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Let's write our own SC4 Building Styles
shoptroll replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
Throwing 2 simoleons into the mix here, and this is largely because Pegasus's MTP theme always seemed a bit cumbersome to setup, but I think a "Rural" category might not be a bad option to have. -
LGR dropped this reminder a couple days that SimCity 3000 recently hit 25 years old! What are your memories of SimCity 3000? Personally speaking, I missed out on this one and only picked it up on the cheap on the old EA store about 2 weeks before SimCity 4 went gold. So I sadly never got to spend nearly as much time with it as SimCity or SimCity 2000 which were staples of my childhood. But I absolutely love the art direction in 3000 and I think the OST is still superb to this day.
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Welcome to the SC2 Club
shoptroll replied to catty-cb's topic in SimCity 2000 Resource Club's Topics
We're getting closer to Microwave power in real life! https://www.science.org/content/article/satellite-beams-solar-power-down-earth-first-kind-demonstration- 6 Replies
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LGR dropped this reminder yesterday that one of the greatest games of all time recently hit 30 years old! What are your memories of SimCity 2000? Personally I was never able to stay focused long enough on any city to reach some of the later milestones like military bases, the llama dome, and arcos. But this game was a solid obsession for a year or two of my childhood. It absolutely hits a sweet spot of complexity like Clint says which I've always found later games in the genre more overwhelming that I would like them to be.
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CoriBoom Lua Coding to Trigger Multiple Game Effects (Such as Disasters)
shoptroll replied to CorinaMarie's topic in SC4 Modding - Open Discussion
Oooo very cool! I guess I should read up one of these days on Lua and modding SC4, because it would be awesome to try making a mod like this. Thank you for all your hard work and research, it's quite inspiring to see people still digging into this game over 15 years later and finding new things! -
CoriBoom Lua Coding to Trigger Multiple Game Effects (Such as Disasters)
shoptroll replied to CorinaMarie's topic in SC4 Modding - Open Discussion
Question... In theory, could this be used in conjunction with a ploppable lot to trigger disasters on a random basis in Mayor Mode? It's always bothered me how SC4 broke with series conventions by not doing randomly triggered disasters (with an opt-out option), and seeking a way to get that back has always been one of my white whales for this game. -
Tutorial: Applying the I-HT Bug-Fix correctly
shoptroll replied to cogeo's topic in SC4 Bugs & Technical Issues
Excellent. Not wanting to deal with DatPacking things into the main file again has been one of the mental roadblocks I've had to getting back into the game. Thank you for your work investigating this issue! -
I'm starting to dip my toes back into SC4 after a bit of a hiatus and I would like to finally start messing around with some of the PEG projects. The problem is that I'm currently, and was the last time I tried, completely overwhelmed by everything available and I'm having a hard time figuring out what the different numbers mean on the kits. For example, is CSK2 newer or better than the original CSK or are they just a different set of objects? Can they work together? Are there any primers available on where to start or is all that information in the download? Thank you in advance!
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Tutorial: Applying the I-HT Bug-Fix correctly
shoptroll replied to cogeo's topic in SC4 Bugs & Technical Issues
I'm trying to get back into the game as well (like @biff) and I'm curious if the same is true of the other mods that fix $$$ jobs in some of the ploppables. I seem to recall at the time I rolled those up into my .dat file along with the I-HT fix. Is that also not necessary? And as someone who isn't familiar with the technical underpinnings of the game, what is this SUMS variable? -
Plugins missing from the STEX
shoptroll replied to catty-cb's topic in City-Builders Website's Club Topics
Thank you very much catty for surfacing these missing items and getting them into the STEX! Will these be moved into the PLEX subsection eventually? -
Out of curiosity, who's in charge of doing the cat herding for getting everything mirrored over? I saw Catty was taking an inventory but I know there's a number of things from Paeng that aren't in the PLEX section yet. And that's not counting the little forum attachements they did I was very much a lurker on SimPeg but I loved just reading through the PLEX and looking at all the awesome work people did. It makes me sad that it's been nearly 6 months and not everything has been migrated to STEX. I really wish there was something I could do to help out. Like I've got a Dropbox account that's mostly empty that could be used as a temporary host. Or repackaging things. Or assisting with formatting STEX entries. Or whatever. I think Craig or someone else mentioned that one of the tasks they wanted to do as part of the migration to STEX was to re-package any releases that were still in self-extracting ZIPs so that Mac (and I guess Linux) users could extract the files easier. I'm guessing the Pond Kit II hasn't been updated yet with a ZIP version?
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I kinda gathered that higher numbers were newer versions with or without style changes, but I wasn't 100% sure since I only discovered the PLEX a year or two ago so finding everything all at once was a bit overwhelming. And still is! There's so much stuff to try and make sense of As for the OWW2 and BDK.... the SC4D thread seemed to imply that there had been updated versions released on the PLEX a long while ago but they were never uploaded to the STEX. It sounds like the versions currently on the STEX are the old version. I was wondering if these lots/mods would ever be updated with the latest versions that were on the PLEX before it went down.
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I've been wondering the same thing as Mikey. The same thread on SC4D also mentions an older version of the BDK (which is apparently the version on STEX) as being problematic. I've also got a copy of Paeng's incinerator relot which I think was one of their one-off attachments in the forum (I was a lurker on PEG, still sad to see it gone). EDIT: Also, are there any good resources available for making sense of where to start with some of the many Pegasus projects? I'd love to try some of the CDK stuff but there's a lot of acronyms being thrown around and I can't tell my CDK from my CSK. What are the core files I need to start small and go from there? And why are there some projects with different numbers, like CSK vs. CSK2 or OWW vs. OWW2? (I know some of this is harder now because not everything seems to be on STEX but this was a problem I had with trying to get started with SPAM originally back when the PLEX still existed).
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Comprehensive SimCity Music Collection, Version 3.2
shoptroll replied to trar's topic in SimCity 4 General Discussion
Just to elaborate a little... Jerry did the music on most of Maxis' catalog from SimCopter all the way to The Sims 2. In that period of time (1996-2004) he worked on SimCity 3000, SimCity 4, and most of the music for The Sims in addition to other projects like SimCopter and Streets of SimCity. Also, it's worth noting that some of the music from Streets and SimCopter was recycled into The Sims and its expansion packs. Some of the music from Streets is used as TV jingles, and a couple of the tracks on the Techno station in SimCopter were remixed as music tracks for the House Party expansion. -
Comprehensive SimCity Music Collection, Version 3.2
shoptroll replied to trar's topic in SimCity 4 General Discussion
Biff, if it's of any help I have mp3s of the SimCopter music. Unfortunately, the .WAV files in the game are really low bit-rate so the MP3 quality isn't great but it is tolerable. A shame Jerry or EA never put this album on iTunes (although some of the techno tracks were remixed in The Sims House Party). EDIT: Also, some of the tracks from The Sims Hot Date (the downtown map themes) are really close to the style of Simcity 3000.
