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tooslim73

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About tooslim73

  • Rank
    Sophomore
  1. Maxlion's Modular Solar Farm

    Thank you
  2. PEG SPAM Super Resource Pack

    Thank you
  3. Philadelphia City Hall

    Awesome, thank you...
  4. Functional Underpass

    Cha-Ching! Thanks guys... ....my cities will be much cooler now.
  5. Functional Underpass

    Originally posted by: Blue Lightning FLUPs cannot pass under development or lots. The entrance ABSOLUTELY MUST be connected to the exit using the pieces, in the same way that the NAM Elevated pieces MUST connect. You cannot place a piece "under" a lot for the space is occupied. quote> Wait, I'm confused. I tried that and it worked. I can't see how it's possible to go under a road if they have to connect. What am i missing?
  6. Functional Underpass

    Thanks, good to know.
  7. Functional Underpass

    I am using FLUPs, I have them passing under a large lot and not a road. Could that be the issue? I laid out a section of road in a cross pattern, placed my road underpass, demolished the cross road and then plopped my hospital. I experimented just now without a lot and got the same result. I really like them but I'm not into "eye candy" as it's called. A money cheat is enough in my opinion. I noticed some other FLUPs that state "under Ped Malls" and "transparent" something or the other. Could I be using the wrong piece? Help?!
  8. Can't find it?... Ask here!

    Could someone help me find the mod that remnoves the never endind helicopter noise? Thank you very much, it's become unbearable to me. [Merged into Cant Find it? Ask here v2]
  9. Functional Underpass

    Yes they work or yes there is a way to make them work?
  10. Are the NAM road (avenue etc) underpass pieces functional ingame? As one of my favorite NAM features, they look awesome and are quite handy in keeping a grid nice and uniform. Recently a UDI mission ended after I drove "through an underpass" and the traffic view has no colored path representing the underground section of road. Would that be because they are below the surface? Is there anyway to ensure their functionality? Thanks! Any and all replies are appreciated.
  11. MP XXX Apts

    ....seems to be a conflict with this and your LW row house file #1 ...i removed this and the issue disappeared, shame ...i love this lot.
  12. Some kind of cheating

    Originally posted by: Alky I'm no expert but if money is no object, set the taxes really low for the $$$ zones and high for the $ zones. quote> I've had high levels of success with this, for what it's worth to you.
  13. I love row houses and the STEX has plenty of options that are amazing. While most of the top rated residential lots are growable only, many that show the plopable icon (the down arrow with a green bar) on the main page are nowhere to be found in the Mayor's Tools. I know that most lots except for the civic oriented are in the landmarks menu, is it possible I am looking in the wrong place? Here is a current lot that I have placed correctly (I think, all of my custom content is working) in my plugin file and while the listing and pop-up window show the plopable icon, it's nowhere to be found in my Mayor's Tools. https://www.simtropolis.com/stex/details.cfm?id=3331 Could it be that it's labeled wrong? I have no issue with growables other than they tend to overload a city with to many duplicates. The same issue with the game-loaded Maxis lots. Help Any and all replies are appreciated!
  14. Rynek 9, Rybnik

    Nice! I know you were going for realism but I had to drop a star because I hate McDonald's. Nevertheless. I'll be dropping a half dozen in my medium density town. 4/5.
  15. Arthouse Theatre Pack

    5/5
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