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Propfam

Recovery Team
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About Propfam

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  1. Tropical Weather Expansion

    Do you have plans to release this amazing mod in the near future?
  2. SC4 Mod Migration Assistant

    Would be much better if we can "weaponize" this tool to help our recovery effort (both Evermore and Simtropolis) by automatically uploading missing files to the server.
  3. Looks like something coming out SC:13.
  4. I'm so confused

    Uh... you placed the dang incinerator. That alone would kill the entire desirability for R$$ and especially R$$$. I wonder I-HT still survived thru that mess. You should learn and implement Reaganomics to your city. Yes, SC4 has some neoliberal bias that favor lower taxes, especially if your demand isn't strong enough. And no, education doesn't really increase demand. It only increases desirability.
  5. Best affordable laptop to play SC4?

    T480 or A485. $200 should suffice. I wish I can recommend newer laptops, like the Asus V16 and K16. The problem is, RAM prices. It's still happening. I wish it should stop. But, we can't afford it right now. So, used laptops are the best options.
  6. I'm so confused

    Gotcha! That's why I often got smaller buildings despite the demand is very strong. It turns out, the more you build at the same time, the less chance you get tall buildings.
  7. Two WinTextEdits for one Query

    Do you have kids in RL?! Sorry, but I'm not ready for the convo yet. I wish I can. Back to the topic, well yeah, the Repository UI is the best example of multiple text field, tho rest of them are completely non-functional (I mean, can't be renamed or anything). I haven't heard a mod that allows storing data on a custom database, especially in regards of lots.
  8. Speaking of the DLL, may I ask about the state of DLL modding in general? Are there other mysteries that we haven't solved, like using power pole as a network (yes, that's stupid, but whatever). Someone asked about the mysterious nature of in-game bridges, that can't have any network below them and doesn't support side-by-side networking, afaik in the topic of savegame file by @smf_16.
  9. City load crashes

    Another reason is something that the late @Odainsaker had experienced during rendering a huge region. Apparently, his regions and mod collections were so huge that every time he enters a city, it simply crash. Anyone who found the thread can link here.
  10. Images & Thumbnails failed to Load

    Is it because of broken ST caching, or your country decided to censor, oh sorry, regulate Imgur so it doesn't operate anymore (cough UK)?
  11. Yup. It's the first decision made by the people who are interested in submenus, @memo, @Panda, etc. They eventually added predef submenus, but it's not something fixed. You can do whatever you want.
  12. Could be, or, it might be due to the coder inputted those values to a system that didn't recognize signed value. The system just kept going putting those values into the game's code.
  13. Yup, confirming that's an experimental feature that can only be accessed from the cheat box.
  14. 3K was so insane. I heard there's some procedurally generated buildings. That's insane for the game of the era (excluding demoscene of course). We never got it in any SC games, even 13 and BuildIt. Heck, we never get it on any C:S franchise (at least, the stock game). The closest thing we got is the modular building system in 13. Bringing back to 4, why does the default coords in the weather system point to the Yellow Sea?
  15. Are there any existence of fully 3D version of SC3K, @Null 45? Or fully 3D version of SC4? For @asasnat, I'm sorry, I meant that version, the full 3D one, not 2D. My memory is a bit foggy.
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