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Entry 4- A Trip to the Farm
Kinderly commented on mb1.0.2's City Journal Entry in Snake River Valley
I guess you're more up to date here. I absolutely love the amount of detail you're putting into everything. I also like how every district you've shown us has it's own personality. Looking forward to seeing more of this! -
Entry 2- The Tale of Dagger Creek
Kinderly commented on mb1.0.2's City Journal Entry in Snake River Valley
Alright I have to know what LUT you're using. It makes every picture look absolutely stunning. -
Kinderly changed their profile photo
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It's the Sault Ste Marie map by drunkapple Thank you!
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I'm attempting to make a "Gridless" region
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I think I'm getting back into this game.
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Thank you everyone! ____________________________________________________________ I thought I'd go with a different view this time. Keep in mind that the rooftop details do have textures. For whatever reason they didn't show up in the render. I could also use some help with nightlighting, if anyone's interested PM me.
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T Wrecks & Darknono35: Thank you both for your feedback! I think you'll both be happy with the result edwardjeria: Thank you! ______________________________________________________________ I've added blinds to the windows and the indents between them. I've also fixed the corners, even though it may not be very noticeable. I still need to add some other minor things around the building, like the lights between the corners, and some other rooftop features, plus maybe the memorial in front.
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dabadon5: Thank you! Darknono35: Thank you! Unfortunately I do not think that 3dsmax is something I can get at the current time. Maybe sometime in the future. SimCoug & Aaron Graham: Thank you both! I'm glad the community is still open to new BATers! scotty222: Thank you! Your help is much appreciated. My rendering problem was fixed. ____________________________________________________________________ Here is a high quality Z5 rendering of the building so far. There are still quite a few things I need to add, but so far I am happy with the result.
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^Thank you for your help. I scaled the building up 122%, 133 was just too tall for me.(Keep in mind also that this is a draft quality model.)
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Welcome to my BAT thread. Having tried the BAT tool and learning all of the functions, I finally decided to make a BAT to show. As a native to Baltimore, plus the lack of any Baltimore content for SC4, I wanted to make my first BAT a well known, yet simple building. So I chose the Baltimore World Trade Center. Unfortunately I couldn't figure out how to work the renderer, as it was giving me a 1:4 image of zoom 5, instead I have in game photos. Here it is compared to the Legg Mason Building by scotty222. It seems rather short, but those are the correct dimensions compared to the LMB in gmax as well. I could also use some help with the night lighting as I can never get it to work once it's in game. Thank you to anyone who is willing to help.
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BTT (CJ section): 7 November 2013
Kinderly commented on Benedict's City Journal Entry in Ben's Top Ten +10: CJ Section
I see my name up there! I hope I can get the # 1 spot. -
This is my first actual airport. If it's good and realistic enough you may see it from me later. The runway was being extremely difficult in the placement of taxiways so I gave up and didn't put any in. Just a basic overview. The main terminal building. Terminal A, which is what I consider to be mainly domestic airlines (At least from the U.S). Terminal B, which is foreign airlines and 747s.
