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City-building game(s)

Found 11 results

  1. Ancient Ampitheater

    Version 1.0.0

    471 Downloads

    Began as a test and I actually became satisfied with the results. Absolutely horrendous lotting on my part, so please feel free to re-lot with the PIM/Lot Editor. Functions as a park stadium in-game. Also, I readjusted the LODs in the PIM so the shadows are off, but it you re-lot as-is, the shadows should show properly. Sits on a 6x6 lot size.
  2. AGC - Roman Trireme Generic 01

    Version 1.0.0

    247 Downloads

    History: A trireme (/ˈtraɪriːm/ TRY-reem; derived from Latin: trirēmis "with three banks of oars"; 'triērēs,literally "three-rower") was an ancient vessel and a type of galley that was used by the ancient maritime civilizations of the Mediterranean Sea, especially the Phoenicians, ancient Greeks and Romans. Specs: The file contains an 6x2 lot. You can plop in the water or on the ground (You can also use MMP under or around the model). Night: I do not consider it necessary to add night lighting. You can find the building in the Lot Editor as: AGC_Trireme_Rome_Generic_V01_S1_90 Ubication: Water transportation. Icon: Scale of the models: 133% on all axes. Installation: Unzip the "Barroco Hispano DLCs" in your Plugins Folder (I highly recommend respecting my folder system because I plan to export or update thousands of BATs). Every dollar will be used to buy more models for SimCity 4. https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU
  3. AGC - Roman Temple of Évora

    Version 1.0.0

    736 Downloads

    History: is an ancient temple in the Portuguese city of Évora (civil parish of Sé e São Pedro). The temple is part of the historical centre of the city, which was included in the classification by UNESCO as a World Heritage Site. It represents one of the most significant landmarks relating to the Roman and Lusitanian civilizations of Évora and in Portuguese territory. Specs: The file contains an 2x2 lot (You can put mmp's around the model). Night: Darknite You can find the building in the Lot Editor as: AGC_Ancient-Bu_Portugal_Roman-Temple-of-Evora_V01_S1_90 Ubication: Landmarks. Icon: Scale of the models: 133% on all axes. Installation: Unzip the "Barroco Hispano DLCs" in your Plugins Folder (I highly recommend respecting my folder system because I plan to export or update thousands of BATs). Dependencies: If you choose the Darknite version you need this (It is not mandatory to install Darknite, the building will light up if you have maxisnite). SimFox Day and Nite Modd ------------------------------------------------------------------------------------------------------- Now you can make voluntary contributions to support me in continuing to create more content for SimCity 4 (I decided to use Paypal instead of Patreon because I want everyone to have access to my content). https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to all people who have donated to me!
  4. Version 1.1.0

    1,504 Downloads

    Lot 11x8 The Amphitheatre of Catania is an ancient structure in Catania, Sicily, southern Italy, built in the Roman Imperial period, probably in the 2nd century AD, on the northern edge of the ancient city at the base of the Montevergine hill. Only a small section of the structure is now visible, below ground level, to the north of Piazza Stesicoro. This area is now the historic centre of the city, but was then on the outskirts of the ancient town and also occupied by the necropoleis of Catania. The structure is part of the Parco archeologico greco-romano di Catania. L'anfiteatro romano di Catania, di cui è visibile solo una piccola sezione nella parte occidentale della piazza Stesicoro, è una imponente struttura costruita in epoca imperiale romana, probabilmente nel II secolo, ai margini settentrionali della città antica, a ridosso della collina Montevergine che ospitava il nucleo principale dell'abitato. La zona dove sorge, ora parte del centro storico della città, in passato era adibita a necropoli. Esso fa parte del Parco archeologico greco-romano di Catania.
  5. 80 - Ode to Jupiter

