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gfvsims

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Everything posted by gfvsims

  1. That would be great! There are not many good textures in the workshop. And I think TBP will release the Terrain Themes mod soon, which will make texture packs more popular. That sounds promising! I'll have to keep an eye out for it. :)
  2. Looks great! I might have a go at creating some textures myself - I can't mod or mesh, so that might be something I can contribute to the community!
  3. Wow, just wow! I can't get over how amazingly similar the C:S image is to the RL one. Wow (again).
  4. David, this region is looking freakin' amazing. You must have the patience of a saint to be placing all those trees one by one. I know I couldn't do it, so I admire you for that! Happy No Lurking Day, everyone!
  5. Whoa. 300,000! The way you're placing the trees looks so realistic. BTW, I'm one of the 9%. Hope I remember to pop in on Friday!
  6. Wow, just wow. That looks amazing, David! You're a real inspiration.
  7. These look great! I can't wait to get started on a rural area now. Thanks!
  8. I hope we're in for the long haul with this CJ! Your latest pics are amazing.
  9. Abbey Dell

    Me too. No more having to check manually for updates. Your CJ is really cool, btw! Exactly how I hope my city looks when it's a bit bigger.
  10. Hey, me too! Although, I haven't actually felt any earthquakes for a while.
  11. That wasn't the intention http://www.rockpapershotgun.com/2015/04/03/mods-maxis-and-forward-motion-cities-skylines-interview/4/ Ok, I don't really HATE Chirper. I feel bad for Mariina, now! The thing that annoys me about it is the repetitiveness of the "chirps". I've found a mod (SuperChirper) that filters it, so I only get the necessary ones. I think it's a good solution.
  12. Very interesting! You're really doing your homework with this one. Hope you find someone to work with you on the Shaker buildings - they'd be great for rural areas. Looking forward to the next update!
  13. Attercap Buildings

    I use it because I prefer to choose when a building is allowed to level up. I'm afraid that if I don't, all my buildings will level up and look the same. At least this way, I can keep some at level 1, while also having higher levels. I like to maximise the building variety, especially in larger cities. (Hope that makes sense!)
  14. Attercap Buildings

    Sad, isn't it? Makes me really upset when I read about historical buildings being demolished.
  15. Phenomenal stuff! This sort of customisation is something I've been dreaming of ever since C:S came out. Could this be used for sections of road with crash barriers (or whatever they're called), the kind you find in mountainous regions?
  16. Feindbolds Buildings

    Glad to hear you're not abandoning your Brooklyn theme! Selfish, I know, but I just want MORE!
  17. This is a really good idea for people who are new to Steam and might not even realise that downloads can be rated... and also those of us who forget sometimes (whoops).
  18. Some double-decker roads made by jdcrozier have been released on Steam today: http://steamcommunity.com/workshop/filedetails/?id=535804966 Hope that helps!
  19. Interesting stuff! I only use the spacebar shortcut at the moment - I'll have to start using some more now that I know they're available (and customisable).
  20. Haha! Yes, indeed. I need to install a mod that gets rid of it completely - I've muted it but it's still annoying. You're doing a lovely job creating a realistic terrain. One of my favourite things about C:S is the way water flows, and I love seeing how you've implemented streams. Are you going to use a Colour Correction LUT? Fabulous start - I absolutely can't wait to see more pics!
  21. Feindbolds Buildings

    These look great - look forward to having them in my game! I use your buildings all the time in my cities. Thanks for your hard work.
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