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City-building game(s)

Found 84 results

  1. Minka City

    Hi city builders! Well it's been about 15 years since my last city journal (SC4) so it's high time I started a new one. Relevant points: Inifinite money enabled 81 tiles enabled Graphics all on max (although researching mods to improve them even more, suggestions welcome!) Aiming to make the city unique, interesting and beautiful Mass Transit DLC just installed, looking forward to getting all of these methods of transport underway! Base map, 7th Island (https://steamcommunity.com/sharedfiles/filedetails/?id=421324015) As I always like to do, I get the infrastructure moderately completed before even thinking about laying down any zoning. Some initial stages can be seen below, with the island the highway ends on set to be the main industrial and port hub (subject to change, but I like to generally plan things out in advance). And the full highway system finish (but as always, and probably likely, more highways will be added in as required). The zoning will come after a lot of additional infrastructure has been completed, and when the zoning is complete I'll sit back and put the game on max speed and watch large areas shoot up and into existence (perhaps 10% of buildable area at a time). Eye candy... (note that the highways aren't quite perfect yet. They'll need to be smoothed out in areas so they don't look too lumpy, but overall they're fairly close to how I want them.) Suggestions always welcome! Cheers, Mark
  2. This guide shows you how different illumination and specular values affect the look of your structures during night time. It's primarily intended for asset creators and serves as a visual reference only. http://steamcommunity.com/sharedfiles/filedetails/?id=524027632 I will update it as we learn more...
  3. A new Cities Skylines series kicks off today with After Dark and the new Natural Disasters DLC! https://www.youtube.com/c/FlexibleGames
  4. Cities: Skylines Christmas Give Away! The Third of Four!!! Closing Date 16/12 For a Copy of Cities: Skylines After Dark Expansion
  5. Thought I was losing my mind, while playing the other night I caught a glimpse of what I thought was a bat flying past during the night phase of my game. The next time I logged n there they were! Bats flying around after dark, replacing the seagulls. I'd never noticed them before. I've never seen anyone mention bats on any forum post of in any info on the game from CO They show up in a custom map of Ayr in Scotland UK. Has anyone else noticed bats? When were they introduced? Are they "official" or modded? I'm not going crazy- I really should take a screen shot and post it. I sound like a raving lunatic!
  6. A developer by the name PropaneDragon just released a rush hour mod that actually aims at giving us the simulation that was advertised for After Dark where there is less traffic and activity at night. I tested this mod out and so far, I am seeing very good results. While riding on my innercity trains, I see platforms with less Cims late night and after sunrise, the platforms are jam packed like a real rush hour. Schools are also not seen with kids at 4am. I'm actually impressed by this mod and thought it needs more shine. Here's the Workshop link http://steamcommunity.com/sharedfiles/filedetails/?id=605590542 Keep in mind that it's still Alpha as of this post.
  7. I've finally gotten around to just now updating my assets for the After Dark expansion, so if this has been covered in a previous thread I apologize. I'm getting some weird artifacts around the illuminated portions of my models when I try to import them. Here is a screenshot of the sign on my movie theater showing what I mean: And here are the diffusion, specular, and illumination maps I used for the model. Also, the windows should be illuminated as well, but they don't seem to be working either. Diffuse Specular Illumination
  8. First Cities: Skylines Expansion to Release on September 24th Sneak in After Dark and Read Colossal Order’s Diary STOCKHOLM – Aug. 20, 2015 — Paradox Interactive, a publisher of games and a civic-minded somnambulist, today announced that “After Dark,” the first expansion for the hit city-building game Cities: Skylines, will release worldwide on September 24, 2015. The expansion, which will include a broad variety of features, such as a day-and-night cycle, new nighttime city services and options, and much more, will be available to players of Cities: Skylines on PC, Mac, and Linux for $14.99 via digital distributors everywhere. To give curious city constructors a glimpse of what awaits them in After Dark, Paradox has released a design diary from Cities: Skylines developer Colossal Order, along with a new batch of in-game screenshots showing several of the substantial sundown surprises that await players. Read about the changes that go into a city at night in the first After Dark diary: https://forum.paradoxplaza.com/forum/index.php?threads/release-date-price-and-developer-diary-1-for-after-dark.877722/ In After Dark, the sun will set on mayor-players’ in-game cities – but it will rise once nighttime is over, so nobody needs to worry. Towns will look – and behave – differently at night, with new leisure-focused nightspots, popular beachfront properties that thrive during the daytime, and new systems such as taxicabs, prisons, bike lanes, and much more.
  9. Hi, how do you use new AD bus station? I didn´t find it useful in any way, I still use classic bus stops and with bus line roads ...
  10. Disaster strikes!

    From the album Larrysburgh

  11. Hey guys, it's been a while. I just wanted to give a big thank you to Shroomblaze for taking the time to update some of my assets for the After Dark expansion. Unfortunately I haven't had time for playing C:S recently and probably won't be able to update anything in my workshop for the foreseeable future, so if anyone wants to modify any of my shared assets I hereby give them permission to do so. If you do, send me a link to the updated model I'll include it in the description of the original model so people can find it.
  12. After Dark is nice and all, but I haven't figured out how to know what time it is in my city yet... does anyone know how to? Thanks

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