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boformer

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About boformer

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  1. Hi boformer. I created customized roads, with tunnels rendered. a problem with Cities Skylines is that the lights in the tunnels go out during the day.
    I created lights that don't go out during the day, but are too strong. (fire light small, runaway light.) unfortunately in the resource editor, not all light sources are usable, some are hidden.
    How to use them in the editor?
    If I want to use a blinking light (emergency light) can I make it a fixed light with ModTools?
    Thank you

  2. Cities Skylines -- Ploppable RICO: It appears to be broken since the Modern City Center content pack was launched. Maybe it's only effecting those of us who bought that dlc, but it's a real problem for builders. Bloody Penguin seems MIA and you're the only other author of that mod I "know" and trust. Can you please take a look at the comments on the mod and see if we're all nuts or if there's actually something wrong? Thanks.

  3. Network Skins 2

    A few updates were released for NS2, including bug fixes and new functionality. It is now very stable and will soon replace NS1!
  4. Click on "Show in scene explorer", expand "Info", expand "m_subBuildings", expand "m_buildingInfo" of one of the sub-buildings. In there you get "m_mesh" and "m_material" and you can dump them, maybe there is also a button to dump everything.
  5. Crime mods?

    It can be modified and there are many ways to do so. I guess there is not that much interest.
  6. Sorry for the late reply. The OutsideConnectionAI (a building) is sending out transfer offers, incoming and outgoing (one is export, one import). Buildings also sent out offers. When 2 offers are matching, a truck is spawned, then ModifyMaterialBuffer is called on the building, and the vehicle route is calculated. Then the vehicle goes to outside connection (on export) or to the building (on import).
  7. Are you actually talking about AO or normal maps? Because you could use a normal map to add extra details.
  8. Hey! One thing you might want to look at is MoveIt! Export/Import function. it also uses xml and places down large amounts of networks. I think regarding the terrain, 1081 is just the resolution it has and there is no way to make it more detailed. I guess you could just write your own extension methods that replicate LINQ. Not sure if it is possible to use it.
  9. Ali, the creator of the market stalls, just told me that he used a kinect sensor to record motion captures.
  10. It's a difficult topic that requires more investigation. I would say it's definitely possible, but not a beginner task. Looking at the source code with ILspy, especially the AI of the stadiums and the event manager.
  11. Cool stuff! Maybe there are open source motion tracking files or something like that.
  12. Decal render distance option is now available
  13. Wow, those look excellent! The slopes are so smooth! Just a tip, you can hide the user interface by pressing the little camera button in the bottom right.
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