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Showing results for tags 'boc'.
Found 3 results
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SimCityPak help, BOC issue and feedback
Mayor Magnus posted a topic in SimCity (2013) Modding - Open Discussion
Greetings Simtropolis community, First issue: I have tried to use SimCityPack to edit properties files to no avail. I keep getting an error about reflection in .NET. It is originating from PropertyFile.cs. Lines 155, 69, 79, and then it hits the System.Reflection lines in the stack trace. It is triggered anytime I click on a property entry in the left list to view it on the right. Being a CS major I figured I would try to build my own version on my local machine to see if I could get around this. Unfortunately it made no difference. I was wondering if anyone has found a way around this issue. I would really like to be able to contribute, but I am not a .NET expert and don't know where to go from here with this error. In case you are curious about my build environment: Windows 8.1 x64 VS 2012 x32 .NET 4.5 x32 Second issue: I play in 'strict' mode, not sandbox, and I am using BOC. When I try to build a trade depot I can't get three different lots on a depot to unlock the Trade HQ because of double counting of lots. I was wondering if someone could look into this. Please. Third issue: I would like to say thanks to the very recent upload of the BOC for Megatowers (foxtrot08). This is not a small difference. This lets us put potentially hundreds of thousands of people outside the city border. The next best thing to being able to zone outside the box. This is a game changer. Have a nice day- 9 Replies
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- simcitypak
- boc
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Version 1.00
3,016 Downloads
GoGreen Pack Mod for BOC MOD This mod will contain most of (if not all) the Cities of Tomorrow "Green" Buildings that will be available for construction outside of the city's box!! (If I miss any, let me know). It is used for ProcsKalone BOC Mod which allows you to build outside of the city in the first place. Kudos to him! ControlNet Facility and its 3 Signal Booster Modules The Academy and its 3 Modules (Quantum, Plasma, and Nano) Sewage Sanitizer and its Modules Ground Scrubber Solar Amplifier Module Fusion Power Plant and Advanced Fusion Reactor Modules Wave Power Plant and Advanced Wave Generator Modules (See Note on Bottom) Note: The Wave Power Plant does not need a shoreline to plop and can be ploped virtually anywhere on land. I think this is kind of a cheat, but oh well. Also, please beware that if you decide to bulldoze the Wave Power Plant, it will leave behind a small strip of road that cannot be bulldoze similar to the ferry terminal and the train station. The ONLY WAY I think you can delete them is if you destroy the building with a disaster instead of bulldozing it. But you cannot use disasters out of the city box without a mod as well. Follow instructions for installation 1. Unzip the file after downloading. 2. Copy and paste the .package file into XXX:/Origin Games/SimCity/SimCityData. I just want to give a big thanks to ProcsKalone for his awesome Mod. I know he may be too busy with his real life to update this mod, or perhaps he's taking a break or something, but I will attempt to add some Cities of the Future Buildings to it even though he might add them to his official updates later on. If you find any problems, please let me know, thanks. I will be working on Omega Factories next. -
Version 0.01
885 Downloads
This will be my first mod and I am very newbie at modding. But because of my love for ProcsKalone BOC Mod, I wanted to have Roman Casinos because his latest release does not include it. He may or may not include Roman Casino or other buildings in his future updates, so I just decided to make one anyway so that I can have it now. (lol) What it does-- -This mod will add Roman Casinos to ProcsKalone BOC (Build-Out-of-City) MOD Note: The modules does not have the range limits removed because I am too inexperienced to know how to do this. Mods Required-- -ProcsKalone BOC Mod, you can grab it here... https://community.simtropolis.com/topic/57261-mod-pack-plop-outside-city-box-all-my-others/ Follow instructions for installation 1. Unzip the file after downloading. 2. Copy and paste the .package file into XXX:/Origin Games/SimCity/SimCityData. I just want to give a big thanks to ProcsKalone for his awesome Mod. I know he may be too busy with his real life to update this mod, or perhaps he's taking a break or something, but I will attempt to add some Cities of the Future Buildings to it even though he might add them to his official updates later on.

