing and breaking everything up).

 

5l0Qw8G.jpg

Going to see if I can make this a fully functional bridge in the game too once I'm done.

hpHytVC.jpg

8n7HfLZ.jpg

Also make sure to check out my CJ for the new "Eastern Brazil" update.

GAzZw5z.jpg

@korver When ever i see your journals or just your work in progress pictures, my mind´s blown by all that incredible work and talent. Makes me both want to give up on SC4 because I will never be this good in building and decorating but also encourages me to play more and keep on building a good looking region or city i can present.

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Odysseus Night Club is in game.  I might take the Hollywood spotlight props out ... too much?

ingame.jpg.3245538880f2947f48bb7289392f7260.jpg

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20huskies

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26 minutes ago, 20huskies said:

Odysseus Night Club is in game.  I might take the Hollywood spotlight props out ... too much?

ingame.jpg.3245538880f2947f48bb7289392f7260.jpg

the spotlights could be an option if they're separate props 

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8 hours ago, EffTheGrid said:

Would anyone kill me if these got released with no night lights? The way the windows are constructed is going to make lighting them a very tedious task.

Unless someone wants to take over the project.

I'll still put out the FA versions but if there are any volunteers for doing nightlights on the ortho versions, hit me up!

I'll send you all the files and you can take credit :D

image.png.48e6a23f0d4532f50fa204c65b817ff0.png

You may use my new prop set *:D for the garden

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2 hours ago, ohdude said:

Comming soon

 

newrelease.png

Very, very nice. Though I feel like the variation in lights might be a little too scattershot? I feel like the skylights, in particular, would be roughly the same color, and it would make sense to group similarly colored windows together (especially along the corners) to mimic rooms. Looking superb, otherwise!

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🚜 Get well soon, Cori! 🚜

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13 minutes ago, Simmer2 said:

The single track version is now available here

And its still in Game. Just testing it ;-)

*Edit* @Simmer2 it works ;-) Good Job.

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<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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14 hours ago, 20huskies said:

Odysseus Night Club is in game.  I might take the Hollywood spotlight props out ... too much?

ingame.jpg.3245538880f2947f48bb7289392f7260.jpg

I didn't know they still had nightclubs anymore! I thought they disappeared with Frank Sinatra. Pretty much sports bars and strip joints now,

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4 hours ago, BartonThinks said:

Though I feel like the variation in lights might be a little too scattershot?

Yeah, sometimes things in life are scattered and because of that i decided to scatter the lights. But i'm gonna take your observation for the next buildings so thanks for your feedback...building is going to release in 3, 2, 1...

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22 minutes ago, ohdude said:

Yeah, sometimes things in life are scattered and because of that i decided to scatter the lights. But i'm gonna take your observation for the next buildings so thanks for your feedback...building is going to release in 3, 2, 1...

Sorry, I may have explained myself a bit poorly. I like the randomized/scattered lighting scheme. However, the windows are currently lit as if each window belongs to a completely separate room. This can be seen along the corners, where the windows would logically be shared by a single room. For example, on the third floor at the corner, there's a dark window at the front and then a nightlight window on the side, even though both of these windows would logically belong to the same room. I was just saying that it would make sense to break the windows up into sets of "rooms" when plotting out the light scheme.

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🚜 Get well soon, Cori! 🚜

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2 hours ago, SIM-ple Jack said:

I didn't know they still had nightclubs anymore! I thought they disappeared with Frank Sinatra. Pretty much sports bars and strip joints now,

Probably a good deal if them didn’t survive COVID and went bankrupt, unfortunately.

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20huskies

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10 minutes ago, BartonThinks said:

Sorry, I may have explained myself a bit poorly. The windows are currently lit as if each window belongs to a completely separate room. This can be seen even along the corners, where the windows would logically be shared by a single room. For example, on the third floor at the corner, there's a dark window at the front and then a nightlight window on the side, even though both of these windows would logically belong to the same room.

Yeah, I know what you want to mean. And you are right. Honestly i haven't payed much attention to room distribution because i was more focused on giving a realistic ilusion more than making it realistic. But the true is that one room is illuminated or not but not both at the same time isn't it? lol *:lol::D

Ok i'm gonna try to correct it. Otherwise you can always think that there is an opaque curtain keeping the light off

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