Jump to content

april 1st 4-to-13 Plugin Converter  1.0

   (112 Reviews)

CorinaMarie

(This is an April Fool's Joke)

Message added by CorinaMarie

6 Screenshots

About This File

4 – to – 13
SimCity 4 to SimCity 2013 Plugin Converter
Release 0.42 beta


On behalf of the newly formed Modd Squad ‘13 Team, I’m proud to present to you publically for the first time, our latest release, the SimCity 4 to SimCity 2013 Plugin Converter.

 

Quote

From this morning’s news post:
 
In a breakthrough development, a group of SimCity modders have developed a means of importing any model originally created for SimCity 4 directly into SimCity 2013, removing the previously thought requirement of access to the original 3D files. This process can be carried out by the end user on their own PC’s via the use of an automated tool, which has been released today at Simtropolis.com.

 

4to13-Conversion.jpg


First a little background.

Our team was formed and our efforts commenced after RippleTurbine, a prominent member both here and at SC4inmotion.com, made an interesting discovery late last year. He found that FSH files along with the LOD data contained within a standard SC4Model file could be extrapolated in such a way that allowed for the generation of a low-detail yet fully 3-dimensional version of the model. However, as was expected, the FSH files only aligned to form a coherent image at a specific angle (the isometric viewing angle of SimCity 4) and that at all other possible angles, the model would appear to have become distorted in some way.

However, this was not the end of the road as many predicted it would be! It was soon discovered that with the help of a modified version of the BlueFish 3D scanning script (a script created some years ago by the BlueFish R&D group in an attempt to convert static PNG images to 3D geometry on the fly), a mostly accurate representation of the original model could be generated simply through scanning the low-detail model at the point where the FSH files align correctly. Two scanning passes, from the North and South views, were all that was required to completely rebuild the model, including materials, into a highly-detailed three dimensional format. From here, all that was required was to export the 3D data into OJB format (the model format used in SimCity 2013), bake in the textures and import into the game via the use of Ohpee’s geometry import hack.

After many months of continuing development, we are now at the point where we are confident that a public release is possible (we were working on this even before the game was out!). Please keep in mind though, this is still beta software! We have yet to iron out all the bugs, and some features (such as the ability to convert night lighting) are still under development.

Known issues:

- Imported models are only available on the PC on which they have been installed. Loading a city with custom models on a different PC (where they have not been installed) can lead to game instability.

- Models greater than 1024m in any direction will cause a bugged model to be generated and the import to fail. We are trying hard to find a way to remove this limitation.

- OJB export crashes when running Mozilla Firefox at the same time. We are looking into this, possibly a co-scripting bug…

 

Installation:

- Simply run the standalone exe file, there is no need to install.

- Once at the main screen, select your SC4Model file, as well as your SimCity 2013 program files directory.

- Now press convert. A series of dialogue boxes will automatically appear and you will be able to see the conversion taking place. Once the ‘Importation Successful!’ dialogue box appears, close the program and open SimCity 2013.

- Your imported model will be available in game as a landmark.

 

4to13-ConververApp.jpg

 

As of yet, we have not implemented the night-light conversion option into the public release (this feature is currently only available in the private beta – see below for more information). This feature is still under development and will appear in future public releases. We are also working on a way to import SimCity 4 lot properties along with models, but this will also take a while to develop.

Compatibility:
The tool has been tested and is confirmed working with Windows XP, Vista, 7 and 8. A Mac OS X port is currently in development which we expect to be available within a few weeks.

 

***IMPORTANT*** To run this application, please make sure your system has the Microsoft .NET Framework 3.5 installed and enabled. Most windows users should have this package installed.


Legal issues:
Respect the rights of the original creators! You may import any SC4 plugin you wish to SimCity 2013 for your sole use at your own PC. You MAY NOT re-upload any form of converted model, however, as these models still remain the sole property of their original creators.

 

Problems?

Please visit our official support and development thread for technical assistance, to file a bug report, or for information on applying to join the private development beta.


Credits:
MS’13 development team:
Raz0r, Ohpee, MandelSoft, Ganaram Inukshuk, RippleTurbine, NX40, Polygon, z12, Tarkuz
Testing:
CaptCity, Hamish, 111222333444, Cockatoo, SimFixIt, ROFLyoshi, Jasoncw.

 

Thanks for using our tools! We hope you have a wonderful day.

  • Like 4



User Feedback



Recommended Comments

Is the MOzilla Firefox crashing anything to worry about becuase I normally use firefox. And I dont want it crashing the game.

Share this comment


Link to comment
Share on other sites

^ No, it won't crash the game, just the converter.

 

As long as you close Firefox before running the converter, you should be fine.

 

If you run into any issues, please bring them up in the support thread. Cheers.

  • Like 2

Share this comment


Link to comment
Share on other sites

Wow...and its a day early!  Any idea when your "Simcity 4 to Call of Duty plugin converter" will be ready?

  • Like 1

Share this comment


Link to comment
Share on other sites

Well, honestly I had already written off SC13 - but you may have just changed my mind.  Impressive.  Most impressive.

Share this comment


Link to comment
Share on other sites

If it's too good to be true it probably is lol I smelled a rat the second I saw this on the front page

  • Like 2

Share this comment


Link to comment
Share on other sites

Were this to be released tomorrow, I'd say Cockatoo and co. were at it again (Super dependency package anyone?)

As it is, it seems legit, and though I'm not about to buy SC2013, let me say that those buildings, like the Emerald Tower (from my hometown) look incredible, even if they are out of place next to the cartoonish Maxis buildings.

 

Also, rendered in full 3D!!!!

 

/mindblown

 

EDIT: I noticed some problems with the rendering. Then I realized you guys hadn't figured out night-lighting (see the fifth picture). Boy, fool me once...

 

And these are cockatoo's buildings as well. Double egg\face. The fact that the forum thread is in general discussion and not modding or development should have raised some red flags.

  • Like 1

Share this comment


Link to comment
Share on other sites

This hurt my feelings :(

 

If this had been real it would have single handedly saved SC2013

  • Like 1

Share this comment


Link to comment
Share on other sites

I have no idea how this was conceived... Thinking it was an April fools joke.

 

You'd expect something like this not to come out of nowhere.

 

Nice one guys :rofl:

 

This was my favorite April Fools mod, up to now! :D

 

I especially like the Trolololo song at the end!

  • Like 8

Share this comment


Link to comment
Share on other sites

I hope you realize you just crushed my soul...
...
...
Just kidding... mostly. :P You guys really had me going for a while. Too bad this isn't real; but maybe someday we'll have the tech/tools to actually be able to do this. Oh well, I can only hope... if only my soul was capable of hope anymore. Happy April Fools!  :lol:

Share this comment


Link to comment
Share on other sites

OMG..... this has to have EA shaking in their boots! It works perfect! When's the Mac version coming out?!

Share this comment


Link to comment
Share on other sites

This may just make me reconsider buying the game. And no doubt that this has to be the best mod to be ever created to date :D Great job on it!!! 1,000,000,000,000/10!

Share this comment


Link to comment
Share on other sites

Did anyone test the custom automata? I personally can't, since I didn't buy it but, it would still be cool if it did.

Share this comment


Link to comment
Share on other sites

I really can't believe I fell for this. Thinking about it though, it hasn't even been a month and you've already 'cracked' the secret to SC2013 building models. I'm so stupid! AND MAD! NO, I AM FURIOUS!!! >:(

 

Happy April Fools. :D

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections