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You're up to a huge project here and doing a great job so far. :) The overall appearance is very good, I'd just like to mention that the way you positioned gascooker's cranes isn't very logical. Their "legs" should be rotated by 90 degrees because the cranes are designed to move on rails, and these rails would run parallel to the edge, not perpendicular to it. I know you probably wanted the crane booms to go over the ships, but this results in an unrealistic orientation unfortunately. :(

It's terribly hard anyway to use a set that wasn't made for a particular purpose and try to force it into the desired role nonetheless. Looking at the wonderfully detailed lots, I think the waterfront props you are using are holding you back because they were made with something different in mind. That boardwalk doesn't make much sense in a cargo harbour environment, and on a side note, one thing I never liked about any pier set was those stairs leading up to the actual pier. IRL you'd just have a flat and level slab of land and no height differences - after all, these make loading/unloading and moving cargo a pain in certain body regions...

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
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@Edvarz I need those wonders, but right now! It's a really great work of you, and don't worry about the parking, provided an adequate transit infraestructure (wink, BRT project, wink) those quantities are perfectly right.

The only consideration is that you maybe will need to release some SCILT fillers to allow for more than one match between the lots (or to get to the lot borders with only orthogonal or diagonal shapes).

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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@metasmurf Lovely stuff. Nice curves and free flowing natural areas. Loving the wooded areas too. Is that part of a tree controller or are they ploppable?


"We live in a era where our cities are armed with steel and concrete. Computers and electronics barricade our minds. It doesn’t change the fact that there exists a lot of strange phenomena, bizzare beyond reason or logic. Most folks just don’t see them, that’s because we cling to order to any tiny happiness that comes our way and we bust our humps to blind ourselves with our desires and our pleasures. There’s a world of darkness out there. Beyond time or space. A world filled with evil that is undeniably real and in that world there are things that run wild!”

-- Perturbator

 

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@metasmurf Thanks. they look really great! Will have to check it out.


"We live in a era where our cities are armed with steel and concrete. Computers and electronics barricade our minds. It doesn’t change the fact that there exists a lot of strange phenomena, bizzare beyond reason or logic. Most folks just don’t see them, that’s because we cling to order to any tiny happiness that comes our way and we bust our humps to blind ourselves with our desires and our pleasures. There’s a world of darkness out there. Beyond time or space. A world filled with evil that is undeniably real and in that world there are things that run wild!”

-- Perturbator

 

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@matias93 You're absolutely right, I did intend the set to be compatible with diagonal and FA fillers (such as MGB's or SFBT), but now that you mention it, those will show the user's sidewalk texture, which may not be supported on the SCILT sets (Magneto's Asphalt sidewalk and Catalyst's extensions, or Veredas Santiaguinas come to my mind). And there's also the issue of blending the pieces with the white sidewalks in KOSC's superparking with SCILT, although I believe there's mods to customise those already. Maybe a couple of SCILT filler lots will be all that's needed for fully blending the complex with other sets of filler pieces.

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41 minutes ago, Edvarz said:

@matias93 You're absolutely right, I did intend the set to be compatible with diagonal and FA fillers (such as MGB's or SFBT), but now that you mention it, those will show the user's sidewalk texture, which may not be supported on the SCILT sets (Magneto's Asphalt sidewalk and Catalyst's extensions, or Veredas Santiaguinas come to my mind). And there's also the issue of blending the pieces with the white sidewalks in KOSC's superparking with SCILT, although I believe there's mods to customise those already. Maybe a couple of SCILT filler lots will be all that's needed for fully blending the complex with other sets of filler pieces.

Veredas already supports both SCILT and KOSC, and thanks to MGB's scripts, to make those textures was really easy, so other sidewalks can be made compatible with little effort.

@Simmer2 That's fantastically cool!!!

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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@Simmer2 Those look awesome, can't wait to put them to good use!

@scotttbarry That waterfront is lovely :) I've been watching your progress so far and I really like what I'm seeing. Looking forward to seeing how it turns out.

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On 03/05/2016 at 8:35 PM, Belfastsocrates said:

I've entered into the never-ending spiral of texture creation! It's completely addictive. 

-snip-

I'm pleased with the results so far.

PcvXaf.jpg

 

You should be very pleased. I love this retaining wall. Please tell me how you did it! XD

 

 

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@MissVanleider

I can't speak for Belfastsocrates, but since the retaining walls are available and public then it would just be a LE edit. Now where the walls are or what they are called I can't remember. 

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18 hours ago, _Michael said:

@MissVanleider

I can't speak for Belfastsocrates, but since the retaining walls are available and public then it would just be a LE edit. Now where the walls are or what they are called I can't remember. 

Yeah the walls have been edited in LE with textures I made in photoshop. Unfortunately I've been utterly devoid of time to play SC4 recently so haven't had time to play with these :(

The walls are by @Bipinbut they aren't publicly available on the STEX as far as I know as they're an unfinished version of something he is/was working on. 

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Perseus_flag_50px.jpg.06052654fd8c31089019fa85ba438bc0.jpg     The Viceroyalty of Perseus     Perseus_flag_50px.jpg.06052654fd8c31089019fa85ba438bc0.jpg

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On 18/02/2017 at 1:18 PM, Fantozzi said:

R.D.E (Rural Docklands Expansion) - WIP, Update 4 (enlarge image for a more detailled view).

Nice WIP. That's a nice docks/embankments set. 

Mod Edit: Please refrain from quoting images from other posts, especially ones right before your reply. It makes loading times longer and contributes to forum clutter.


"We live in a era where our cities are armed with steel and concrete. Computers and electronics barricade our minds. It doesn’t change the fact that there exists a lot of strange phenomena, bizzare beyond reason or logic. Most folks just don’t see them, that’s because we cling to order to any tiny happiness that comes our way and we bust our humps to blind ourselves with our desires and our pleasures. There’s a world of darkness out there. Beyond time or space. A world filled with evil that is undeniably real and in that world there are things that run wild!”

-- Perturbator

 

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5 hours ago, Fantozzi said:

R.D.E (Rural Docklands Expansion) - WIP, Update 4 (enlarge image for a more detailled view).

Nice!  It looks great and I like the cranes better too this way.  Thanks for sticking with this!  I'm eagerly anticipating it's completion :thumb:

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On 18/02/2017 at 1:18 PM, Fantozzi said:

R.D.E (Rural Docklands Expansion) - WIP, Update 4 (enlarge image for a more detailled view).

Yay! More acronyms. SC4 would be nothing without them!

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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8 hours ago, Thin White Duke said:

Stuffing Decatur with mmp's. :)

Wow.  That's coming along nicely!  What terrain mod are you using, just out of curiosity?  It definitely works here.

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