    Here's something I did almost a year ago but never got around to showing it all in a CJ entry. It's the Temple of Jupiter in the Zone called Acropolis, which I realize now is kind of a strange name since the temple is more Roman style than it is Greek. Don't have time to go into detail about this area, but I want to get this out, so for now just take in the sights. Unfortunately imgur has significantly reduced the quality of the pics. I'm going to have to look around for a place where I can host larger images for free (5mb +). That or I'm going to have to get a subscription somewhere. Enjoy! Comments, suggestions, and questions are always appreciated. Thanks for visiting. GoKingsGo: Love the last shot! Puts everything in perspective. Great work on the sunken railroads, great work on the night-lighting/nightlife feel, and great work on the marina/waterfront. This city is very impressive. Thank you very much. Glad you appreciate it. MissVanleider: You do know your way around a marina, and the composite at the end is fantastic! Such great inspiration provided by other CJers helped. Thanks. feyss: Great pictures. I especially like your editing skill and the MMP under the water The last picture is also impressive. It's impossible to see it's two tiles I'm also a bit curious about this last picture: how did you mange to connect the tram avenue to the other tile ? Ah my super secret. Actually it's not hard at all. Just drag an avenue and connect it to the next tile then place the tram puzzle piece on top. Thanks. raynev1: Another great entry with some very beautiful images . You have mad skills friend . I always enjoy your entries . That overview image at the end , simply put "Iconic" . Your entries never cease to amaze me . You definitely got it going on . Pushing the boundaries of this never ending game . Thanks , this has been very inspirational and keep up the good work . Heh, thanks. Glad to have you along for the ride. TekindusT: So full of life at night, right how I like it! Night > Day. Thanks. Ln X: That composite picture, mother of God that is amazing! A great remaster! Hoping to do a series of them soon. Glad you like it, thanks. kschmidt: Lovely waterfront, defunct or not its´s well and trully finished nothing more to add, well done ! Thanks ks. tariely: Ooooh (not a very technical comment, but hey, what more is there to say here ?) But I have a question : what function is supposed to have the alignment of hangars (with the rounded roofs) on the watefront (like in pict. 1, on the left) ? Some sort of open market ? Yeah the hangars are supposed to be a marker/covered walkway. Not sure lol. Been wanting to see if I can lot some props in there but haven't gotten around to it. Thanks. takemethere: Damn that water looks cool as hell, really wish there was a mod that could do that. The city as a whole looks great and I liked that little flare you did with the marina wall there. Mind if I ask how much time did it take for you to make it look like that and how much time you spend editing the images in general? I spend a good portion of a day just doing minor editing like cutting and stitching together mosaics for an entry. It scares me how much time it would take for me to do anymore than that. Also is there an image editing program that you favor or would recommend? A mod like that would sure save me a lot of time. A pic with a lot of effects can take up to a couple of hours, the last one in this entry probably took longer. I use Adobe Photoshop. Thanks. LexusInfernus: Hehehe, I love the futuristic aesthetic you got going on. Nice job! Thanks. I'm always trying to incorporate futuristic elements. Hope to continue that trend. Stay tuned. gatakos: Your marina and images are stunning ! Thanks gatakos. gviper: Inspiringly gorgeous! Hey gviper, thanks. Fox: Thanks. SimEMS38: Holy WOW those mosaics!!! Jaw dropping and eye popping goodness! 'Nuff said. Don't hurt yourself now. Thanks. Belfastsocrates: Gorgeous set of updates! Your images have such a unique look to them and an impressive one at that, it really enhances the in-game building work. Glad for it to be worthy of such praise. Thanks. Mymyjp: That wall..omg that wall!!!! with the stairs and trees, light..the works!!! Fabulous. Cannot find words to describe my admiration to this entry. Thanks a lot Mymyjp. When are you getting back in the game? kingofsimcity: These are some EPIC marinas and mosaics! Amazing work! Like your Geralt avatar. Really dig Witcher 3. Thanks. Tonraq: Looking great as always! Fabulous presentation and great buildup Hey Tonraq, thanks. Benedict: Great work as always, and well done - Ionica was number one on BTT for the weeks ending November 19, November 26, and December 3rd.
  6. Roman Casino Mod

    Version 1.1

    2,332 Downloads

    My very first mod, still a work in progress but good enough to release to get some feedback and ideas. Roman Casino Mod - All jobs doubled Removed - Visitors greatly increased for ground floor, tower and penthouse - Tower converted to high wealth tourists (need to fix the menu label, as it still shows medium) - Plopables increased. Braziers/Marquee signs increased to 10, Towers/Baccarat/Concert hall increased to 28 per main casino Let me know any thoughts/suggestions! 1.1 updated : Changed jobs back to default
  7. Roman Casino for BOC Mod

