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Showing results for tags 'traffic jams'.
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How difficult would it be to--in some way--affect the algorithm that is used to determine pathing (travel) so that that "least cost path" is used instead of "shortest path"? Better yet, to imitate "real life", randomly select between the two for a select number of Sims. For example, a Sim would first prefer to travel on high-capacity roadways since, in theory, they permit faster travel (i.e., lower travel cost). But when the road is congested, the "cost" to travel on it is increased. Thus, a Sim's route from Point A to Point B is determined by a calculation of "how much it costs" to get there instead of "which is the most direct route (regardless of how long it takes to get through a series of intersection)." I'm thinking that utility vehicles would use "shortest path" but "least cost path" would be an option for other agents. Thoughts? P.S., I'm also thinking that this could be used to effectively render a street into a "one way" street. (Simply make travel on one side of the 2-way street extremely costly.)