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Everything posted by Brad
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for a slow computer, I'd recommend looking at "Banished" as well.
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- simtropolis
- community
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if you only needed glass to build the church, NILLA woulda recommended you trade for it. might have been faster and cheaper overall for just a few panes. at least now, you have a trade good.
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- banished
- walled cities
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pics-Genesee, Knoxville, and Sullivan.
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pics- Eldred, Tioga, and Bear Lake. 2 small farm regions with some industry to keep the workers busy. and the retirement, upper class town that the game took in its own direction.
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PHASE 2- the northern sections are mostly small rural regions with some towns mixed in. some maple syrup production, some farms, and some logging. along with the Sullivan mines, there is some natural gas fracking and transmission stations. a couple areas are tight but all are making some profit. we do have some added costs from the rural settings mod. it doesn't work well with the super water pipe mod. all regions have a fire, police, medical, and school services. not much is being plopped in, with the exceptions of train stations, sawmills, and the mines. so far the population has increased by 94,000. pics- Corry, McKean, and Potter. 2 logging regions and a farm region.
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was trying to build an upper level, retirement, lakeside community. the game built a porn shop and liquor stores. once they were all drunk, it sold them high end cars. WTH.
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we head east across the northern border. Warren will be an industrial town. schools, fire and police stations, and a hospital were built. the population tripled. even with a late push, it still needs more people before more factories can be zoned. it is profiting over $2,000 per month.
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ERIE- start pop 5000, funds $261,000 Profit 300/mth, our Great Lakes port and main city of the north. took a few attempts. didn't go very well. I tried to organize the region's mod folder. game didn't like it. had to load a back up copy and then add some mods to it. My original goal was to just use the profit, earn it back, and then use that profit to build more. Needed more $$ for zoning and it took too long to get the payback. trial and error with some different ideas, but it worked out. did have a lot of water pipe breaks while the city tightened the budget. services added-grade school, high school, 1 small and 1 huge private schools, hospital, fire station plus the dock fire and rescue, and 1 large and 2 small police stations. education, safety, and health are built. The city also has a radio station. population over 36,000. holding funds to $200,000. $1400 profit per month. everyone seems happy except the water company. they will get an increase but still be a little short of normal funding level. did not add any churches or a bus route yet. I want to run the other regions then come back. so Phase 2 will be 2 parts.
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Phase 1 is complete of my PA map.
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YEAHHH, FINALLY PHASE 1 IS FINISHED. that was a project. population is lower than i hoped. there are a few glitches and some missing dependency files. I do wish there was a mod manager systemand a better way to organize everything. SC4 is the most modded game ever but also the most confusing with hoe each file depends on several others. I realize it doesn't look like much yet. will start Phase 2 . to add services and hopefully get all regions to make profit. most are, but a few are not. services being police, fire, medical, churches, and some rewards. will add some zoning to increase $$ to afford them. I want to add them over the next 2 years, 1 region at a time.
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Pittsburg grew to over 12,000 population to support its factories. I reversed the port and navy regions. the Military region has a military base and a town to support the tank, jeep, and humvee factories. in time, this region will grow to include a navy. the Port region also has room to grow later on. together, they took the population to just under 175,000 for the map.
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the plan is to build the airport and use this region to supply power and workers to the mall region to its north. there is plenty of room to expand the airport and warehouse districts. the Mall region has 1 mall and a restaraunt row. this region does have a police and fire stations, but no housing.
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- 21 Comments
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- small shops
- stores
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pics- map west and east views. Harrisburg. Philadelphia, Scranton, Allentown. Hershey east and west, and the Utility region.
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population over 125,000 before I start harrisburg or the metro areas to the south. 2 Amish farm regions, a 3rd mine region, several railroad or industry regions, an Ag processing region, and several small rural regions. Coal Center can emply around 4000 workers to the mines. that will keep Pittsburg supplied with ores. Harrisburg didn't get the pop growth I had hoped. there is plenty of room to expand in phase 2. it does take us to just under 130,000. i did re-play Harrisburg a couple times, but without much gain. moving south- plan is to use the Utility region to supply 3 metro regions and Hershey. I tried a few different things to get more population boost. Philadelphia has buses and some parks. Scranton has a school and fire dept. Allentown has a police station. I tied to zone the Industry larger than the residential. my attemots did gain some but not as much as I expected. together they added over 10,000 to the map's population. the beaver glitch that ate the trees returned but only affected 2 metros. instead of rebuilding everything, I changed the time back to Sept., replanted trees, and let the 2 regions re-run to Jan. Hershey-the Chocalate Factory is built and a campgound. enough people moved in to support the factory. this region will be a project. Utility-2 power plants, a landfill and recycling center, and a huge water resevoir with a pump were built. I ran this region after the 3 metros and Hershey were ran a year. then returned, increased exported allotments, and played the region. when power ran short, a 3rd power plant was built. just to be safe, i enlarged the landfill at then end of the year. there should be plenty of power, water, and garbage capacity to support the surrounding regions. map population 147,000.
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there are a few mods with 1 space included in them. you'd have to try different 1's to match the texture. Paeng's grunge , the modular truck stop mod, and i think KOSC has an industry addon mods that might have a space. might not match the texture completely. if you do find it, you may be able to pull the 1 tile space out of the larger mod. would be plain without the parking. i actually have a truck stop square pulled that has jobs with it. it is handy for adding jobs to plop mods that don't have any,.
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- simcity 4
- custom content
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that could b very helpful. we need better digging tools. would be handy to have a way to create streams down hillsides.
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thanks for stopping by and the comments. yes, the pics sux. the satellite images look foggy. and the travel/zone images are very plain. I've tried a couple things to improve them, but didn't help much. hard to get the SC$ camera to size up well. the rectangle wouldn't fit the areas well without being too large. I have a plan. will continue this way with the pics for the rest of Phase 1. I will most likely need to do some region pics when I get into the metro areas. in Phase 2, I'll take pics of each region individually. will have to do updates every day then. i can do this so you don't get lost.
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had a busy week. goal was to set up the oil region. Bradford will be the hub of it with the refineries. on this map, it is south of Erie. in RL, it is east of Erie. with that completed, I moved on to the east of Harrisburg. the area transitions from rural small towns to larger railroad towns with some Amish farm communities. I also managed to get the small regions along the south border of Harrisburg done. they forma break between Harrisburg and Scranton. a lot of area covered, but mainly small communities. most are producing profit.there are about 5-10 regions that are not showing profit yet. no major projects finished, but several small ones are WIP population more than doubled to 88,700. huge gains overall for the week. won't be long and I'll be at the huge metro areas to the far south.
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is that the FT Worth Stockyards? very similar.
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and here i was going to warn him before i steal his nice island. soon as i get crazy enuf to take the tiny rowboat out on shark infested ocean waves to find it......
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can we see more zoomed in?
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SIM-ple JACK, where did you get the ploppable water? I tried Paengs pond water but it messed up my main water texture.
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project #2. the port of Lake Erie.
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with the holiday weekend here, I wanted to do this post early. where do I start? has been a busy week. had a fight with a beaver gremlin. he ate all the trees in 1 region in February. as the month changed, all the nice trees i had planted disappeared. did a bunch of testing to narrow it down. was a bad save file not a mod conflict. had to rebuild from a prior save. ended up being clear back to the terrain before the trees were planted for that region. grrrrrr saved the terrain but everything after had to be re done. thankfully it was only 1 region. I continued the work across the top of the map. naming and zoning regions westward. 2 project areas were worked on. a mine region and the port of Lake Erie. both look decent. keeping with my Banished roots, LOL, everyone is fed and we made it to a trade post. people have moved in to settle across the entire far north of the map. population 40,000. lower than i had hoped. all except about 2 or 3 regions are making a profit. I decided to continue posting and adding pics this way while i establish all the regions on this entire map. when I go back and build services for each region, I'll take pics of them individually. will do some extra pics of projects and the metro city regions. next area to be worked on is south of Erie and west of the 1st metro region. this will b this map's oil area. as I stated before, this map isn't a perfect copy of the state of PA.
