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Everything posted by gfvsims
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Excellent news! And that picture... simply gorgeous!- 371 Replies
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Terrain Themes Mod - Released.
gfvsims replied to TPB's topic in Cities: Skylines Modding - Open Discussion
Fantastic work, TPB! Thanks so much.- 19 Replies
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- cities skylines
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
All the best for your surgery, David!- 371 Replies
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Cap de Creus: Making trees is hard! (Entry 4)
gfvsims replied to boformer's topic in Cities: Skylines City Journals
That would be great! There are not many good textures in the workshop. And I think TBP will release the Terrain Themes mod soon, which will make texture packs more popular. That sounds promising! I'll have to keep an eye out for it. :)- 40 Replies
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- catalonia
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Cap de Creus: Making trees is hard! (Entry 4)
gfvsims replied to boformer's topic in Cities: Skylines City Journals
Looks great! I might have a go at creating some textures myself - I can't mod or mesh, so that might be something I can contribute to the community!- 40 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Wow, just wow! I can't get over how amazingly similar the C:S image is to the RL one. Wow (again).- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
David, this region is looking freakin' amazing. You must have the patience of a saint to be placing all those trees one by one. I know I couldn't do it, so I admire you for that! Happy No Lurking Day, everyone!- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
I don't know what you're talking about...- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Whoa. 300,000! The way you're placing the trees looks so realistic. BTW, I'm one of the 9%. Hope I remember to pop in on Friday!- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Wow, just wow. That looks amazing, David! You're a real inspiration.- 371 Replies
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Shroomblaze's Assets (Update 4/3 Brooklyn Bridge Arrives!)
gfvsims replied to Shroomblaze's topic in Cities: Skylines Modding - Open Discussion
These look great! I can't wait to get started on a rural area now. Thanks! -
Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
I hope we're in for the long haul with this CJ! Your latest pics are amazing.- 371 Replies
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Me too. No more having to check manually for updates. Your CJ is really cool, btw! Exactly how I hope my city looks when it's a bit bigger.
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Hey, me too! Although, I haven't actually felt any earthquakes for a while.- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
That wasn't the intention http://www.rockpapershotgun.com/2015/04/03/mods-maxis-and-forward-motion-cities-skylines-interview/4/ Ok, I don't really HATE Chirper. I feel bad for Mariina, now! The thing that annoys me about it is the repetitiveness of the "chirps". I've found a mod (SuperChirper) that filters it, so I only get the necessary ones. I think it's a good solution.- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Very interesting! You're really doing your homework with this one. Hope you find someone to work with you on the Shaker buildings - they'd be great for rural areas. Looking forward to the next update!- 371 Replies
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Attercap Buildings
gfvsims replied to Attercap's topic in Cities: Skylines Modding - Open Discussion
I use it because I prefer to choose when a building is allowed to level up. I'm afraid that if I don't, all my buildings will level up and look the same. At least this way, I can keep some at level 1, while also having higher levels. I like to maximise the building variety, especially in larger cities. (Hope that makes sense!) -
Attercap Buildings
gfvsims replied to Attercap's topic in Cities: Skylines Modding - Open Discussion
Sad, isn't it? Makes me really upset when I read about historical buildings being demolished. -
Network Skins (Coming 2016)
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Phenomenal stuff! This sort of customisation is something I've been dreaming of ever since C:S came out. Could this be used for sections of road with crash barriers (or whatever they're called), the kind you find in mountainous regions? -
Feindbolds Buildings
gfvsims replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
Glad to hear you're not abandoning your Brooklyn theme! Selfish, I know, but I just want MORE! -
How to add a "Rate Up" reminder to your workshop items
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
This is a really good idea for people who are new to Steam and might not even realise that downloads can be rated... and also those of us who forget sometimes (whoops). -
[Mod] Looking mod Bi-Level Road
gfvsims replied to Nico Robin's topic in Cities: Skylines Modding - Open Discussion
Some double-decker roads made by jdcrozier have been released on Steam today: http://steamcommunity.com/workshop/filedetails/?id=535804966 Hope that helps! -
Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Interesting stuff! I only use the spacebar shortcut at the moment - I'll have to start using some more now that I know they're available (and customisable).- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Haha! Yes, indeed. I need to install a mod that gets rid of it completely - I've muted it but it's still annoying. You're doing a lovely job creating a realistic terrain. One of my favourite things about C:S is the way water flows, and I love seeing how you've implemented streams. Are you going to use a Colour Correction LUT? Fabulous start - I absolutely can't wait to see more pics!- 371 Replies
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Feindbolds Buildings
gfvsims replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
These look great - look forward to having them in my game! I use your buildings all the time in my cities. Thanks for your hard work.