    Version 0.01

    885 Downloads

    This will be my first mod and I am very newbie at modding. But because of my love for ProcsKalone BOC Mod, I wanted to have Roman Casinos because his latest release does not include it. He may or may not include Roman Casino or other buildings in his future updates, so I just decided to make one anyway so that I can have it now. (lol) What it does-- -This mod will add Roman Casinos to ProcsKalone BOC (Build-Out-of-City) MOD Note: The modules does not have the range limits removed because I am too inexperienced to know how to do this. Mods Required-- -ProcsKalone BOC Mod, you can grab it here... https://community.simtropolis.com/topic/57261-mod-pack-plop-outside-city-box-all-my-others/ Follow instructions for installation 1. Unzip the file after downloading. 2. Copy and paste the .package file into XXX:/Origin Games/SimCity/SimCityData. I just want to give a big thanks to ProcsKalone for his awesome Mod. I know he may be too busy with his real life to update this mod, or perhaps he's taking a break or something, but I will attempt to add some Cities of the Future Buildings to it even though he might add them to his official updates later on.
  8. General Overview

    Federal Republic of Valencia La République Fédérale de Valence Flag Coat of Arms Motto: We Will Be Location PLEASE NOTE: The Nations in Green are AIN Member Nations. The Republic has recently join the Alliance of Independent Nations Thank you to AIN Statistics Capital: San Corbevailles Government: Federal Constitutional Republic Heads of State: High Chancellor Philippe Rousseau; Commander in Arms Michel Laurent Independence: May 6th, 1947 (From Spain, France) Currency: Republic Dollar $RV 1RV = .878 USD EU Admission: 2001 EU Exit: 2006 UN Admission: January 18th, 1950 AIN Admission: June 15th, 2012 Official Languages: Catalan, French, English Population (2012 Estimate): 50,841,400 (24th, ahead of South Africa, behind Italy) Population Density (2012 Estimate): 492/sq mi (68th) GDP (nominal): $2.097 trillion (9th, ahead of Russia, behind Italy) GDP Per Capita (PPP): $33,780 (25th, ahead of South Korea, behind Japan) HDI: .864 (28th, ahead of United Kingdom, behind Czech Republic) Drives on the: Right International TLD: . rv Telephone Code: +384 National Colors: Blue, White, Gold, Red History Early History Valencia has a long history of being a part of major empires. The Roman Empire established the first developed city in the area near the end of the Punic Wars, around 145-148 B.C.E., which would now be located on the coast in the center of Valencia on the European Continent. It had prosperous trade relations with port cities all along the Mediterranean, including North African cities and Rome itself. After the fall of the Roman Empire, the region was split into two, almost congruent with the current borders of France and Spain. Southern Half By AD 850, the southern half of the country came under the rule of the Muslim empire whose capital lay in the distant Damascus and Baghdad. Although expansion was not rapid, the cities in this southern half remained prosperous and dealt heavily in trade of natural resources. In 1492, the southern half of what is now Valencia (on the European Continent) came under the rule of the newly formed kingdom of Spain. It remained under Spanish rule until the middle of the Spanish Civil War in 1937, when it was released into commonwealth status. Northern Half The northern half was not as lucky as the southern after the fall of Rome. It fell victim to the dark ages along with the rest of Europe, and all major cities and towns were abandoned within a hundred years after the collapse of the Roman Empire. However, the region slowly repopulated after it came loosely under the control of Charlemagne and the early Holy Roman Empire in 817 AD. Unlike the southern half, the north did not remain stable. It grew and retracted sporadically, and was in constant conflict with the Holy Roman Empire. However, since it was not a strong state militarily, it was more like a thorn against the empire, and was never really paid much attention to until the split of France from the empire and the rule of Napoleon. During the time of Napoleon, seeds of rebellion were beginning in the south against Spanish rule, more advanced weaponry reached the cities to the North. The North began to organize its military more effectively and carry out more destructive, although still small, campaigns against Napoleonic strongholds in southern France. Napoleon responded by leveling the city of Les Corbevais (now San Courbevailles) and killing over 300,000 civilians. Reunification In 1936, with the Spanish Civil War raging on, the South began covert preparations for separation from Spain. Due to the deep divisions within Spain and the constant switching of the “official” seat of Spanish power between Nationalist and Republican control, the territory was eventually released in 1938. The released territory established itself as the Protectorate of Valencia. With the fall of Paris, and the establishment of Vichy France, the North seceded successfully from France by 1940. However, it came under the territorial rule of the axis power Italy. From 1940 to the end of the war in Europe, Valencia played only a small side part. On the 6th of May, in 1947, the Federal Republic of Valencia was formed, and a constitution, created with the help of U.S. and British diplomats, was adopted in June of that same year. The north and south had finally been reunited. Initial Expansion At the conclusion of WWII, France, Italy, and Spain began to give up the majority of their colonies due to financial and economic trouble in the aftermath of the war. Several islands in the Mediterranean were under minor protectorate status of Italy and Spain at the time. These islands (then) were not very populated nor were they very economically successful. Valencia, was looking for more deep water ports as well as more land in the immediate area. Therefore, it was agreed upon for joint protectorate status with the islands in 1950, at the time of the Republic's entrance into the UN. Eventually, with popular opposition in the home countries of Spain and Italy, the islands were completely released, and in 1953 the islands moved from protectorate status and entered into full statehood with the country. Postwar Growth & Development After WWII, Valencia received aid from The Marshall Plan, or the European Recovery Program, which gave vasts amounts of money to Valencia and the rest of western Europe in order to help it stave off communism and begin to rebuild after World War II. This ultimately gave the Republic the ability to pursue an aggressive industrial