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VALASatoshi last won the day on
November 16 2018
VALASatoshi had the most liked content!
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I disagree. I think the elevation change is perfect... esp when looking at the real station. The rail goes over a large road, and goes down in elevation and at the end of the station goes underground. Either way I’m not going for realism I’m going for what I want and what the game can do. I’m not going to go learn how to model just to make a brand new elevation change that fits perfectly with the existing props and textures especially when what’s included with the NAM ismore than adequate. And I also want to make some buildings overhang under the rail. Matt also made wonderful el rail stations. Didn’t think I’d be posting defending my decisions
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@Simmer2 Looks great so far! And funny that you were last to comment as I'm making progress on these big rail station lots (11 so far) using @Reddonquixote's station, and it all wouldn't be possible without your textures/props! One of the more complex project's I've started and I'm liking where it's going
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@kingofsimcity no way! That’s awesome - i’m honored! Very excited to see the final product
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I love RDQ models - I have always wanted to use this station and finally am. Looking forward to getting more done. And also a shoutout to @Simmer2 for the rail switch props and rail textures
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@monkeywater Hey thank you, https://community.simtropolis.com/files/file/31985-bipin-concrete-walls/ is what I'm using for the helipad and modifying the lot with Reader, and also the other walls are by @nbvc. I'm nearing completion of laying this tile's mega highway, and I think at it's widest point it's 19 lanes wide lots of lots to make for lighting and signage
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Very early stages but heres some stuff I've been working on...
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Congratulations on your 100th update! I love logging on to see new entries by Korver! Your work is not only amazingly beautiful, but like I’ve said before, it inspires ideas for me to use in game as well. Sometimes I’ll go back and look at your past entries to not only admire their beauty, but also to get ideas or try and figure out how you made something so I can do something similar. Looking forward to more future updates!
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Duuuuude! I have been thinking about basketball textures since I lotted a huge school last month, and so glad that your making them!
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Alright, made my very own overlay textures for the first time. Probably will be a dangerous road and will now see a need to make my own textures for every little idea and thing I can think of . Won't post again until I'm finished, but wanted to share that I've made my first texture
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WIP - Originally was just land lot with the administration building on the lot, I love NBVC marina's but next to the dark textures it looked off. So I found a foundation @mattb325 uses for his water lots. Theres only a couple on the right side, they kind of block the yellow line visually when facing them which I'm okay with, but I may do some searching to find a model thats just a little lower . It's missing props and the other pieces I plan on making. I'll probably end up deleting this and making a new one with the building on the lot now that I plan on making it a water capable lot using a foundation model. The inspiration is a helipad in Manhattan, NYC.
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@Simmer2 love this scene ! @nycsc4 I notice you got a @Reddonquixote building model there... Was messing around with SC4DataNode for the first time just now and came across some models of his that he released on the LEX and wow I forgot about the aquarium. I had meant to lot this when I got it because I really wanted a high quality aquarium. It's based on the real one in Melbourne, but that one has a rail line going over it and not much of a lot. So instead I'm thinking the National Aquarium in Baltimore will serve as a good inspiration for this models lot as it is also on the water. Those Rio textures from @flunight will work perfectly. Its uncanny - makes you wonder if the architects of the Baltimore aquarium were inspired by the sidewalks in Copacabana. Oh, and how about maybe finding another good model and attaching it to the aquarium with a @Glenni skywalk. And then, I couldn't forget to throw it on a coast next to the Virginia attack submarine by srainy? So much potential here. Also... I got some licenses . But I don't know if that means i'll be making models for SC4 though as I've never used them before
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I think school is out (@JJBers the building is from @mattb325). Also - a little way to do inside entrances with merge lane. Should be able to do it with the Flex MIS to RHW4 ramp as well. Based on the 10 Freeway just west of Downtown LA.
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Satoshi's SC4 Lots and other stuff
VALASatoshi replied to VALASatoshi's topic in SC4 BAT & Lot Workshop
Been awhile since I made this thread and still really want to eventually release something! Moving far away and some other games (WoW mainly, but I pretty much hate BFA at this point tbh) had my attention elsewhere, as well as being pretty much a novice at all this. I think the most feasible thing would be some basic smaller relots, which I'll be doing for myself here soon as I build out from the school. But I have a lot of models to download as I am redoing my plugins still. Building a proper archive outside of my actual plugins folder to serve as a backup and reference. Going to try to sort them very diligently and even have little pictures but I'll probably want to gouge my eyes out by page 30 of the STEX. Anyways 'finished' this giant High School based on a real high school in Los Angeles. I say 'finished' because I'll probably see things later and go back and tweak stuff. This is 6 Lots I forgot to check the total area as I would like to know myself. Will also have to come back and edit in a full zoom shot because I forgot -
Incredible! Industrial scenes are some of my favorite to see done and you blew it away! Looking forward to part two and the LA river scene in particular!
