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36 Rising StarAbout Robotica
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Oh wow that sucks, I haven't really played much SC4 as of late, especially with CS now being the new shiny toy and all, but I hope that it doesn't die out.
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Simple Mapper, a terrain.party Alternative
Robotica posted a topic in Cities: Skylines Modding - Open Discussion
Greetings everyone, I have setup a new tool called Simple Mapper, which aims to be an alternative to terrain.party for generating heightmaps. It also has the feature of producing transparent road maps which can be used as an overlay in game to help with making roads. Follow the link below to learn more and start making realistic maps easily. https://www.googledrive.com/host/0B_eKj0yj3xkJaDRQOVYxNldueW8 -
hmm this is a real bummer. In some ways it really helps to plan a city and such because you can pretty much be assured all the buildings will be the same variable size, but it also has the downside of making things all look very similar. I guess having ploppable super large buildings is okay, since you really won't have a ton of them in your city. I can imagine manually plopping 5 or so large buildings in my city.
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Guide / Tips to Roads and a New Series :)
Robotica replied to Krozjin's topic in Cities: Skylines General Discussion
Nice video, thanks for the tips friend. Just a heads up, your first link for the series playlist is broken, you might want to fix that -
Greetings, I brought this up on the Steam forums, but I figure I should mention it here too. My biggest concern is that the game will end up producing very repetitive content. Looking at all the various cities people have made so far I feel like they all look very similar. I understand once new unique content comes out it will help to give more variation in our cities... But, this game is missing something critical that SC4 had, which was the ability to set your cities theme. Remember, you could set "Chicago 1890, New York 1940, Houston 1990, and Euro-Contemporary", which allowed us to specifically style which kinds of buildings would grow on a particular city tile. Now, similar to how SC5 worked, no matter what content you have downloaded it will all grow as long as you meet the requirements. On the Steam forums someone brought up a good idea, which was having the ability to set building themes onto districts. So you could have a single city tile that had multiple themes, which would allow you to do things like have a china town in your city. It would also allow us to create whatever themed cities we wanted. Want to have a futuristic city, no problem, want an old 1600 city, no problem. Hell, you could even make a medieval city assuming you had all the buildings and assets setup. Anyways, what do you all think about this? I feel like it is critical to the game, since I am one of those players who's only goal is to design amazing unique cities.
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About simcity 2013, Cities: Skylines and so on.
Robotica replied to swaty's topic in SimCity (2013) General Discussion
I think the big problem here is that city builders are not your typical games. Unlike your normal games, with city builders your average enthusiast will dump hundreds and hundreds of hours into the game. I put upwards of 600 hours into the new SC13 and probably thousands of hours into SC4. I think what developers fail to realize is that for a good city builder that we can realistic foresee playing for over a thousand hours we are, for the most part, willing to also pay more. I would probably pay at least a hundred, if not a couple hundred, for a city builder if I knew it would sustain my creative endeavours because at that point it ceases being a game and instead becomes a tool. -
About simcity 2013, Cities: Skylines and so on.
Robotica replied to swaty's topic in SimCity (2013) General Discussion
Really Bayonetta did that bad? It was such an incredible action game, probably one of the best I have ever played, what a shame... But, back on topic, I would hate to think that city builders will die out. I am not sure I agree with that since there is definitely a market, even if it is a niche one. Also, unlike other games, city building is more of a hobby than a game and because of that there are a lot of die hard city builders out there. The other thing is that there has not been a grand mesa for city builders since SC4, so it's over a decade now we have gone without a true successor. I feel like even if they do eventually give up on building new city builders it will happen at a time where we have new games out there that take the current place of SC4 and are able to support the players for a decade or two. Also, there are some big city builders on the horizon. We all know of Cities Skyline, but check this one out: http://www.thearchitect-game.com/looks incredible, will we ever see it though, I have no idea. PS: simcity build it is a piece of garbage I wouldn't even call a city builder, it's just a money grab.. a terrible piece of $%&^!. -
Great city, I LOVE your last image.... Which I am very curious about... How did you take that screenshot? You have the camera at an angle I haven't seen in SC4.... How???
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I will more than likely buy them both, but if you are looking for a city builder that stands out you need to check this game out, it looks unbelievable to say the least. Not sure if it's expected in 2015 or what, but it just looks incredibly amazing. http://www.thearchitect-game.com/
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I really liked Cities XL, I actually thought it was pretty good once you added all the proper mods and stuff. I only play city builders to create aesthetically attractive cities, I don't play for the simulation aspect. Cities XL could really make some beautiful cities, just look at xlnation. However, without multi core support it became a nightmare with even medium sized towns. If the game had good optimization I would LOVE IT! Funny enough, I thought that Cities Skylines was actually the next evolution of Cities XL, I didn't really know it was an entirely different game. Hopefully they do it right!
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Barnanova. Unleashed.
Robotica commented on TekindusT's City Journal Entry in Stuff I Think I Have To Show, But Don't Know Where To Post
Great showcase, your city looks great and your region shot is amazing. I love it, especially how well placed it all is. I also think your photoshop edits are good as well, though your tilt shift is a bit off. Other than that though, I would like to make one critique, I would suggest not using the lens flare, at least not on so many of the pics. Maybe one of them at most. I really don't think it fits the design of SC4. I mean you only see lens flares from very bright objects, you wouldn't see it from a reflection of some glass. -
Ploppable Great Works (Offline Only)
Robotica commented on Danny50205's file in SimCity (2013) Buildings
uhm yes you can plop all 4 if you want however i would recommend plopping 1 at a time to your workers and so on can be focused on one thing at a a time. No not possible due to the game rules being one thing we can make a new airport and arcology and anything as a replacement with the same rules, but thats it and thank you to you all :) Okay, so you CAN reskin a greatwork? For instance could you take say the solar power grid and put a giant gas/electric station in its place? Essentially it work all work the exact same, it would just look different. That could be enough really- 19 Comments
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- simcity5buildings
- buildings
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LOL I dont see how people can get confused modding SC13, it's incredibly simple. Compared to SC4 it's nothing. Try installing a 100 mods for SC4, all which require numerous depencies and all the links to the required files for mods are broken since they are all so old now. At some point SimTrop (stex) restructured their URLS and the thousands of mods out there pointing to various depencies on simtrop broke. Now, years later, trying to install dependencies is a nightmare!!!
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- 3 Comments
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- by sfabrikan
- simcity 4
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