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Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
Exactly! You've confirmed what I understood from some research on the subject (Claude Anthropic — a helpful and courteous LLM — also shed a lot of light on this conclusion, with plenty of references to consult). Furthermore, one indicator caught my attention: simcity_1 contains 444 .cur files identified by the "group" (TGI) based on their depth. And... as you say, we can see the "remnants" of previous SCs. Group 08 (8bite) still contains 1b cursors! I've noticed redundancies and dual uses, too! As well as the airport and seaport "zone" cursors! In short, if I understand correctly, there's no need to do more than the .cur 8bits! Now I just need to check if I have to redo all 111 or just what seems to be used!?- 284 Replies
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Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
They are all contained within a 32x32 px square... they are .cur files! Then, each object occupies more or less space depending on the need, the purpose... a small directional arrow, a type of "zone", etc.- 284 Replies
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Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
I have been working on a set of new mouse pointers (cursors). If two or three of you want to test it, before publication... unless I've made a mistake/forgotten something, I've only redone the "visible" pointers in the game. scoty_cursor08_x01.dat I deliberately omitted the .cur files in 1b, 4b, and 32b... any comments?- 284 Replies
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@nikoxlaux and @kergelen, Just so you know... my plugin already includes its own submenu!!
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@Barroco Hispano wow the tiled roof is .. Wow realy superb !!
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.. exactly the same as @11241036 , a beach bathed in low, slightly red light (too much for everyday use?!? Probably ), and as for the texture... su-perb !!
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New Modern 3D Camera Plugin
hugues aroux replied to Rj Simas's topic in SC4 Modding - Open Discussion
Aaaah Yes ! It's really great to be able to switch between views like that! Well done! Merci !! -
Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
Oh... and I almost forgot to mention... a small update (new icons, ...) on...- 284 Replies
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Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
WWTram .. Test version 0.2.49 accessible on my OneDrive >> ...a few small additions have been made: NAM pieces, common basetexture of the "tiling" type (0810xxxx, ...); .. Corrections to the generative script for the "S" TOR and TIR -> fixes the blur (what an idiot to forget 2 lines, pfff .. it must be the heat!) ; .. Addition of 3 TIS options (or TOS for purists): TIS Firenze (SAM8-Firenze paving), TIS TSR (Rivit Street) and TIS Maxis! Therefore (TIS in 4 options) the TIS WWS files - previous version - change their name: WWTram - TIS opt_WWS.dat, ... Have a good sunday !- 284 Replies
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New Modern 3D Camera Plugin
hugues aroux replied to Rj Simas's topic in SC4 Modding - Open Discussion
Oh... already! How quick! Regarding WASD (uh, w|a|s|d !)... This is just my opinion: at first .. I'm not sure they're useful, since the arrow keys (which I never use ) already do the job, as does [M2] when moved laterally...! Furthermore, the WASD keys are assigned to various RCI zones (see the keyboard INI file)! And this also bypasses [ctrl]+!! OK... However, if you point out in your Guide/notice/readme that this option interferes with the usual use of W|A|S|D, ... an alternative !? ... (I just tested it ->>) The solution is: a right-click (M2) + [a] which restores the use of the "Residence Zone $" tool, and the same for the use of the other 3 keys!! You have to finish with a [?] to hide the currently active tool! ... So ... w|a|s|d certainly a good option for some players !! Another point... when I try to open the UIs in Reader (0.9.3 or 1.5.4), it crashes immediately! Only the 3dc070[1|3|7] panels are accessible. Therefore, I won't be able to "adapt" your UI panels to make them compatible with my Carbon-skin interface (or Blue-skin), nor the next one in development! If Null45 understands the content of your "Native UI Research", I... don't ! And yes, a good old PNG would be perfect for the buttons. yes yes yes... Is there a way to make your files readable with older tools like Reader? So that a simple graphic designer can easily make changes. -
New Modern 3D Camera Plugin
hugues aroux replied to Rj Simas's topic in SC4 Modding - Open Discussion
Perhaps I didn't express my idea very well... (google translate) The "modern" mode allows for rotation and tilt changes within a single mouse movement—which is great for generating different viewpoints—but by holding down a key like [Alt] or [Ctrl] (since [Shift] is used for movement speed), we could maintain the rotation (with the smooth motion you're proposing) without altering the elevation! This way, we would preserve the viewing angle intended for the current zoom level. (I don't remember exactly, but I think Maxis applied a 45° angle in Z5...!?! But this value might not make sense with your DLL.!?!) A little drawing might make it clearer... I hope so. -
New Modern 3D Camera Plugin
hugues aroux replied to Rj Simas's topic in SC4 Modding - Open Discussion
I'll say it again here... this camera handling is top-notch. Modern! .. .. But since I like the usual camera angle (I know, old habits die hard) - and to avoid 3D distortion -, I was wondering if you could suggest rotating the view, while keeping the base angle, by pressing a key while rotating with M3. >> [shift]+Mouse3 ?? Or, an indicator (cursor change) that tells me the camera is in the Maxis angle...!?? Yes, yes, you put in a "Reset" button... but, I'm a very, very lazy person... Thank you for this plugin. -
