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About Metacity

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  • Gender
    Not Telling
  • Location
    Napping in the Bureau of Bureaucracy.
  • Interests
    Too many to list...
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity 2000
    SimCity Classic

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  1. Can't find it?... Ask here!

    Ah, yeah, I forgot about that... I can live with ugly looks for now if it gets the job done (and maybe spurs someone with more talent than I to make another station of the sort). Thanks!
  2. Can't find it?... Ask here!

    Here's a theoretical one - I've searched the STEX and LEX but haven't found anything. Has anyone made something like this HSRP Transit Hub... ...but with monorail (in particular, BTM) in mind? Or is there some other way to achieve that connection?
  3. Show Us What You're Working On

    You can definitely make that two, they look absolutely beautiful! Bon travail! (And yes, I do speak some French...4 years in high school and a trip to Quebec City, to be specific. No machine translation here!)
  4. Show Us What You're Working On

    Working on the suburb of Covesville. The game seems to be having a love affair with @mattb325's houses...not that I mind! The grass lots are designated for future MMP work when I get around to it.
  5. Rina's Ridiculous Rivers (10x10 Map)

    Looks beautiful! Will have to keep this one in mind for my next major development project...
  6. Hey, I seem to have run into a bit of an issue with the new super-wide MRCs. The documentation says that R4 and R5 will override to L0 MIS - however, on my end both utterly refuse to do so. At first I thought it was a quirk in how I was building the setup, so I went over to a blank area and did a test... Did I just find a bug (or an error in the documentation), or am I just missing something obvious? Thanks in advance!
  7. Show Us Your Interchanges - The Sequel

    That's far from a coincidence...the route planning map I drew up takes very heavy influence from Ontario and Québec, in that freeways are generally on an as-needed basis around developed areas and/or dangerous/old sections of highway, rather than the American "build all the things" method. The intermediate step, expressways - done as Symphony highways - is a bit less restricted.
  8. Show Us Your Interchanges - The Sequel

    I guess this is only marginally an interchange, but it does have a ramp in it... This is the northern end of a gap in Route 503, the same rural freeway featured in my earlier post further up this page. It's located some distance south of the other interchange, a few miles below the town of Wren Bluff. Route 24 continues south as a two lane rural expressway for a long ways, passing through numerous farmfields and the occasional tiny row of houses, before 503 finally branches off again a short distance northeast of Powellsville, to continue all the way into the Palomino area.
  9. Show us Your Oddities!

    Go home, zoning tool...you're drunk.
  10. Show Us Your Interchanges - The Sequel

    A relatively plain...something I finished up a little while ago. I guess you could call it a partial Y/directional T hybrid... Anyway, it splits a multiplex between a main arterial road and the rural freeway bypassing/replacing it in the middle of absolute nowhere - when I get around to fully developing the tile there'll be little more than farms for a few miles around. For now it sits amongst windbreaks and woods.
  11. Show Us What You're Working On

    Hi everyone, been a while...I've drifted in and out of playing the game recently, but right now I'm "in". Been working on a project to develop @blunder's incredible Ring of Fire map, tile by tile, while trying to keep it all a semi-functioning whole - commuters actually having to go from one city to another, etc. It's been very slow and tiresome work, but I'm pretty proud of how it's turning out so far. Who knows...maybe it'll become a CJ someday. Anyways, thought I'd leave a screenshot I took of the main interchange and surrounding area in my latest little project...the city of Mirabel, meant to be an older town that was swept up by the explosive suburban growth of the main city to the southeast, Palomino. I've been slowly trying to beef up my plugins folder, and fill in Palomino itself and the other suburbs in between with development...in the process driving myself nuts snapping up every condo, rowhouse and tower I can find on every exchange I know. Tiring work, especially when the game tends to persist with Maxis buildings anyway, but the results sure look pretty. Hopefully this will too... (and please pardon the messy signs, I'm a little too lazy to Photoshop in the guidelines I have planned) Anyways...I hope to be a bit more active here in the future, so see you around!
  12. Can't find it?... Ask here!

    Lots of requests in one convenient photo... I'm looking for the Radisson Blu to the right of the freeway, the two buildings directly opposite it to the north, and the two opposite it to the west, if anyone knows what they are. Thanks. (Credit to Haljackey for the photo, from a recent post in Show Us Your Interchanges.)
  13. Hi there, Loooong time lurker (going back to when CXL was the hot new thing on the block), first time poster here. Recently I've gotten back into SC4...again...but haven't been able to play it the way I'd like to due to not being able to use my physical CD copy on my beefy Linux desktop. It's not fun trying to zone on a touchpad, especially when the laptop is running 8.1. (Blech. Otherwise I'm as emancipated as A Nonny Moose in that regard - speaking of which, I do hope he is alright...) Today I got an email from Steam announcing that SC4 had gone on one of its seasonal sales, and that got my interest going again in getting it working on my lovely Kubuntu setup. I apologize in advance, as I'm sure this subject has been covered time and time again, but I haven't for the life of me been able to find enough reasonably current information to tell me how well it would work, and how, exactly, to make it work. Wine's app database was of little help, since the last result gave it a Platinum rating...without elaborating on any special steps that might be needed. And that's not even getting into all the sorcery needed to make it work on modern Windows... So, the TL;DR gist is: what's the best way to get a clean, digital copy of SC4 working on Linux with minimal hair-pulling or frustration perusing hundreds of forum topics for just the right solution? In case they're needed, here are a few basic specs: Kubuntu 14.04 LTS, kernel 4.4 Core i7 CPU, NVIDIA GTX 745 GPU current Wine 1.9 (though I can use 1.8 if it makes a difference) 24 GB RAM Thank you very much in advance! And apologies again for asking a question that I'm sure has been asked many times before...