initiative to ramp up its economy. Combined with large spending on an education system structured similar to Germany's, tax breaks on manufacturer's that produce within the country, free-port zones, and a dollar that was weak at the time compared to that of the US dollar (1RD = .798 USD 1975) the country was relatively industrialized by 1975 (~30 years after WWII). Beginning in 1964, the country began to modernize it military. It sought to become a competitor in producing military technology, not only so it can benefit militarily, but so it can also be a valuable export. Currently, about 17% of all industrial exports are arms to countries like, but not limited to - China, Japan, Australia, India, Brazil, Russia, Argentina, and some to the United States. United Nations & European Union Participation The Republic joined the United Nations, on the 18th of January in 1950. The bid was troubled by initial opposition from France, although the French leadership eventually were pressured to vote yes. It has served as a non-permanent member of the UN Security Council twice, in 1977 and again in 1995. It began petitioning for entrance as a non-monetary member of European Union in 1990, but was not accepted until March 2001, due mainly to, again, initial French objection. In June of 2002, the Federal Republic of Valencia submitted a formal application to join the common currency within the union. However, due to political opposition at home, Valencia withdrew its application by December of that year. This ended up becoming a gift of fortune. With the debt crisis hitting in 2008, the country, although hit hard, was able to recover more quickly than its neighbors due to the fact that it had no responsibility to bail out any EU members, and was not directly linked to their massive debt since they were never part of the Eurozone currency. With both growing tension between France and the Republic in early years of the 21st century, by 2004 it seemed very likely that Valencia would leave the political union altogether. This still has not happened however, as there has not been enough support to actually withdraw from the country's political leaders. Relations Relations with most countries remained favorable, but cautious. Those with France are not so Rosy. The very existence of Valencia was a smack to the face as it cut off France from several deep water ports in the Mediterranean. They had only agreed to its acceptance to the general assembly of the UN and its entrance to the EU due to arms concessions by the Republic. Military The Republic of Valencia boasts a pretty advanced military due to having its own arms industry. It operates 2 nuclear ‘super’ aircraft carriers, 10 nuclear or conventional “SilentRS39V” model submarines, various advanced aircraft of American and Republic design, and a military personnel force of about 2.9 million. Currently, one of the super carriers is on loan to NATO, engages in the Persian Gulf, and the Republic is also in the process of building a 3rd carrier (so it will operate 2 for itself, 1 for NATO) The military has never been deployed in any military operations abroad, other than the limited border scuffle with French forces from time to time. However, U.S. intelligence satellites have noted that 1 of the super-carriers, several aircraft, and 5 of its submarines have been spotted in international waters around the globe, sometimes unannounced. Officially, the Republic either claims training exercises or denies reports of a breach of water borders with its Navy. French Intelligence agencies have warned the UN security council and NATO that the Republic is using American SilentR118 Reversed Magnetic Polarity Technology. This standard military tech developed by the American Navy during the later years of the Cold War combines magnetization of the hull of any vessel or craft with an efficient and quite engine configuration, which can make the vessels slightly hard to detect from time to time. It is believed that the republic has deployed these forces across the globe to gather intelligence specifically from the US or the Chinese. Since the country has never been at war, the majority of the money in the military budget can be spent on R&D, as well as upgrades, and buying technology like the SR118 from the Americans. Economy The economy was in no shape to compete with the world, let alone the U.S. by the 1950. Realizing that the only way to avoid future invasion was through the presence of a strong economy, the government launched an extremely aggressive industrial initiative (IGI1 - Industrial Growth Initiative 1) to expand the economy, aided by funding from the Marshall Plan. By 1975, the country had become one the major industrial exporters within Europe, and had a significantly well educated population. The UN raised its status from developing to developed. Although the original initiative grew the economy substantially, between 1975 and 1995, the country began experiencing a dramatic decline in industry through outsourcing and a rise in a service industry that could not replace the tax revenue that the industry previously provided. A second industrial initiative (IGI2) was launched. With a series of tax breaks and incentives, this effectively created a national manufacturing and industry policy that allowed industry to flourish. The economy, by jobs, is listed as 39% industry, 42% Commercial services, 9% agricultural & government employment, and 10% tourism. Civics The nation is a constitutional republic which contains a three tiered government: a judicial branch, which highest court contains 13 justices; a legislative branch, which is made up of the High Senate and the Palace of Assembly; and finally by a very powerful executive branch headed by the High Chancellor. The constitution contains a bill of rights. Among the most noticeable differences are that 1) all persons, including immigrants, wishing to become fully fledged citizens with the right to vote must complete a full service term within the military in some fashion (active duty, R&D, administration, etc.) 2) Immigration status is dependent on an educational attainment and job skill evaluation 3) Illegal crossing of the border is strictly forbidden, punishable by death for 2nd and 3rd time violators. (Currently Capital punishment is looking to be eliminated, so this may change). Demographics The nation is primarily Roman Catholic at 67% of the population, followed by 27% protestant, 4% Muslim, and 2% other (including Buddhism, Hinduism, and other indigenous religious sects). The racial makeup of the country is 53% Caucasian, 20% Mid Eastern (including Arab and North African), 17% Asian, 5% African, and 5% other.
  9. Version 1.0

