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Map Guy

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About Map Guy

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  1. Penthesili general developments

    Superb! I like how clean it all looks, you've done a great job!
  2. Show us your Airports!

    That's a nice looking airport - I like the industry in particular in the third image - it fits very well with the rest of the airport infrastructure. I would suggest Flickr - the free plan isn't bad. The uploader and most of the website is archaic now, but for just sticking images on it's not too bad.
  3. Entry 4 - Käkisalmi (Part 1; The City)

    Wow! This looks amazing! And kudos for plopping everything, that must've taken a lot of work. It is a work of art!
  4. Show Us your Highways!

    I'll be adding a seaport, but not there
  5. Show us What you're Working On

    That is incredible! Excellent work - it could almost be a real-life satellite image!
  6. Show Us your Highways!

    Last couple of days' work has been on this stretch. The junction in the far left was the one I posted in the interchanges thread. It's had a bit of work done around it since with some additional local-access slip roads. I had to reclaim some land from the sea for that curvy section of highway, if it wasn't obvious!
  7. Show us What you're Working On

    I love this! Never done it myself but often wanted to, and my current region is all coastlines and islands so I might get the chance! Good work!
  8. Show Us Your Suburbs

    That looks really nice. I agree with you, I've often struggled with realistic low density. Even with larger lot sizes, I've felt my low density areas doesn't feel 'spaced out' enough. Admittedly I've not spent too long looking for low density lots/mods though so there might be some good stuff out there I don't know about!
  9. Show us your Ghettos

    I did this a few times in some old cities, and my trick was to zone medium density 1x2 residential in long rows, hit fast forward and wait. Every time something was built, I'd either mark it historical if it was a rowhouse, to protect it, or bulldoze if it was anything else. Over time (if demand is high, it doesn't take long) you're left with lots of long rows of rowhouses! Of course, it helps if you have a few different rowhouse lots that can generate, like these:
  10. Show us Your Interchanges!

    Hi everyone, here's one I've been working on today. Would normally be a simple directional T or trumpet but the proximity of the rail lines was a fun challenge to work around. Quite happy with the curves, although the lengthy sliproad in the upper left isn't ideal. But it was the best I could think of without excessive height transitions and screwing up the rest of the layout. This will be the western end of a dense urban area with the route heading off to the left forming a 'spine' road straight through it (images are oriented looking south). I'm looking forward to adding some fun exits off the spine! And here's a few close-ups:
  11. Show us Your Interchanges!

    Thanks! That looks great! I'm looking forward to getting stuck into some cities and creating some designs that get proper use. I love that about your work - you get full value from your layouts! The diagonal ramps didn't work for me as I wanted RHW4 ramps all round, but it would've given me more compact outer loops, but I like how you've used that to get the 90 degree turn over the top of the 270 inner loop.
  12. Show us Your Interchanges!

    How do you like your partially unrolled cloverleafs? Enormous? Just practising and getting used to the NAM again. Took me longer than it should've! Comments and feedback welcome - are there any mistakes I've made? The initial plan was to try and build one on the smallest footprint possible, but as I got into it, I was enjoying using the various 45 degree curves and making it look pretty instead!
  13. Network Addon Mod (NAM) - Cross-Platform

    For me, the transport networks are a huge part of the game, so I've always loved what the NAM has added. But the frequent updates in recent years to the NAM have made an already essential and fantastic addition to the game even more important. No-one playing SC4 should be without this!
  14. NAM General Support

    Yeah it was the overplopping that was causing the issue - I hadn't noticed it before as the other pieces I'd used had gone down fine. Re-did both sides as you instructed and no problems at all. Thanks for the help!
  15. NAM General Support

    Ah this is my bad then. I didn't realise the cosmetic pieces were in effect replacements - I always assumed they had to be plopped over the existing piece (in this case the transition). I'll have another play with it and report back!
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