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Everything posted by Honolulu
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Well... Waste collection stations with local funding set to zero are one solution. Otherwise, limiting packaging, opting for reusable alternatives, avoiding food waste, composting organic waste, repairing and giving objects a second life, sorting at source, among other things, could also be another solution. That makes for quite a few new ordonances to create.
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By changing my approach, I think I've solved the glitch issues. There are still a few anomalies, such as the white line shifting, which I don't think should happen. But anyway... I still need to figure out how to match the colors in Gmax with those in the game. But in the end, what I initially thought was impossible may be possible after all.
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I took note of your post and tried to integrate a parking lot into the curved roads of the NAM, while keeping it functional. It works, but the visual result is mediocre. There are numerous glitches. What's more, it requires offset accessories that don't interfere with those of the T21. My current skills are limited and don't allow me to go any further... Perhaps with more experience, I'll be able to release a project of this type. Only time will tell...
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Thank you for your interest in my work. However, my lots are purely “eye candy.” Releasing them would be of no interest to the community, as they are not functional. I apologize for that.
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A quick example (textures used in this example: roads from Network Add Mod, Scoty Text Pack 1-0-6 and Scoty MP Essential of @hugues aroux. The accessories are from @Barroco Hispano and @Girafe) I prepare my pieces with Paint. Using the indispensable GoFSH of @rivit , I apply transparency to the pieces that require it. I assemble everything with OpenOffice Draw. Then I use GoFSH again to get them into the game. If you need more detailed explanations, don't hesitate to ask me.
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I'll stay here with the construction of this park. I'll definitely come back later.....Once the tree has been removed .
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There's still a lot to do (align the textures, connect the parking lot entrances and exits to the road, install accessories, create a Breton flag, etc.) but the base is there. Many thanks to @hugues aroux for his precious advice in creating this hotel parking lot.
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Chapter 52: The Photo Tour 08
Honolulu commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
I'd be tempted to say I know your tile from memory after reading this historical account, after coming back to seek inspiration or simply for the pleasure of my eyes. And each time I'm impressed by the result. Chapeau bas, Monsieur!- 2 Comments
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- battlecruisers
- tugboats
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Still off topic (forgive me @madhatter106 ). That's exactly what I found so remarkable when I discovered this site....The generosity of its community. Indeed, it warms the heart.
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I don't know where you can find the lots. But you can find the BAT in “SG_Models_Adult v2” in https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Hope this help.
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- simcity 4
- custom content
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Forgive my ignorance, but does this list of LUA functions (?) allow you to access useful information for the player to carry out his simulation, or does it allow you to manipulate existing scripts (?) or even create new ones (I'm thinking of “dofile() -- ‘tutorial'big.city.lua’ --”, for instance)?
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Thanks! Well....It's the result of a complicated montage of JENX's sidewalks, overlays and textures. I don't think it's possible to release them.
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I made them with various existing textures and overlay sets that I modified to suit my needs. (the one and only remaining montage of this area).
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Thanks! 1) The water mod is the VIP Terrain mod. 2) The bridge comes from the Glenni's Eyecandy bridges set. I tweaked the FSHs by separating it down the middle, hoping this would give it a lift-bridge look. 3) Could you please rephrase your question? I don't know what you're referring to.
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Second part of marina and harbour master's office built. Bringing life to the streets is still very difficult for me.
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You started with a good base... I look forward to the wonder you are going to make.
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@art128, @justforfun Thank you for your encouragement to continue. Respectively to the Glenni's bridge, I was thinking of retouching the FSH in order to obtain a result like the one in the picture. Perhaps adding accessories around it to simulate lifting machinery would make it credible as a lift bridge. To be seen...
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My first experience in the world of BAT motivated by the desire to have a pedestrian lift bridge in my town. Not having a clear idea of the difficulties encountered when creating a BAT, I don't know whether to continue learning, this time with Blender 4.2, or to give up for good.
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Looking for ideas for green urban landscaping by updating, in a way, old prop. I think I'll try to do the same with some SG's flora beds.
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The construction of the second part of the marina resulted in a complete redesign of the entrance to the walled city.....
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I don't think I'm wrong in saying that you'll find the Mattb325 Cottages Ornee Vol02 in https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack I don't know where you can find the BSCBATProps KWK Vol04, but you'll also find KWK dependencies in the same pack. Maybe this will help.
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- simcity 4
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you'll find it here https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/188-vip-vnaoned-props-pack-vol01 Hope this help
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- simcity 4
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Seeking to get closer to the landscapes of my region...
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Initially, it was only to discover the contents of this dependency. I got carried away, I think.
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Thanks.....You're right... Normally it's a parking exit. I forgot to put up the barrier and turn the car 180°. I realized it once the pictures were published.
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