    5,224 Downloads

    This is a church based ont the monasterychurch in Schiffenberg, Germany. It is a romanesque building from the second half of the 12th century. I will be making several buildings to go with it so you should be able to make a complete monastery. But I thought I would upload this lot first for the ones who will only use the church. Lot: Landmark Lotsize : 5x5 Budget item cost : 125 Landmark effect : 40 20 Mayor rating effect : 7 256 Plop cost : 42.000 Dependencies: BSC BAT Props SG Vol03.dat BSC SG FloraPack Vol01.dat BSC SG FloraPack Vol02.dat These 3 is now replaced by: BSC BAT Props MEGA Pack SG Vol 01 https://www.simtropolis.com/STEX/index.cfm?mode=files&filetype=Prop&Str=bsc%20bat%20props %20mega%20pack%20sg%20vol%2001 BSC_Maxis_Textures_v1.dat BSC_NarrowPaths_Brown_v1.dat These 2 can now be found in the BSC Textures MEGA pack https://www.simtropolis.com/STEX/index.cfm?mode=files&filetype=Texture&Str=bsc%20textures%20mega%20pack To install put all files (except the JPG
  10. Agius Shrine

    Version 1.0

    1,800 Downloads

    This is my 3rd BAT so far. I modeled this building after a similar-looking Roman building. In addition to the building, I've included a prop, the palm and cypress garden. Stats are: Lot size: 4x4 game tiles Jobs: None (no paid jobs, anyway) Plop Cost: $3,000
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